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Messages - Anish87

#1
Well, if Kewun was using, basically misusing your server's name why didn't you ask him not to. Or why didn't you report that to beta testers or AdTec? I don' think you did... And yes, we added fake accounts to VFS because Kewun is not able to crash the server, so to tease him we joined with fake accounts. And we even quit from those accounts in under 15 minutes.
#2
Great!! we want more updates man!
#3
Update:
  • Added a role class to call for roles with a better approach.
  • Did major update in the structure and explanation.
Click here to check the script out.
#4
Quote from: Xmair on Feb 09, 2021, 05:31 AM
Quote from: Athanatos on Feb 07, 2021, 09:09 PM(except I don't think regex exists in Squirreil).
It does.
yes and also Squirrel*
#5
Well, there's this:
ysc's Launcher
and Xmair is making one, which will be released soon...
#6
Quote from: NewK on Apr 08, 2020, 08:46 PMIt would seem this (memory leak) can't be reproduced on a blank server with an empty script, which makes me think this is somehow related to some vcmp entity (player, vehicle, pickup, sphere, checkpoint, etc...) and sitting on the spawn screen. 

If anyone can reproduce it on a blank script let us know.
Well, I guess I am bumping into the topic unnecessarily but the memory leak happens only when there is other stuff in the server like when an entity's data is being saved in arrays/tables/classes...
#7
            for(local i = 0; i < 100; i++)
            {
                local nearplr = FindPlayer(i);
                if (nearplr)
                {
                    MessagePlayer(pcolor+""+player.Name+"[#ffffff]: " + text + "", nearplr);
                }
            }
I think this code is mistaken, this will send a message to all the players in the server instead of anyone standing nearby... I might be wrong but check it once again...
#8
Quote from: . on Nov 22, 2020, 12:18 PMAs for runtime dependencies. People should learn that they need Visual C++ Redistributable Runtimes All-in-One for any kind of program. Not just this.
Yes, people just come and keep on bugging that the scripts won't work LOL.
#9
Quote from: DizzasTeR on Nov 18, 2020, 03:46 PMWhy is everything set to Execute in the ini file, just use Compile if you don't need a script to add new fields to entity classes.
Um yeah, I just used Execute because I executed one event at first and later I copied it to load other scripts as well...
#10
Quote from: Rupinder on Nov 18, 2020, 02:12 PM
You need to have necessary dependencies to run the plugin... Download all vcredist versions and try. You will need the MySQL libraries as well.
#11
I had been learning SqMod lately, so I thought why not create a sample script to make it easier for those who wanna start using SqMod but don't know where to start. So, I created this...

About
Database: MySQL
Scripter: Anish
Thanks to: SLC, Xmair, Dizzaster, Spiller and Luckshya
The scripts don't contain much features basic features and most events, necessary ones, related to player, vehicle entities. Commands like register, login, autologin and stats. I added the commands just to give an idea of creating commands in the native squirrel plugin style.

Here's the link to the repository: SqDM

#12
Discord Bot - Squirrel

Author: Anish87 (Me)
Modules used: Sleepy Discord Module for VC:MP(Squirrel) by Luckshya
Thanks to:
Luckshya(for listening to my similar queries again and again),
Spiller(for giving me perfect idea for implementation)

I was messing with the new plugin as the old one stopped supporting any new channels I made, IDK why. Thus, I thought of remaking my old Discord script for the new module. I was having a lil bit of difficulties but Spiller and Luckshya helped me through.
A friend of mine was also confused about the usage of the new module... So, I thought I shall upload this for everyone, to clear the difficulties.
Here's the link to the GitHub repository where I have uploaded the script along with the plugins for 64-bit systems.
Discord Bot - Squirrel
#13
Community Plugins / Re: logfile maker
Oct 21, 2020, 02:33 AM
Nice work! Amazing people like always, but can you make one for Linux as well?
#14
Hi guys!, so I think I might be bumping this topic but there have been some edits to the description, the bugs some people were experiencing. Like Eva reported, have been fixed. The server has majorly changed, do join us soon!
Regards,
Anish87 :))
#15
Community Plugins / Re: Discord Plugin
Jul 30, 2020, 08:28 AM
I have a suggestion Luckshya... Please add the SetPresence parameter for the bot and AvatarURL for SqDiscord.User.