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Messages - rulk

#1
concatenate - to link things together.

I have just learnt a new word today.  Nobody in my immediate family have come across this word either.  Thanks chap, this will come in handy.
#2
Thank you @KAKAN I was beginning to wonder if anybody would reply.  Very kind of you. I will look into your suggestions.
#3
very handy indeed, I preferred using the console even back in the 0.3z squirrel days, very kind of you to share.
#4
Hiya guys,

Does anybody have any recommendations for a good code editor for an iPhone running iOS 10.2.1 ? ( preferably free ),


Many thanks,

rulk
#5
innovative, love it!!
#6
Quote from: aXXo on Feb 24, 2017, 08:32 PMIn my opinion, when a programmer plans and designs a game mode he/she puts a lot more focus in uniqueness, presentation and efficiency. When VCMP gets a new feature, we all try to cram that feature in our scripts just for the sake of it. We put a great deal of thought in how cool that flashy things looks and we scream it out from a rooftop that no other server has it. The programmer gets motivated to script new stuff that is challenging to achieve from a scripter's point of view.

What we neglect is, the player's point of view. A regular VCMP player is a 14 year old autistic kid, who is gonna spend fuckton of hours on your server like a retard. He cares about bitch slapping other 14 year old kids with his 18 inch e-dick. He doesn't give a shit about the GUI organization, or how well you optimize the code. He wants a competitive game mode, with a balanced game play that offers the players to ruin each other's day and then have a group discussion about their mothers and sisters.

If you don't care about these players your server will be empty. It is hard for a scripter to think like a player because our mind works differently. So, it is always better to have a manager for your server that doesn't know jack shit about scripting but is mature to understand the player's needs. You will probably have a lot of disagreements with the manager, but it is better to swallow it up and script what you are told.

The server looks really cool, but I don't see it's CTF mode topping MK's CTF server. The TDM mode topping EC or LW's TDM or the RP mode topping Argonath or DayDream. So, yeah it is like having multiple modes and being second best in all of them. Why not just have a single game mode and concentrate on it?


Very well put @aXXo this is exactly what I found difficult, trying to think from the players perspective.  You've right, a typical player does not think like a scripter. It takes allot of hard work to write a good game-mode for the players which is why I fully respect the top scripters like @Doom_Kill3R and I understand the efforts they put into making their scripts.
#7
Have you created the array your trying to push elements into ?

Put this at the top of your code
Alias <- [];
#8
I tried the sample you provided and getting different crashes now hehe

crash 68570124
#9
Thanks, I think the crash is caused by trying to delete the button instance within the ElementClick event, because if I comment that line out, I don't get the crash.

// Delete the Start Button
::StartButton = null;
#10
Crashed with address 688D0124

Not sure if this is the right place to post this but i was doing some client side scripting.
Crash Log

What were you doing

I was adding a button using the following code
Client Side Script
#11
@kennedyarz

I haven't changed the database, It's meant to be empty. You need to populate it yourself using sql_create.nut.

See the documentation...

-------------------------
STEP-BY-STEP INSTALL GUIDES
-------------------------
Method One - Using the old server.conf
Method Two - You created your vehicles using CreateVehicle()
Using the example Script
#12
I preffer S.L.C's version but dooms works perfect.

Anyhow, I am having trouble removing the GUISprite now. I'm getting
AN ERROR HAS OCCURED [trying to set 'class']

what am I doing wrong ?

http://pastebin.com/raw/rhFqTCuG
#13
worked a charm, thanks
#14
that dosn't work for me, is that how we do it ?
#15
I'm not sure of I've missed it in the docs, but how do I get a sprite to cover the entire screen.

// works but does not cover the entire display
Logo <- GUISprite( "squirrel_logo.jpg", VectorScreen( 100, 100 ) );