Currently, there are some projects trying to achieve the goal of reconstructing GTA III and GTA Vice City through reverse engineering: re3 and reVC (miami branch). Development seems to be stable enough to the point people are using it to recompile and run these games on other platforms.
Could VC:MP take advantage of this in any way?
I can only imagine a few things of what could be achieved...
Any thoughts on this?
Could VC:MP take advantage of this in any way?
I can only imagine a few things of what could be achieved...
- Playing VC:MP on consoles (Nintendo Switch, PlayStation Vita), or even on phones (if a source port is available in the future).
- Since reVC includes some extra features and fixes (widescreen fix, PS2 effects), VC:MP players could just rely on what's already there instead of waiting to be included on an update.
- Assuming that VC:MP code doesn't just relies on specific memory addresses for everything, having what's essentially the source code of the game could make things considerably easier or faster to implement. reVC could even be used as reference for feature requests or bug reports.
- Given the possibility of compiling one single EXE file, VC:MP could use it's own custom "multiplayer-only" build instead of relying on DLLs.
Any thoughts on this?