Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - zainraza1789

#1
@KazamaOp I have posted this. You can go and use it now.






#2
Is this command to check what your kill level is?

Paste in OnPlayerCommand

else if (cmd == "lvl") {
    // Check if the player is logged in
    if (stats[player.ID].Logged == false)
        return MessagePlayer("[#FF0000][Error] - You need to be logged in to use this command.", player);

    // Get player's rank
    local rank = GetCriminalRank(player);

    // Display stats and rank
    MessagePlayer(
        "[#00ff00]Your Rank: [#FFFFFF]Kills: [#FFFF00]" + stats[player.ID].Kills +
        "[#FFFFFF], Deaths: [#FF4500]" + stats[player.ID].Deaths +
        "[#FFFFFF], Rank: [#39FF14]" + rank + ".",
        player
    );
}

Paste this at the end of the script.

function GetCriminalRank( player )
{
local kill=stats[ player.ID ].Kills,a;
if(kill<=10)
    {
                a="Begginer";
        return a;
    }
    else if(kill<=20)
    {
        a="Adventurer";
        return a;
    }
    else if(kill<=40)
    {
        a="Dangerous";
        return a;
    }
    else if(kill<=60)
    {
        a="Fighter";
        return a;
    }
    else if(kill<=80)
    {
        a="Middle One";
        return a;
    }
    else if(kill<100)
    {
        a="Legolas";
        return a;
    }
    else if(kill<=120)
    {
                a="Hustler";
        return a;
    }
    else if(kill<=130)
    {
        a="PRO";
        return a;
    }
    else if(kill<=140)
    {
        a="Outlaw";
        return a;
    }
    else if(kill<=160)
    {
        a="Assassin";
        return a;
    }
    else if(kill<=180)
    {
                a="Murderous";
        return a;
    }
    else if(kill<=200)
    {
        a="Dragon Slayer";
        return a;
    }
    else if(kill<=250)
    {
        a="Boss";
        return a;
    }
        else if(kill<=300)
    {
        a="Legend";
        return a;
    }
    else if(kill<=500)
    {
        a="Godfather";
        return a;
    }
    else if(kill<=10000)
    {
        a="DarkSider";
        return a;
    }
   
        return 0;
}
{
                print("Kill Level System Successfully Loaded By ZainGamingNinjaPro");
}

My request to you is to keep my credit for this, please.





Replace With OnPlayerChat


Onplayerchat

local rank = GetCriminalRank(player); // Get the rank based on kills
ClientMessageToAll(
        "[#FFFFFF]--<< " + levelTag + " [#FF0000]" + rank + " >>-- [#00FFFF]" + player.Name +
        "[#FFFFFF]: " + text,
        player.Color.r, player.Color.g, player.Color.b
    );
    print(levelTag + " " + rank + " " + player.Name + ": " + text);
}



Thank you for keeping my credit.






#3
Replace The Code With Onplayerchat
Note:-
I have a request that you do not write your name in this; please let it remain as my credit.


function onPlayerChat(player, text) {
    if (!stats[player.ID].Logged) return MessagePlayer("[#ff0000]Please login to speak.", player);
   
    // POLICE (Level 2) - Dark Red
    if (stats[player.ID].Level == 2) {
        ClientMessageToAll("[#8B0000]--<< [POLICE] >>-- [#DC143C]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("POLICE [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // V.I.P (Level 3) - Light Green
    if (stats[player.ID].Level == 3) {
        ClientMessageToAll("[#32CD32]--<< [V.I.P] >>-- [#9ACD32]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("V.I.P [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // SUPER VIP (Level 4) - Light Blue
    if (stats[player.ID].Level == 4) {
        ClientMessageToAll("[#4682B4]--<< [SUPER VIP] >>-- [#87CEEB]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("SUPER-VIP [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // HELPER (Level 5) - Teal
    if (stats[player.ID].Level == 5) {
        ClientMessageToAll("[#20B2AA]--<< [HELPER] >>-- [#00CED1]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("HELPER [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Trainee-Moderator (Level 6) - Olive Green
    if (stats[player.ID].Level == 6) {
        ClientMessageToAll("[#556B2F]--<< [Trainee-Moderator] >>-- [#98FB98]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Trainee-Moderator [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Moderator (Level 7) - Gold
    if (stats[player.ID].Level == 7) {
        ClientMessageToAll("[#FFD700]--<< [Moderator] >>-- [#FFD700]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Moderator [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Admin (Level 8) - Purple
    if (stats[player.ID].Level == 8) {
        ClientMessageToAll("[#800080]--<< [Admin] >>-- [#DA70D6]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Test-Admin (Level 9) - Indigo
    if (stats[player.ID].Level == 9) {
        ClientMessageToAll("[#4B0082]--<< [Test-Admin] >>-- [#8A2BE2]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Test-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Lite-Admin (Level 10) - Dark Orange
    if (stats[player.ID].Level == 10) {
        ClientMessageToAll("[#FF8C00]--<< [Lite-Admin] >>-- [#FFA500]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Lite-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Super-Admin (Level 11) - Red Violet
    if (stats[player.ID].Level == 11) {
        ClientMessageToAll("[#C71585]--<< [Super-Admin] >>-- [#FF1493]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Super-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Full-Admin (Level 12) - Hot Pink
    if (stats[player.ID].Level == 12) {
        ClientMessageToAll("[#FF69B4]--<< [Full-Admin] >>-- [#FF1493]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Full-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Head-Admin (Level 13) - Medium Violet Red
    if (stats[player.ID].Level == 13) {
        ClientMessageToAll("[#C71585]--<< [Head-Admin] >>-- [#FF6347]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Head-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Manager (Level 14) - Dark Magenta
    if (stats[player.ID].Level == 14) {
        ClientMessageToAll("[#8B008B]--<< [Manager] >>-- [#DDA0DD]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Manager [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Zemenik-Admin (Level 15) - Dark Orchid
    if (stats[player.ID].Level == 15) {
        ClientMessageToAll("[#9932CC]--<< [Zemenik-Admin] >>-- [#DA70D6]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Zemenik-Admin [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Coo-Owner (Level 16) - Royal Blue
    if (stats[player.ID].Level == 16) {
        ClientMessageToAll("[#4169E1]--<< [Coo-Owner] >>-- [#4682B4]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Coo-Owner [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Founder (Level 17) - Purple
    if (stats[player.ID].Level == 17) {
        ClientMessageToAll("[#9400D3]--<< [Founder] >>-- [#708090]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("Founder [ " + player.ID + " ] " + player.Name + ": " + text);
        return;
    }
    // Owner (Level 18) - Gold with special design
    if (stats[player.ID].Level == 18) {
        ClientMessageToAll("[#FFD700]--<< [OWNER] >>-- [#FF4500]" + player.Name + "[#FFFFFF]: " + text, player.Color.r, player.Color.g, player.Color.b);
        print("[#FFD700]Owner [ " + player.ID + " ] " + player.Name + " says: [#FF4500]" + text);
        return;
    }
    return 1;
}
{
   
    print("Level Tag With Name For Admins--Owers has been successfully loaded By ZainGamingNInjaPro!");
}

Thank you, everyone. However, I would like to kindly request that you refrain from adding your name to this. Please allow it to remain credited to me


















#4
Car Lock System By ZainGamingNinjaPro


Paste This Code in Onplayercommand


else if (cmd == "unlockcar") {
    if (!player.IsSpawned) {
        MessagePlayer("[#ff4500][WARNING][#ffffff] You must be spawned to use this command!", player);
    } else if (!text) {
        MessagePlayer("[#1e90ff][USAGE][#ffffff] /unlockcar <Vehicle ID>", player);
    } else if (!IsNum(text)) {
        MessagePlayer("[#ff4500][ERROR][#ffffff] Vehicle ID must be a numeric value.", player);
    } else {
        local veh = FindVehicle(text.tointeger());
        if (!veh) {
            MessagePlayer("[#ff0000][ERROR][#ffffff] No vehicle found with the given ID.", player);
        } else {
            MessagePlayer("[#32cd32][SUCCESS][#ffffff] Vehicle [#ffa500]" + GetVehicleNameFromModel(veh.Model) + " [#ffffff]has been unlocked.", player);
            veh.Locked = false;
        }
    }
    return 0;
}

else if (cmd == "lockcar") {
    if (!player.IsSpawned) {
        MessagePlayer("[#ff4500][WARNING][#ffffff] You must be spawned to use this command!", player);
    } else if (!text) {
        MessagePlayer("[#1e90ff][USAGE][#ffffff] /lockcar <Vehicle ID>", player);
    } else if (!IsNum(text)) {
        MessagePlayer("[#ff4500][ERROR][#ffffff] Vehicle ID must be a numeric value.", player);
    } else {
        local veh = FindVehicle(text.tointeger());
        if (!veh) {
            MessagePlayer("[#ff0000][ERROR][#ffffff] No vehicle found with the given ID.", player);
        } else {
            MessagePlayer("[#32cd32][SUCCESS][#ffffff] Vehicle [#ffa500]" + GetVehicleNameFromModel(veh.Model) + " [#ffffff]has been locked.", player);
            veh.Locked = true;
        }
    }
    return 0;
}




#5
Hey Need Link Not Available Please Give me