Junk removed. Try to explain what you want so people can help you.
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Show posts MenuQuote from: NicusorN5 on Jul 24, 2017, 07:39 PMFor most people here SA:MP is not even close as fun as VC:MP.Quote from: Cool on Jul 24, 2017, 05:36 PMNah, it's slowly dying... Samp has more players and it's better thatn vcmp.Quote from: NicusorN5 on Jul 24, 2017, 04:45 PMdid some one asked to suggest some other good games? i love Vcmp and i dont care about new and popular gamesQuote from: KAKAN on Jul 24, 2017, 08:53 AMUsing timers? What are you? onVehicleMove exists, if you want accuracy. And, running timers won't be laggy and "memory-consuming".onVehicleMove is called every frame a vehicle moves. That would be worse.
For Timers, i was talking for low-end computers (most VCMP players have these). You guys should move to SAMP and MTA, since they are more popular, and bulid a computer that runs them on good framerate.
Life for Vcmp <3
Quote from: vito1 on Jul 17, 2017, 06:23 PMWorks fine for me. I've been using my mirror since the beginning and it works fine.Quote from: Thijn on Jul 17, 2017, 05:37 PMThis value will be reseted to default after restarting browser.Quote from: vito1 on Jul 17, 2017, 09:29 AMWhat's your point?Quote from: EK.IceFlake on Jul 17, 2017, 08:22 AMEdit/remove and close and open vc-mp browser again xD
Quote from: vito1 on Jul 17, 2017, 09:29 AMWhat's your point?Quote from: EK.IceFlake on Jul 17, 2017, 08:22 AMEdit/remove and close and open vc-mp browser again xD
local Clan = GetSQLColumnData( QuerySQL(DB, "SELECT Clan FROM Accounts WHERE Name = '"+player.Name+"' " ), 0 );
local QueryResult = QuerySQL(DB, "SELECT Clan FROM Accounts WHERE Name = '"+player.Name+"' " );
local Clan = GetSQLColumnData(QueryResult, 0 );
FreeSQLQuery( QueryResult );
Quote from: KAKAN on Jul 11, 2017, 05:38 PMRead my reply again. I'm not saying the client isn't listening for all keys, I'm saying the client will only send it's key statuses when it's binded to the server. Otherwise the bandwidth will be way too high.Quote from: Thijn on Jul 11, 2017, 05:08 PMFrom my point of view, VCMP captures all the keybinds even if we have only one key to capture.Quote from: KAKAN on Jul 09, 2017, 12:14 PMOf course it would. There's a difference between logging it and calling an event.Quote from: Thijn on Jul 09, 2017, 10:46 AMI doubt that example will work. The onKeyDown event will probably (I didn't test) only be called for keys that were binded.My antivirus wouldn't mark VCMP as a "KeyLogger" if it did what you said so.
According to you, Discord( push-to-talk ) should be marked as a KeyLogger as well, but it isn't.
https://en.wikipedia.org/wiki/Keystroke_logging
KeyLogger means something else than just binding a single key.
Quote from: KAKAN on Jul 09, 2017, 12:14 PMOf course it would. There's a difference between logging it and calling an event.Quote from: Thijn on Jul 09, 2017, 10:46 AMI doubt that example will work. The onKeyDown event will probably (I didn't test) only be called for keys that were binded.My antivirus wouldn't mark VCMP as a "KeyLogger" if it did what you said so.
Quote from: KAKAN on Jul 11, 2017, 03:18 PMAnd how would you expect them to fix an infinite loop?Quote from: NicusorN5 on Jul 11, 2017, 02:33 PMQuote from: Cool on Jul 04, 2017, 01:57 PMHi @Devs what about memory leaks in vcmp squirrel official plugin when you guys will fix it or its not going to happenWot memory leaks? Give us examples.for( ;; ) NewTimer("abc",10000,0);
Your server will crash after some time.
function abc(){ print("SUCKS!"); }