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Messages - HunTinG

#31
ok another one:
https://www.youtube.com/watch?v=D7GaiyXNvCY

this is the kind of shot spiller was doing in his video, but another kind of it... apparently this gets bugged too, mostly if crouch is repeated without standup..
#32
ok so when do you estimate rel007 will FINALLY come out? that is the question we all would want an answer to.

and then again who wants to be paid money for developing  vcmp? they say money can't buy everything, so... at least it's a clean work..
#33
ok that really can't be contradicted... they're taking too much time on it
#34
there's word around this summer devs may come back and deal with all issues, but that depends only if they have time...
#35
yep, gulk is correct totally.
if this requires ghost shots to be added, then idk... it's a difficult choice.. but when you think of it, the problem that 0.3z was totally bugged weren't exactly the ghost shots, but the way the sync was scripted, outdated, etc.

however i don't suggest bringing back those glitches... but, well... it's totally up to the devs this time...

in the case that NOTHING can be done and this bug cannot be fixed unless ghost shots are brought back, i suggest we add a poll and let players decide their own fate, if they want to continue this lame way of playing with shotgun, or.. re-add ghost shots ... both alternatives sucks tbh

@gulk see what you can do, keep experimenting, i will do so too and let you know

yes, it happened in 2) and 3) situations for me too, i forgot to mention. and this is not the only situation by the way
it sometimes happers when "hammer shot" is made (as noori used to call it) and that means when you sit in a spot and spam crouch and standing, crouch and standing multiple times then keep shooting again, and start spamming double fire(via hammer shot)....


i still hope for a 3rd way, and maybe from a response from devs if they will be back soon.. because without their opinions, we, the regular players, cannot do much ourselves, since w cannot READ what is in the coding of VCMP itself and what is "under the hood", since we don't have access..

EDIT: meanwhile, we could suggest servers to change the weapons reload value to 1 if we INDEED want a fix and are too fucking impatient. a skilled player will manage to dodge shots no matter the situation (unless this option really sux, i haven't seen the way this behaves so i'm not going to insist on doing so), but what i suggest is we're patient for a fix.... idk, it's up to server owners really now
#36
a little rectification: this DOES NOT happen when you spam crouch
it ONLY happens in the situation where you repeat crouch shots (to start from middle speed), no matter how fast it was done in first place (unless you did it totally slow and have no reason to call it repeated crouch)

https://www.youtube.com/watch?v=lPXiH3mjJVQ

this is due to animation getting bugged after the moment you shot and you want to do it again.
the shot comes out too late, which was probably made like this as a fix to the ghost shots. however i think this still can be fixed without adding ghost shots. the problem is the animation was delayed a little too much, and this bug went unnoticed because players got used to each other lagging or most likely there were not enough skilled glitchers back then

don't get me wrong here, im not asking you to re-add a bug in VC:MP, re-adding ghost shots would only make things worse.
i'm asking you to FIX a bug that prevents players from getting fair and accurate results in a duel.
#37
not sure if possible at all, and what would that use for? that is mostly used for missions in original game... it won't make any sense to add it for a multiplayer....

however if possible, im not against it.
#38
well no, let's not confuse things here. 0.3z is way <<<<<<<<<<<<<<< than 0.4

0.4 is a lot better than 0.3z, whether we are talking about scripting or the DM, the only better thing 0.3z had was these good-synced shots
https://www.youtube.com/watch?v=EtxUE-auP4g

this is how weapon rapid fire should work, even better i guess. there were almost no shots missed in the video, and the player velocity is higher after any shot fired
#39
Quote from: Spiller on Jan 15, 2021, 12:19 PMEDIT: lol Hunting, I like you are dedicated to what you've discovered but whatever you threw above is the surest way to ravage this topic.

if you wouldn't have known me before then i think this reply would make sense.. never having a rank or hanging out with people in bigger function than others will guarantee anyone any better than the usual players
always the people who respond back to such faggotry are seen as "the faulty ones" or "the bad", i never tolerated anyone doing this any single time i was involved, if adtec thought i insulted him some way or another, he could talk to me about it, but when dogs get involved situation becomes a step too far and may have to deal with it accordingly, nobody has the right to be a faggot hiding behind ranks, this is a really major problem with admins and server owners in vcmp


that break anim whenever you crouch will never work, and even so you cannot implement such a shitty fix in a VCMP server

only adtec or stormeus can deal with this, it's simply nothing we can do but wait, as far as i know adtec has a really busy life (from what i heard), i didn't hear from stormeus ever since we spoke in PM regarding rel007 update release, and that was 2 years ago..
don't hope for quick results anyway, just avoid glitching like this and you'll be fine.
i've no idea when next update will come, it won't be any soon though..
#40
back on topic, yes, it's not frame limiter's fault.
60 fps is stable enough to handle DM physics, what it's not good for is driving, flying skimmer on water, among some other issues.
#41
??? :|

lol i asked him, it's up to him if he can do or not... chill the fuck out

warn all you want lol, be careful who you are talking to like that, i am not tolerant with this coming from a mark, i haven't insulted anyone, but don't make me do it, and i surely hope you are currently aware that you should mind scripting, you are completely parallel with DM, and unless you've anything to say ON TOPIC, don't say it

asslicking him like that does not guarantee you a higher rank than others, and i hope i made myself clear with this.

i asked him only if he can bring this, i did not say DO IT or else... why would i do that?
and lay off cowboy shit, i don't think you ever would know what you could use that for, si ia vorba asta asa cum suna, nu esti primul si nici ultimul.. nu cred ca m.ai cunoscut si nu iti doresc asta, asa ca stai dreacu potolit
#42
ok here i am back with some new information that might help the case

apparently, stubby and shotgun are the only ones affected by this, spaz is not really affected like them, still some shots may miss but i think it may be blamed on the fact that this bug exists at all.

after a long research this is what i found:

https://www.youtube.com/watch?v=9S3XXCI8N8Q

the probability of shotgun repeated crouch is 0%, as you can see, however some c-glitch shots may actually be received, 50% of them at least..

https://www.youtube.com/watch?v=ZWExn-gY_oo

the same with stubby, however this weapon does not require glitching at all to be played with, it's only problematic when you try to double shot with crouch, which is indeed frustrating.

https://www.youtube.com/watch?v=SZi5-egbQek

however as i expected, spaz does a much better job with this. as you can see this weapon does NOT get affected almost at all by this annoying bug, since its accurate shots are 95% (both crouching and glitching), due to the fact that this bug exists, however it's not really affected that hard


so you might want to revise the shotgun and stubby, and improve the gameplay for everybody.

the question is, why is shotgun most affected?
simply, it's because this weapon often requires a ton of crouch spamming in order to hit a target, due to the fact it has same bullets spread as the spaz, but longer range.

stubby doesn't require because its shooting anim is way shorter than shotgun's, and because in a close range you don't need to spam crouch that much as i see.


ps: switching to fist ( the null switch as i call it ) makes it even worse miss shots

@Piterus may know since he played in his own servers /dm stubby arenas, and might have at some point noticed his shots are just desynced totally.


in conclusion: for perfect gameplay and non missing shots, play with spaz until this bug is fixed
stubby will work out too if it's not spammed ( not required but may be preferably to do so by many old players)
avoid shotgun fights, you will never be able to get absolutely accurate results, because this weapon in usual gameplays is totally bugged:

https://www.youtube.com/watch?v=1JTPXshuNK0

@AdTec_224 i'm waiting for an answer as soon as you're active, or at least take this topic into account and manage to deliver an update in time this summer, i'd love to play with everything fully working, and i think everyone here would prefer the same.
#43
https://www.youtube.com/watch?v=D1KFFZmXht4

here's a 0.3z gameplay which may help for the case

the hit rate was shit compared to 0.4's, but there was no shots missed (ps: hit rate in 0.3 is affected mostly by the fact that C-glitch works same as rel003, which makes player slide when he pressed C immediatly after shooting a weapon, no longer present in 0.4 thankfully), however the shots got synced good, as every single time there was not even 1 missed shot of the continuous crouch
#44
i will let devs do this the best way they know it should be done, they fixed worse bugs in past, they even dealt with aimbots lol...
as i said. all that matters is we have this back in shortest amount of time possible, i understand that everyone has a personal life and vcmp fixes may need a little more waiting
#45
i agree with gulk, something is broken in the switch.

but i don't think it will be a hard one to fix, because i remember hanney made at beginning of 0.4 a video called "fs missing shots", in which same bug was happening, as i mentioned above, but it was happening when shooting normally with fast switch (LW gameplay)

developers can bring this back without any effort, i'm sure of that, the problem is how long will it take and how much more we'll have to endure this pain of shotgun bullets not arriving in time and struggling to hit each other even if we have 30 vs 30 ping fights :\

btw, the thing in your video still happens, and afaik it will be fixed in rel007.
this is NOT what i'm talking about, i don't ask you to add a 0.3z feature because it was "cool", i am asking you to fix an annoying bug which will occur in any 1v1 combat no matter what



if the fast switching problem could be fixed (rel004 fixed it as far as i remember), then most likely it won't be a hard fix this time either, it just needs concentration, developers dealt with way bigger problems before, it's only a matter of time till they get to work ;D