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Messages - HunTinG

#31
there's nothing logic in what to say, apart from that which you make up.

i will never be grateful to PL staff for whatever they do, your entire clan should be banned from releasing servers in VCMP, all they did so far was only worsen the gameplay and manage to ban the clean players for stupidest reason, while aimbotters were free to play.

nvm, have fun with RTV, TDW whatever ... it only lasts for maximum 1 month anyway
#32
well, you do as you consider, I have told you the 99% real reason (that i believe),if you want to ravage your servers, be my guest.. I don't explain twice to somebody
I don't beg you to fix your servers for me, there's a lot more opportunities than playing in RTV, TDW or whichever you own

just tell me one thing: how is that there's no server in VCMP which uses a lot of GUI that players (like me) don't complain about?
EC sync, as well as TDW and most likely RTV sync are just the same, only it's less worse in RTV and TDW cuz EC is a case of overusage of GUI (as it seems)..

it doesn't matter how good PC you have, just like with teargas, and like playing GTA 4 on PC - you can have RTX 3090, you will still feel where the problem is at

GTA 4 has a bad mouse deadzone, and guess what? even with my gaming mouse, I couldn't fix that.. same goes with the stuck at 50 framerate (unless you use mods to bring it higher, and then you totally mess the game up)

coding is the most important part of the game, and you simply cannot use modern technology to fix problems caused by a developer
#33
0:06 in the second video - as you can see the player got hit
0:35 too in the second video.
1:31 in the first video - the same thing happened in first video but this time his hp didnt drop.

trust me, i didn't even play and i can feel the differences i think

let go of it already, if it's doing bad for the gameplay, then just limit it as much as possible or even let go of it

yep, exactly the same cases that i've explained, in a server with shit ton of GUI - the players just DON'T get hit for some reason, then the mouse starts warping a little ( like interrupting, you can even feel it different, such as when the game is sort of lagging, or actually when the controls itself take time to respond )

the main problem of this is the controls - you will feel strange warp in the way that controls respond according to the amount of GUI the server has, because the heavier it is - you will find it harder to switch weapons, then your X and Y may feel strange for some reason, even though my gaming mouse works perfect in other servers, in those that use GUI it just starts responding weird

another thing i've mentioned in EC forum, but the post got removed once with my account - when i was shooting grenades, for some reason they 90% of the time were NOT getting hit, not bouncing, acting like solid objects, usually taking like 5 shots to make it bounce off the ground and fly

VCMP is an old enough game, and i prefer it the way it is standard.. by adding this nonsense GUI you've only worsened the smoothness and eventually made everything harder to do..

is it so old fashioned nowadays to select weapons with a command or with a simple GUI.. or does everything you have in the server needs its own GUI?

QuoteWe did test KoTH during development and it takes a lot of CPU if you just throw the GUI out there. What would take 25% of my full CPU speed to hit 30 FPS in VC:MP now takes around 62.5% of full speed to get 30 FPS in KOTH (Intel Core i3 3240 @ stock). In noting this during development, we deliberately designed the game in a fashion where combat uses very minimal GUI to work around this fact.

The killer in GUI is drawing images and 3D sprites. If whatever is being added can be a GUI box element, we do that instead. All the heavy sprite stuff are accessible only when the you are not an active participant of the round in some way.

^^ there goes our answer.. and i remember that a similar thing happened to me when i was playing with aimbot which Thorax leaked - the CPU was getting over used, and shotgun combat was almost impossible for me, when i was turning it off, everything was going back to normal...


so, like gangstaras said:
QuoteThe servers just need smart use of the GUI

maybe it should sound something like "Server needs as less use of GUI, only for selecting packs and voting bases" ...

STOP harming vcmp with the nonsense addons, it's already getting hairy, VC itself has its limits as far as i remember, and you simply cannot force everything down its throat only to make it look "SO COOL"
#34
erm, i am not in posession of any server script at the moment, everything i stated is just based on my observations.. so i suggested you could test it out for me?

this must be it, because everything is coming together.. while it IS unbelievable for some ppl that the GUIs may affect server sync, actually it makes perfect sense to me...
ever since GUIs were introduced, the servers that used them got bad sync

the only servers that used GUIs and had no trouble, since they used very less amount of it were CTF and LCS..

so, to start with a simple question: is there a server with a shit load of GUIs right now in vcmp that doesn't have this issue?

trust me, all of them have: KoTH, RTV, TDW, EC... every single 1 that use high detailed GUIs got strange sync, and bullets fired + other things will be messed up..

the ones that don't use any GUIs/have very low amount of MB wasted on this: EA(no GUI), CTF(small GUIs), LCS(small GUIs), FunVice DM (no GUI), XE (no GUI)

in those servers, the sync is overall good, normal, behaves smoothly.

i.. have no idea how possibly i can prove to you, other than letting you experiment this.. i only brought this into your attention hoping things get better... let's hope i wasn't wrong to think so.. effort needs to come from both my side and your side
#35
try giving it a try and remove GUI for a little testing, and see the results..
as far as i noticed, the servers that don't use GUI actually don't have any sync problems...
and as far as i noticed x2, EC got itself messed up only after developers added a shit ton of features, but mostly the big,detailed and actually oversized(in server dimension) GUIs... i spoke with some people today, and all gave me the answer i wanted - the GUIs do affect server's stability either because oversize, or because too many of them... and if there's something wrong coded in server side, then everything goes nuts, a player actually blamed GUI for the FPS lag he was getting back when he had a poor PC playing VCMP, mentioning he used to avoid servers that use a lot of such resources, so there you have your answer i hope... only requires a bit of testing, and a little implication coming from the all-around owners of servers

@doom you could at least test it out and check the differences, instead of making assumptions like that, so far you did nothing too productive to VCMP, actually not much apart from banning the wrong players in lack of proof or shitty reasons, correct me if i am wrong ;)
#36
https://viceunderdogs.com/index.php?topic=17431.0

in short, GUIs will damage hard your server's sync.. therefore make sure you LIMIT or REMOVE the GUIs from your scripts if you don't want to have an unstable server, and that is a MUST to spread everywhere, so that every server owner eventually learns about it

I'm hoping this works, waiting for your feedbacks..
#37
EC only makes things worse for some reason.

as far as i know this bug anyway happens with double-shooting as well anyway... and YES, it gets worse the higher your ping goes.
#38
ok another one:
https://www.youtube.com/watch?v=D7GaiyXNvCY

this is the kind of shot spiller was doing in his video, but another kind of it... apparently this gets bugged too, mostly if crouch is repeated without standup..
#39
ok so when do you estimate rel007 will FINALLY come out? that is the question we all would want an answer to.

and then again who wants to be paid money for developing  vcmp? they say money can't buy everything, so... at least it's a clean work..
#40
ok that really can't be contradicted... they're taking too much time on it
#41
there's word around this summer devs may come back and deal with all issues, but that depends only if they have time...
#42
yep, gulk is correct totally.
if this requires ghost shots to be added, then idk... it's a difficult choice.. but when you think of it, the problem that 0.3z was totally bugged weren't exactly the ghost shots, but the way the sync was scripted, outdated, etc.

however i don't suggest bringing back those glitches... but, well... it's totally up to the devs this time...

in the case that NOTHING can be done and this bug cannot be fixed unless ghost shots are brought back, i suggest we add a poll and let players decide their own fate, if they want to continue this lame way of playing with shotgun, or.. re-add ghost shots ... both alternatives sucks tbh

@gulk see what you can do, keep experimenting, i will do so too and let you know

yes, it happened in 2) and 3) situations for me too, i forgot to mention. and this is not the only situation by the way
it sometimes happers when "hammer shot" is made (as noori used to call it) and that means when you sit in a spot and spam crouch and standing, crouch and standing multiple times then keep shooting again, and start spamming double fire(via hammer shot)....


i still hope for a 3rd way, and maybe from a response from devs if they will be back soon.. because without their opinions, we, the regular players, cannot do much ourselves, since w cannot READ what is in the coding of VCMP itself and what is "under the hood", since we don't have access..

EDIT: meanwhile, we could suggest servers to change the weapons reload value to 1 if we INDEED want a fix and are too fucking impatient. a skilled player will manage to dodge shots no matter the situation (unless this option really sux, i haven't seen the way this behaves so i'm not going to insist on doing so), but what i suggest is we're patient for a fix.... idk, it's up to server owners really now
#43
a little rectification: this DOES NOT happen when you spam crouch
it ONLY happens in the situation where you repeat crouch shots (to start from middle speed), no matter how fast it was done in first place (unless you did it totally slow and have no reason to call it repeated crouch)

https://www.youtube.com/watch?v=lPXiH3mjJVQ

this is due to animation getting bugged after the moment you shot and you want to do it again.
the shot comes out too late, which was probably made like this as a fix to the ghost shots. however i think this still can be fixed without adding ghost shots. the problem is the animation was delayed a little too much, and this bug went unnoticed because players got used to each other lagging or most likely there were not enough skilled glitchers back then

don't get me wrong here, im not asking you to re-add a bug in VC:MP, re-adding ghost shots would only make things worse.
i'm asking you to FIX a bug that prevents players from getting fair and accurate results in a duel.
#44
not sure if possible at all, and what would that use for? that is mostly used for missions in original game... it won't make any sense to add it for a multiplayer....

however if possible, im not against it.
#45
well no, let's not confuse things here. 0.3z is way <<<<<<<<<<<<<<< than 0.4

0.4 is a lot better than 0.3z, whether we are talking about scripting or the DM, the only better thing 0.3z had was these good-synced shots
https://www.youtube.com/watch?v=EtxUE-auP4g

this is how weapon rapid fire should work, even better i guess. there were almost no shots missed in the video, and the player velocity is higher after any shot fired