Recent posts

#11
Servers / Re: [0.4] littlewhitey's VC-MP...
Last post by AssassinSensei - Mar 08, 2026, 08:22 PM
Icant play it says register first i cant play it kicks me
#12
Weapon Showroom / Re: [WEP] behold, Dog!
Last post by Sparrow - Mar 07, 2026, 12:15 AM
Ripped/Included Animations: (Note: axxx_xxxxxx animations are ELDEN RING Animation IDs that I used.)
IDLE_stance:    a000_000000
SEAT_down:    a000_020012
SEAT_idle:    a000_030002
SEAT_up:    a000_020002
WEAPON_crouch:    a000_030002

run_player:    a000_002000
run_back:    a000_002001
run_left:    a000_002002
run_right:    a000_002003

WALK_start:        a000_002000
walk_start_back:    a000_002001
walk_start_left:    a000_002002
walk_start_right:    a000_002003

WALK_player:    a000_002000
walk_back:    a000_002001
walk_left:    a000_002002
walk_right:    a000_002003

sprint_civi:    a000_002100
Run_stop:    a000_002100
Run_stopR:    a000_002100

Full Attack:    a000_003000    (Scaled Down to 117 Frames)
KICK_floor:    a000_003003

knife_part:        a000_003004
WEAPON_knife_1:        Full Attack Pt. 1    (0 -> 35)
WEAPON_knife_2:        Full Attack Pt. 2    (35 -> 55)
WEAPON_knife_3:        Full Attack Pt. 3    (55 -> 117)
WEAPON_knifeidle:    a000_000020


Full Jump:    a000_006100
JUMP_glide:   Part of Full Jump
JUMP_land:    Part of Full Jump

FALL_fall:    a000_007000
FALL_glide:    a000_007000
FALL_land:    a000_007400
FALL_collapse:    a000_007401

getup:        a000_011050
getup_front:    a000_011050

HIT_chest:    a000_008040
HIT_bodyblow:    a000_008045
HIT_front:    a000_008100
HIT_back:    a000_008040
HIT_behind:    a000_008040
HIT_walk:    a000_008100
HIT_head:    a000_008050
HIT_L:        a000_008046
HIT_R:        a000_008047
HIT_wall:    a000_008300
FLOOR_hit:    a000_011061
FLOOR_hit_f:    a000_011061

SHOT_leftP:    a000_008191
SHOT_rightP:    a000_008191
SHOT_partial:    a000_009000

Drown:        a000_007600
KO_skid_back:    a000_007600
KO_skid_front:    a000_010040
KO_shot_front:    a000_010000
KO_shot_face:    a000_010000
KO_shot_stom:    a000_010000
KO_shot_armL:    a000_010000
KO_shot_armR:    a000_010000
KO_shot_legL:    a000_010000
KO_shot_legR:    a000_010000
KO_spin_L:    a000_010000
KO_spin_R:    a000_010000

Animations "WEAPON_knife_3" and "WEAPON_knifeidle" are unused due to a VCMP bug with knife where it tries to merge the default GTA VC animations with the custom animations in the custom ".ifp" file. Therefore, I couldn't get the 3-chain combo to work.
#13
Skin Showroom / [SKIN] behold, Dogs!
Last post by Sparrow - Mar 07, 2026, 12:10 AM
Content Type: Skin. (Can be labelled as mixed since it goes with specific skins that I will link to after I make a topic about them in Weapon Showroom)
Original Author: Ranga and Kumara are ripped from "SLIME - ISEKAI Memories" by " Strifffe ". Red Wolf I ripped from ELDEN RING.
Source Link:
Ranga (FBX): https://www.deviantart.com/strifffe/art/Ranga-Evolved-FBX-from-SLIME-ISEKAI-Memories-912499859
Kumara (FBX): https://www.deviantart.com/strifffe/art/Kumara-FBX-from-SLIME-ISEKAI-Memories-952115981
Red Wolf: Haven't uploaded the ripped model anywhere yet.
Modifications: None. Simply added them to GTA VC as skins.
Modified By: Me.
Authorized By Original Author?:
Red Wolf: Yes. (I'm him)
Ranga & Kumara: Couldn't get in touch with him. He did allow it as long as I credit him though so should be fine.
Additions: This skin works best with the Dog weapon I made. They were meant to be used together.
Dog/RedWolf Weapon: https://forum.vc-mp.org/index.php?topic=9899.new#new
Download:
Ranga (VCMP Version): https://www.mediafire.com/file/hnopal9q1uzw4n9/z211_Ranga.7z/file
Kumara (VCMP Version): https://www.mediafire.com/file/2hlwsmzkq869myv/z214_Kumara.7z/file
Red Wolf (VCMP Version): https://www.mediafire.com/file/qomnies9uaf2tx8/z213_RedWolf.7z/file
Content Screenshots: https://imgchest.com/p/ne7b3dnvvy5
#14
Weapon Showroom / [WEP] behold, Dog!
Last post by Sparrow - Mar 07, 2026, 12:01 AM
Content Type: Weapon. (Can be labelled as mixed since it goes with specific skins that I will link to after I make a topic about them in Skin Showroom)
Original Author: I ripped the animations from ELDEN RING and retargeted them to VCMP.
Source Link: My PC.
Modifications:: Retargeted animations from ELDEN RING and modified XML to get it to work.
Modified By: Me.
Authorized By Original Author?: Yes. (I'm him)
Additions: This weapon is just animations. It has no model nor texture. The weapon works ideally with dog-like skins.
Reference Link: https://forum.vc-mp.org/index.php?topic=9900.new#new
Will also leave info of which animations I've ripped/used in this weapon in case anybody cares for whatever reason.
Download: https://www.mediafire.com/file/1p5au5cpi8y0bum/w112_s1_l5_RedWolf.7z/file
Content Screenshots: https://imgchest.com/p/ne7b3dnvvy5

#15
Bugs and Crashes / Vehicle damage data doesn't sy...
Last post by Ankris - Mar 06, 2026, 11:12 PM
Vehicle damage data (SetVehicleDamageData, GetVehicleDamageData) doesn't get synced to the players when the vehicle gets streamed to the player
#16
Support / Re: cant connect to server
Last post by Gulk - Mar 02, 2026, 11:04 AM
try whitelist gta-vc.exe on windows firewall
#17
Support / cant connect to server
Last post by MR.HERNANDEZ - Feb 23, 2026, 08:54 PM
after long time i tried to install vice city mp but when i connect any server its says could not connect server and trying to reconnect and no thing happnes i need help please
#18
Community Plugins / Re: Lua Plugin
Last post by DizzasTeR - Feb 15, 2026, 06:11 AM
Quote from: X Dukinja on Jul 24, 2025, 09:32 AM:( The Lua Plugin is not Loading

Plugin error >> LoadLibrary() 'plugins/LuaPlugin_x64.dll' failed: Code 126
Failed to load plugin: LuaPlugin_x64

Interesting, some other folks had this issue too. Did you try any previous versions if they work? Also it may be difficult to provide support since I cannot find enough time to maintain this project. Some members in the community are still actively using this plugin and even contribute to the plugin so they may be able to help.
#19
Script Showroom / Re: [ #D~ Tools ] Map Editor
Last post by DizzasTeR - Feb 15, 2026, 06:09 AM
Quote from: Adrenaline on Aug 02, 2025, 02:53 PM
Quote from: DizzasTeR on Apr 21, 2021, 05:00 AMThere used to be a problem about saving maps (according to the users, I've never encountered it) which I attempted a fix in v1.3.3 mentioned in the CRITICAL section of the changelog. Before that the autosave was disabled but then I forgot to re-enable it, so it should be fine to use, it will be re-enabled in later versions.
can you upload new link? thx

Whew, such a roller coaster reading through all of our immature and arrogant selves.

Anyway, back to the topic. I don't know if I have the source code for this anywhere backed up, if I do I'll see if I can provide an updated link. At this point it has been ages I last touched squirrel and vcmp so probably very difficult to get something refreshed.
#20
Map Showroom / my fix vc maps bug
Last post by ZackScott - Feb 12, 2026, 07:18 PM
There are many problems of wall penetration and die penetration in vice city .
I fixed them using XML files.
Let me know it there is anything that hasn't been repaired.