Recent posts

#1
Community Plugins / Re: New Python Plugin
Last post by PSL - May 12, 2025, 05:08 AM
Well done! This plugin supports functional expansion, bringing a great deal of possibilities to VC-MP servers. I'm looking forward to seeing more developers creating interesting gameplay based on it!
#2
Server & Plugin Updates / Re: Server Update 0.4.7 Relea...
Last post by [R3V]Kelvin - May 11, 2025, 03:23 AM
Quote from: Luis_Labarca on May 10, 2025, 03:02 AMbefore used
player.Bleeding = true ;
player.DrunkVisuals = true ;
player.DrunkHandling = true ;
but it doesn't work for me anymore

and then add the plugin to the server.cfg folder
sqlatestfeatures04rel32
How come 'it doesn't work anymore'? By the way, while Player.Bleeding does expect and return a boolean, Player.DrunkVisuals and Player.DrunkHandling do not - they expect an integer. For instance:
player.Bleeding = true; // true/false (your code is correct for this one)
player.DrunkVisuals = 255; // 0-255
player.DrunkHandling = 8; // 0-4294967295
También hablo español si deseas expresarte mejor. :)
#3
Servers / MAGNA'25 - VCAD Tournament
Last post by Inferno - May 10, 2025, 05:48 PM
🌐 Vice City Attack & Defend Hosts MAGNA '25 — A Clash of Champions


Prepare for the most anticipated competitive event of the year! MAGNA '25 is a multi-stage tournament held inside Vice City Attack & Defend (VCAD) — where strategy, skill, and teamwork collide.

🔸 Format: Round-robin group stage (all teams face each other); top 4 teams advance to knockout semi-finals.
🔸 Platform: Hosted exclusively in the Vice City Attack & Defend server 
🔸 Open to: Solo players, clans, and competitors of all skill levels — especially those who thrive on tactical gameplay and strategic coordination.
🔸 Start Date: Stay tuned — the countdown is on!
🔸 Duration: A thrilling 3 to 4 months of intense matches, building up to the epic grand finale!

Whether you're here to dominate or to watch legends rise, MAGNA '25 promises intense matchups, rising rivalries, and unforgettable moments.

💥Join the server. Join the fight. Be part of MAGNA '25.

📌 Click here to join the discord server now!
📌 Click here to visit the forums!
#4
Community Plugins / New Python Plugin
Last post by 2b2ttianxiu - May 10, 2025, 05:37 PM
The vcmp-python-plugin, available on GitHub at github.com/tianxiu2b2t/vcmp-python-plugin, is a Python plugin designed for VC-MP game servers. VC-MP is a platform that enables multiplayer gaming based on the classic Vice City game. This plugin significantly enhances the functionality and gameplay of VC-MP servers.

The original author, ysc3839, laid the foundation for this plugin. He conducted in-depth research on the architecture of VC-MP game servers and the features of the Python programming language to write the initial plugin code. The plugin was able to connect with VC-MP game servers and handle various in-game events such as player join, leave, and chat messages. It also provided basic function interfaces for developers to create custom functions. For instance, a simple player management system was implemented to record player login times and gaming durations. Additionally, basic chat command functions were introduced to facilitate player interactions within the game.

On this basis, I have optimized the plugin. First, I reorganized and optimized the plugin's code structure. Previously disorganized code modules were divided into more structured ones, making the code easier to understand and maintain. For example, code related to game event handling was centralized into a dedicated module, while player management - related code was placed in another module. This makes it more convenient to add and modify functions in future development and improves the code's readability and reusability.
In terms of functionality, I have added more practical features. For example, the player permission system has been enhanced, allowing server administrators to allocate different permissions based on player levels and manage player behavior more flexibly. An in-game item and weapon management function has also been added. Administrators can now easily set which items and weapons players can use and their attributes, better controlling game balance and gameplay. Moreover, the plugin's performance has been optimized. Algorithm improvements and code simplification have reduced resource usage and improved stability and response speed under high - load conditions. For instance, the event handling mechanism has been optimized to more efficiently listen to and process a large number of in - game events, avoiding previous issues of event processing delays or omissions.

The optimized vcmp-python-plugin has the following standout features:
Firstly, it has strong function extensibility. With the rich interfaces provided by the plugin, developers can easily create various unique game functions and玩法 based on their needs, whether adding new game modes, designing complex task systems, or achieving interconnection with other servers.
Secondly, it boasts good stability and compatibility. After optimization, the plugin can run stably in various VC-MP game server environments and remains compatible with game updates. This ensures continuous and stable server operation for players.

Thirdly, it is easy to use and maintain. The optimized code structure and clear document comments enable developers new to the plugin to quickly get started with function development and plugin maintenance, lowering the usage threshold and attracting more developers to participate in plugin development and optimization.
In summary, the vcmp-python-plugin, optimized on the foundation of the original work by ysc3839, has become a powerful, stable, and easy - to - use plugin for VC-MP game servers. It provides strong support for the development of the VC-MP game community and the creation of diverse gameplay. It also offers a platform for developers to showcase their creativity and engage in technical exchanges.

(Written by kimi AI)
(My English is not good, and github commits with Chinese. :>)

#5
Bugs and Crashes / Re: No main script file - not ...
Last post by 2b2ttianxiu - May 10, 2025, 03:31 AM
Maybe you need to restart your server :>
#6
Quote from: AdTec_224 on Jul 05, 2024, 09:15 PM
  • Added support for http downloads using server config option 'storeurl' followed by the url to the root of the store
  • Add player option for toggling bleeding peds
  • Added plugin call to kill player
  • Server will now randomly pick car colours if either colour is set to -1
  • Added support for turning the engine off
  • Added plugin call to open automobiles' bonnets
  • Added plugin call to pop open automobiles' boots
  • Added plugin calls for player 3D arrow blips
  • Implemented fine-grained drunk visuals and handling
  • Changes to module list (now includes a file hash)

Server downloads:
Windows Server (x64)
Windows Server (x86)
Linux Server (x64)
Linux Server (x86)

Plugin SDK header

Hello bro, greetings, I have a question

What plugin do I need to use these functions?

Add player option for toggling bleeding peds
Added plugin call to kill player
Server will now randomly pick car colours if either colour is set to -1
Added support for turning the engine off
Added plugin call to open automobiles' bonnets
Added plugin call to pop open automobiles' boots
Added plugin calls for player 3D arrow blips

before used
player.Bleeding = true ;
player.DrunkVisuals = true ;
player.DrunkHandling = true ;
but it doesn't work for me anymore

and then add the plugin to the server.cfg folder
sqlatestfeatures04rel32
#7
Bugs and Crashes / No main script file - not star...
Last post by Luis_Labarca - May 10, 2025, 01:24 AM

Hi friends, I had a problem where my client-side script wouldn't start. I didn't know why. I searched for the error here on the forum and couldn't find any information.
I transferred everything from my store to a blank server to see if it was a plugin error, but nothing happened.
I deleted all the . dff and . txd files and everything worked fine. I loaded the script. Then I went to transfer the files back to the store and after transferring a certain amount, it gave the same error. I said the error was in one of them, but the same thing didn't happen. I started wondering if those files had worked before without any problems. I started deleting the other folders like maps, objects, weapons, vehicles, sounds, and skins, but nothing happened.
The same thing happened until I deleted the sprites folder and everything worked again with all the dff and . txd files.

In my sprites folder, I have 150 files that weigh around 2 MB. I was able to solve it by compressing all those files into Sprites_unp.7z.

Now my question, my doubt: why does this happen? Does the store crash when loading all those files?
Because of new updates, or should they always be compressed? Because I always had them uncompressed and this error didn't occur.

- I'm sharing this in case anyone else has the same problem and has an idea what it could be.

- Or there is some error in these updates

Message Error
MSG: No main script file - not starting Squirrel VM.
#8
General Discussion / Re: MEGAMIND'S VCMP BROWSER
Last post by MEGAMIND - May 07, 2025, 09:58 AM


Features
  • Added ingame GUI Browser (Like MTA SA)



Note: Windows 7 users can download it from website manually

Usage: openurl(url, playerid, playerip) -> api

Those who have the browser already installed will get a update automatically, those who are new to this browser can download and install the latest update

 




#9
Bugs and Crashes / Re: devs left us with a disast...
Last post by Gulk - May 05, 2025, 11:34 AM
Thanks for reporting issues, remember: reporting here on the forum is key step one to getting them fixed by developers and clear precise descriptions are key.

@HunTinG
I can inform that the developers are aware of issues you listed.

as for point 5), that is preventable by server scripters.

my advice is to play in servers who can detect such cheats.

@Hazard
ghost shots were a bug that are now fixed thanks to the new superior shot sync.

but can you describe these weird ways people glitch their shots, how?

Remember: as in all online games (especially VC:MP) it's best experienced playing in a server with low ping, with players who also have low ping.

Connection stability matters too, packet loss, jitter.

the quality of your experience is determined just not by your connection, but other players connections too, and ofcourse the server shouldnt be freezing and have quality connection too

nowadays there are very few players who use decent connections.

 8)
#10
Community Plugins / Re: New curl plugin
Last post by 2b2ttianxiu - May 05, 2025, 04:17 AM
AN ERROR HAS OCCURED [rror when curl_multi_add_handle. Code: ]

CALLSTACK
*FUNCTION [CNManager_onScriptLoad()] ./scripts/CNManager_main.cnut line [35]
*FUNCTION [onScriptLoad()] scripts/main.nut line [3]

LOCALS
[request] NATIVECLOSURE
[path] "./scripts"
[config] TABLE
[this] TABLE
[this] TABLE