Recent Posts
1
Quote from PSL on September 21st, 11:00 AM
This function should help you:
Put the GiveCash(player.ID); in onPlayerJoin.
Code: [Select]
function GiveCash(ID)
{
    local player=FindPlayer(ID);
    if(player)
    {
        player.Cash+=500;
        NewTimer("GiveCash",900000,1,player.ID);
    }
}
Thanks for the help man!
I tryed the script, but withouth sucsses.
Server starts, and crash on me when "GiveCash" function starts.

So i changed the initial idea to a simple one.
Just add some cash pickups over the map. With a respawntime set on 5min.

this will make the player go around the map looking for these points,
if he wants to have some money at the beginning.

So, tnx for the help!
2
This function should help you:
Put the GiveCash(player.ID); in onPlayerJoin.
Code: [Select]
function GiveCash(ID)
{
    local player=FindPlayer(ID);
    if(player)
    {
        player.Cash+=500;
        NewTimer("GiveCash",900000,1,player.ID);
    }
}
3
Quote from EnForcer on September 15th, 01:11 PM
use onplayerrequestspawn event and add the requirement of cash like:
Code: [Select]
if ( player.Cash < 250 ) return false;
else return true;
Hello again!
The script didn't work for me.
I dont know wy.

So, i made this in a simple way:
Just add: player.Cash +=500; in the event: onPlayerJoin
Like this:
==================
onPlayerJoin
{
    player.Cash +=500;
}
==================
Now i want to add a timer on this.
Each player must earn the amount of 500 for every 15 minutes of play.

Thanks in advance for any help!
4
Tnx so much man!
A nice and simple script!
Waiting to go home and try this one...
I will post here the results!
See ya!
5
use onplayerrequestspawn event and add the requirement of cash like:
Code: [Select]
if ( player.Cash < 250 ) return false;
else return true;
6
Hello Guys! Im new here!
Starting to create a DM server.
The question is: Is there a way for the character to start with some money?
The ideia is to start with $250 or $500.
How can i do that? Is a simple class edit? Or the scripts are the only way?
7
Servers / Re: VCCC | VC&LC Community Server(CN)
« on September 12th, 10:12 AM by ℛḝξ☂ »
Impressive, vivid and dynamic work! I really enjoyed talking in Chinese in the server!
8
Servers / Re: VCCC | VC&LC Community Server(CN)
« on September 12th, 04:19 AM by Yyg »
Quote from Sebastian on September 11th, 11:18 PM
I've finally downloaded the files. To save some of struggles, here is a mirror of the store:
https://www.mediafire.com/file/rqh4ljr2dgedesh/171.115.220.47-8192.zip/file

I tested the server, and liked a lot that you found a good way to use both VC and LC maps in the same time, with custom radar and etc.
If I were you, I would have used water texture with no alpha, for gta3's map. :D

I've seen some interventions of NPCs around map, simulating the traffic, which was kinda cool: cop cars, civil cars, aircraft
And I can see the effort in everything around, especially on the GUI which I cannot really interact with, since I don't know chinese, haha.
(I don't think english will ever be added to the server, since english players will never stay long enough to make a difference because they cannot actually interact with the chinese GUI)

Great job, guys!

PS: Am I wrong, or there is some sort of Translator too? by pressing [Y] key, and shift (for green arrow)
Hi, friend, I'm glad you can see this server

Maybe it's a good idea to modify lcmod, but it's a pity that VCMP players don't seem to be enthusiastic about LC. Maybe they will improve it in the future

I am confident that the language is compatible. Maybe it just needs the affirmation of some English players (XD). If I see more international players, I believe I will join in English soon

Yes, I realized a VCMP input method in Chinese on the [Y] key, which makes me a little proud, because Chinese players can finally chat in Chinese, haha~

The server should be more and more perfect. I look forward to your coming in the future. Good luck!
9
Servers / Re: VCCC | VC&LC Community Server(CN)
« on September 11th, 11:18 PM by Sebastian »
I've finally downloaded the files. To save some of struggles, here is a mirror of the store:
https://www.mediafire.com/file/rqh4ljr2dgedesh/171.115.220.47-8192.zip/file

I tested the server, and liked a lot that you found a good way to use both VC and LC maps in the same time, with custom radar and etc.
If I were you, I would have used water texture with no alpha, for gta3's map. :D

I've seen some interventions of NPCs around map, simulating the traffic, which was kinda cool: cop cars, civil cars, aircraft
And I can see the effort in everything around, especially on the GUI which I cannot really interact with, since I don't know chinese, haha.
(I don't think english will ever be added to the server, since english players will never stay long enough to make a difference because they cannot actually interact with the chinese GUI)

Great job, guys!

PS: Am I wrong, or there is some sort of Translator too? by pressing [Y] key, and shift (for green arrow)
10
Servers / Re: VCCC | VC&LC Community Server(CN)
« on September 11th, 07:37 PM by Sebastian »
Sounds interesting. Will give it a try.
The use of NPCs makes me more curious, because I see around ~40 npcs joined. Hoping for a real traffic system simulation like in singleplayer, haha.