TXD file load

Started by Nihongo^, Sep 01, 2016, 05:33 PM

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Nihongo^

void HideMapObject( int nModelId, float x, float y, float z )
{
 int x2 = (int)(floor( x * 10.0f ) + 0.5f);
 int y2 = (int)(floor( y * 10.0f ) + 0.5f);
 int z2 = (int)(floor( z * 10.0f ) + 0.5f);

 functions->HideMapObject( nModelId, x2, y2, z2 );
}

how do i use it ? 

Shadow

Pass 3 floats to it. It's the same way you would've originally called RawHideMapObject..


RawHideMapObject(1620, -992.949, 201.774, 18.7424);
QuotePS:is trash is ur home language??