Messing around with 2dfx -lights-

Started by Sebastian, Apr 18, 2016, 10:51 PM

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Sebastian


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Finally VCMP is going somewhere. Now if only that GUI was here sooner :D
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Murdock

Quote from: . on Apr 18, 2016, 11:13 PMFinally VCMP is going somewhere. Now if only that GUI was here sooner :D

I doubt it is because that object creating the white trail of smoke is probably in a loop that teleports it to the player's position instead of properly being attached to the player :P

KAKAN

Wah! We can use the cropduster from GTA SA now :D
oh no

Sebastian

Quote from: vito on Apr 19, 2016, 08:10 AMWant to share code?

It's nothing great, trust me. I have created it only for such a test.
It's impossible to use it in a public server.

KAKAN

Quote from: vito on Apr 19, 2016, 08:44 AMI understand, I hope it will be added later as createobject to be streamed. Move light in sky is fun, like 340 or 338 objects
I hope custom vehicles can have those effects too :) and we should be able to disable/enable those 2dfx effects via scripts :D
oh no

KakaroT

Nice work. That idea could enable to make Nitro and if there is way to speed up car speed like real nitro i-e gta sa's nitro system. It would be good not to use that BOOST system for nitro. Anyways I am not scripter anymore. :P

Sebastian

First post was updated with another video link. :)

KAKAN

wow xd
Hopefully, client scripts can let us do that thing without lag :D
oh no