Major Server Update Released (April 25)

maxorator

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Re: Major Server Update Released (April 25)
« Reply #30, on April 26th, 2016, 11:43 AM »
Quote from vito on April 26th, 2016, 11:21 AM
Can you post the example how to clean/edit minimap? This is from "test server" 188.165.123.242:8666
The map on the minimap is divided into 64 files (8x8):
maps/radar/section<00-63>.png

The map in the menu is divided into 9 files (3x3):
maps/radar/region<0-8>.png

Just by putting those files there, it will automatically replace the map with those.

Cool

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maxorator

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EK.IceFlake

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Sebastian

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Re: Major Server Update Released (April 25)
« Reply #34, on April 26th, 2016, 12:52 PM »Last edited on April 26th, 2016, 01:04 PM
This is unbelievable ! Great job Devs ! :D

PS: I just tested the function SetBackfaceCullingDisabled(toggle), and it's just awesome.
Thought it was available only for custom objects, but it is forcing every object in VC !



Unfortunately, creating particles is still impossible.

Doom_Kill3R

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Re: Major Server Update Released (April 25)
« Reply #35, on April 26th, 2016, 01:31 PM »
Would like to add @maxorator, the CreateCheckpoint function is not working well, if we add the isSphere parameter then a 'wrong number of parameters' error pops up. If the sphere one is removed, then putting null on first parameter doesn't work as well to show the checkpoint to everyone rather than one player.

Since we can't even create spheres now since the CreateSphere functions are removed, We can't create sphere with the updated CreateCheckpoint due to the errors I mentioned above.

Murdock

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Re: Major Server Update Released (April 25)
« Reply #36, on April 26th, 2016, 01:42 PM »
If the CreateCheckpoint function syntax is being changed, might as well remove the Player argument since the same thing can be achieved by setting player.UniqueWorld as world making it pretty useless

Doom_Kill3R

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Re: Major Server Update Released (April 25)
« Reply #37, on April 26th, 2016, 01:50 PM »
And is it necessary to run a loop of some sort to separately create checkpoint/sphere for all players using unique world? That parameter isn't useless.

maxorator

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Re: Major Server Update Released (April 25)
« Reply #38, on April 26th, 2016, 02:13 PM »
Quote from Doom_Kill3R on April 26th, 2016, 01:50 PM
And is it necessary to run a loop of some sort to separately create checkpoint/sphere for all players using unique world? That parameter isn't useless.
You would then use a NOT unique world.

Anyhow, CreateCheckpoint is indeed broken. Will fix in the evening.

Doom_Kill3R

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Milos

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Coolkid

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Re: Major Server Update Released (April 25)
« Reply #41, on April 26th, 2016, 03:36 PM »
Quote from Necrose on April 26th, 2016, 03:12 PM
Quote from RizwaN on April 26th, 2016, 10:44 AM
@Stormeus
Quote from RizwaN on April 26th, 2016, 04:45 AM
I have updated all plugins and server but it shows error
[IMG]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/v/t34.0-12/13090227_956292901133820_1848821199_n.png?oh=1cd9b489476a72345d0db23ee8492741&oe=5720C3D9&__gda__=1461834700_ed6d6ca9656fe284d11e03e45780e4e5
Quote from Stormeus on April 26th, 2016, 11:18 AM
@RizwaN You can start by addressing the fact that all of your plugins are empty files.
And the hashing04rel32 name is wrong. He wrote hasing04rel32
Wow you have eye of a tiger xd

PunkNoodle

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Re: Major Server Update Released (April 25)
« Reply #42, on April 26th, 2016, 04:11 PM »Last edited on April 26th, 2016, 04:13 PM
The ability to toggle backface culling is great. I was waiting for those invisible objects to be fixed long time. Thanks to @sseebbyy for showing what it practically does.

ysc3839

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Re: Major Server Update Released (April 25)
« Reply #43, on April 26th, 2016, 06:26 PM »
Quote from sseebbyy on April 26th, 2016, 12:52 PM
This is unbelievable ! Great job Devs ! :D

PS: I just tested the function SetBackfaceCullingDisabled(toggle), and it's just awesome.
Thought it was available only for custom objects, but it is forcing every object in VC !



Unfortunately, creating particles is still impossible.
I want to know what's the use of backface culling.

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