VCMP Hide and Seek

Started by ysc3839, Feb 21, 2015, 05:04 PM

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ysc3839

As you may know CS Hide and Seek. I think it's very funny. Now I want to make a hide and seek server. I wonder how to change player's model? Now I make the object as a weapon. What do you think? :)

DizzasTeR

Hide and seek is a part of my multi gamemode server :x

Sebastian

Quote from: Doom_Killer on Feb 21, 2015, 05:25 PMHide and seek is a part of my multi gamemode server :x

Seems like you will have competition. The best to win ! :D

Btw, never played that mod (only zombie escape and classic), but I find interesting your idea.
Now, I wonder why you don't just create objects, and hide the ped ? :)

ysc3839

Quote from: sseebbyy on Feb 21, 2015, 10:58 PM
Quote from: Doom_Killer on Feb 21, 2015, 05:25 PMHide and seek is a part of my multi gamemode server :x

Seems like you will have competition. The best to win ! :D

Btw, never played that mod (only zombie escape and classic), but I find interesting your idea.
Now, I wonder why you don't just create objects, and hide the ped ? :)
I tried to create an object and move it to player. But it will cause player can't move. :(

Sebastian

Hmm... custom objects ? :D without colision.

ysc3839

Quote from: sseebbyy on Feb 22, 2015, 09:51 AMHmm... custom objects ? :D without colision.
if i use custom objects, i have to move the object by script, which i think isn't a good idea...

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I honestly don't see the point of this question. Actually, I don't understand this question.
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ysc3839

Quote from: S.L.C on Feb 22, 2015, 10:11 AMI honestly don't see the point of this question. Actually, I don't understand this question.
It isn't a question. Just a discussion. :)

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Quote from: ysc3839 on Feb 22, 2015, 10:12 AMIt isn't a question. Just a discussion. :)

Seems I got this wrong too :-\

Quote from: ysc3839 on Feb 21, 2015, 05:04 PMI wonder how to change player's model? Now I make the object as a weapon. What do you think? :)
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ysc3839

Quote from: S.L.C on Feb 22, 2015, 11:09 AM
Quote from: ysc3839 on Feb 22, 2015, 10:12 AMIt isn't a question. Just a discussion. :)

Seems I got this wrong too :-\

Quote from: ysc3839 on Feb 21, 2015, 05:04 PMI wonder how to change player's model? Now I make the object as a weapon. What do you think? :)
VCMP seems can't change player's modle...

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Quote from: ysc3839 on Feb 22, 2015, 01:50 PMVCMP seems can't change player's modle...

Can you post an example to support that claim?
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Sebastian

C'mon S.L.C, you knew what he meant. :|
No need to be like that. All he wanted to know is what we think about his idea.

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#12
Quote from: sseebbyy on Feb 22, 2015, 03:27 PMC'mon S.L.C, you knew what he meant. :|

No, seriously. I don't get what he's saying. Does he mean that he can't change the player skin? Or does he mean that he's trying to make the player into a model that isn't a player skin. Like a rock for example. I seriously don't get what he's talking about. Maybe someone can put this in plain English for me because it seems I'm too stupid to understand this simple thing.
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Sebastian

#13
I just watched a video on youtube, about this Counter Strike mod, Hide and Seek.
I think I understood the idea: a team is a human team, and another team is an "Objects" team. (chairs, tables, etc)
The objects team is camuflating around the map, so the humans can't recognize them.
But when an object is moving, then it's definetely a player there.... so you just shoot that object.

So all ysc3839 needed was the ability to add custom player's model.
( like maxorator did in this video - but it was done in SP )

But 0.4 doesn't support that, yet, as he said.
"VCMP seems can't change player's model..." means VC:MP doesn't support yet custom player models.

PS: This gamemode is funny, haha. Continue to work on it, ysc.

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Quote from: sseebbyy on Feb 22, 2015, 06:22 PMBut 0.4 doesn't support that, yet, as he said.
"VCMP seems can't change player's model..." means VC:MP doesn't support yet custom player models.

And was that so hard to say? No offense, but the what he said gave a completely different idea about his intentions. That "custom" was supposed to be there in the first place to actually make sense.
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