rObInX

  • Jr. Member
  • Posts: 67
[README] Before helping.
« on March 16th, 2015, 11:45 AM »Last edited on March 16th, 2015, 11:47 AM
I would advise everyone to stop helping people who doesn't provide enough information on their problem.
Some people plainly ask for ready made codes without even trying a bit. In such a way, they build servers and publish script with credits only to themselves.

Some scripters are like obesse lazy junks who themselves cannot take a step. They became like that because we let them to. They won't understand the methods to script, they need ready made codes.

To avoid this in future and to control the current situation, I request scripter to only provide help to appropriate ones.
First give them a method. If they can't succed, they'll provide the code they've made and you can do necessary correction.
In such a way, it benifits the whole community.

Regards,
rObInX

Doom_Kill3R

  • VC:MP Beta Tester
  • Infinite loops defy infinity by overflowing memory
  • Posts: 1,082
[README] Re: Before helping.
« Reply #1, on March 16th, 2015, 11:55 AM »
Where is the glue to sticky this.

Well said.

.

  • VC:MP Beta Tester
  • .
  • Posts: 1,801
[README] Re: Before helping.
« Reply #2, on March 16th, 2015, 11:57 AM »
Have you seen me reply to any of those topics? And if I did, then my reply should be something like "post the f*ing error message!". Of course I won't reply to those topics. I should just let them die as they're meant to. Maybe that way they'll begin to actually have some f*ing respect for the community. And if they don't want to learn how to have decency and common sense then they'll leave. Either way, it's a win win situation for me :P
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rObInX

  • Jr. Member
  • Posts: 67
[README] Re: Before helping.
« Reply #3, on March 16th, 2015, 12:06 PM »
Quote from S.L.C on March 16th, 2015, 11:57 AM
Have you seen me reply to any of those topics? And if I did, then my reply should be something like "post the f*ing error message!". Of course I won't reply to those topics. I should just let them die as they're meant to. Maybe that way they'll begin to actually have some f*ing respect for the community. And if they don't want to learn how to have decency and common sense then they'll leave. Either way, it's a win win situation for me :P
I ain't pointing towards anyone.
I'm crtisizing the fact that some scripters are ready even to script a whole server if these kind of people asks.

I like your signature.

EK.IceFlake

  • Hero Member
  • "We are the champions my fellahs" - Sufyan/VK.SuFy
  • Posts: 1,760
[README] Re: Before helping.
« Reply #4, on March 16th, 2015, 12:18 PM »
For example in my PMs
Quote from NE.CrystalBlue
add in onScriptLoad
Code: [Select]
SetDeathMessages(false);
dmsg <- array(224);
And in onPlayerCommand
Code: [Select]
function onPlayerCommand(player, command, arguments)
{
if (cmd == "dmessage")
{
    if (!arguments) ClientMessage("[#FF0000]Error: [#FFFFFF]Syntax invalid, [#00B2B2]/dmessage en/dis[#FFFFFF].", player, 0, 0, 0);
    else if (arguments != "on" && arguments != "off") ClientMessage("[#FF0000]Error: [#FFFFFF]Syntax invalid, [#00B2B2]/dmessage on/off[#FFFFFF].", player, 0, 0, 0);
    else
    {
        switch (arguments)
        {
            case "on":
                dmsg[player.ID] = 1;
                ClientMessage("[#33CC33]Status update: [#FFFFFF]You have enabled on-chat death messages", player, 0, 0, 0);
                break;
            case "off":
                dmsg[player.ID] = 0;
                ClientMessage("[#33CC33]Status update: [#FFFFFF]You have disabled on-chat death messages", player, 0, 0, 0);
                break;
        }
    }
    return 0;
}
}
in onPlayerDeath
Code: [Select]
WriteDeathMessage("[#33CC33]Information: [#00B2B2]" + player.Name + " [#FFFFFF]died");
in onPlayerKill
Code: [Select]
WriteDeathMessage("[#33CC33]Information: [#00B2B2]" + killer.Name + " [#FFFFFF]killed [#00B2B2]" + player.Name);
in whereever you wish
[code]function WriteDeathMessage(info)
{
    for (local i = 0; i <= 224; i++)
    {
        local plr = FindPlayer(i);
        if (plr && dmsg[i] == 1) ClientMessage(info, plr, 0, 0, 0);
    }
}

hope you like it
Quote from Finch
you give me dmessage cmd but it say arguments does not exist give me full
Quote from NE.CrystalBlue
You have
Code: [Select]
function onPlayerCommand(something1, something2, something3)
Now, open up a text editor, press CTRL+H and replace arguments with what is written in something3
Quote from Finch
ok thnx it work but i dont want that dmessage i want that you have in screen if player death it say player.name body found in there etc...........
Quote from NE.CrystalBlue
Too bad I wont give you :P