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KAKAN

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Re: Gang territory Like San Andreas
« Reply #3, on March 3rd, 2017, 02:40 PM »
Quote from Doom_Kill3R on March 3rd, 2017, 02:20 PM
He probably means colored radar portions which is not possible right now
LCS map over VC's map. Custom radars are there. The problem is that they're static, and if you update them, players will need to download the whole map again( 64 images )
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Luis_Labarca

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Re: Gang territory Like San Andreas
« Reply #4, on March 3rd, 2017, 07:22 PM »
Quote from KAKAN on March 3rd, 2017, 02:40 PM
Quote from Doom_Kill3R on March 3rd, 2017, 02:20 PM
He probably means colored radar portions which is not possible right now
LCS map over VC's map. Custom radars are there. The problem is that they're static, and if you update them, players will need to download the whole map again( 64 images )
And it would be great if you could update the radars from the server with a function
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aXXo

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Re: Gang territory Like San Andreas
« Reply #5, on March 3rd, 2017, 08:30 PM »
Is there any dimension limit on custom Map Markers?
If not, you could create a big 50% Opacity colored square block and CreateMarker it anywhere. Though, I think it will probably hide player blips near it.

vito

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Re: Gang territory Like San Andreas
« Reply #6, on March 3rd, 2017, 09:10 PM »
Quote from aXXo on March 3rd, 2017, 08:30 PM
Is there any dimension limit on custom Map Markers?
If not, you could create a big 50% Opacity colored square block and CreateMarker it anywhere. Though, I think it will probably hide player blips near it.
square blocks will rotate on the radar as any markers...

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Athanatos

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Re: Gang territory Like San Andreas
« Reply #9,  »Last edited
Create your custom radar using GUI functions and some maths. Simple. You may want to use sprites, and 1 window, and to hide the radar.
Re: Gang territory Like San Andreas
« Reply #10,  »
Quote from vitogta on February 11th, 2018, 06:02 AM
Quote from Athanatos on February 10th, 2018, 02:49 PM
Create your custom radar using GUI functions and some maths. Simple. You may want to use sprites, and 1 window, and to hide the radar.
we can't to cut/clip gui element by mask currently as i know.
so at this moment it could be as a global map only, not a radar.
Use a square window. For a sphere mask, not possible now.

supergta

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Re: Gang territory Like San Andreas
« Reply #11,  »
Quote from Athanatos(^_^) on February 11th, 2018, 01:35 PM
Quote from vitogta on February 11th, 2018, 06:02 AM
Quote from Athanatos on February 10th, 2018, 02:49 PM
Create your custom radar using GUI functions and some maths. Simple. You may want to use sprites, and 1 window, and to hide the radar.
we can't to cut/clip gui element by mask currently as i know.
so at this moment it could be as a global map only, not a radar.
Use a square window. For a sphere mask, not possible now.
How did you clipped sprite (image) in window? Show the code please, I have tried but failed.

Athanatos

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Re: Gang territory Like San Andreas
« Reply #12,  »
Quote from vitonoob on April 1st, 2018, 07:11 PM
Quote from Athanatos(^_^) on February 11th, 2018, 01:35 PM
Quote from vitogta on February 11th, 2018, 06:02 AM
Quote from Athanatos on February 10th, 2018, 02:49 PM
Create your custom radar using GUI functions and some maths. Simple. You may want to use sprites, and 1 window, and to hide the radar.
we can't to cut/clip gui element by mask currently as i know.
so at this moment it could be as a global map only, not a radar.
Use a square window. For a sphere mask, not possible now.
How did you clipped sprite (image) in window? Show the code please, I have tried but failed.
use ::<the radar window>.AddChild(sprite); to put the sprite inside the window. Then move it when the player coordinates change. This method requires some maths.

supergta

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Re: Gang territory Like San Andreas
« Reply #13,  »
Math is not a problem. Especially 2d. But methods.
Window is not hiding overflow. Part of image located outside window and not clipped (position of image is VectorScreen(-32,-32) for example). Can you post the code with clipping image?

Athanatos

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