suggestion to optimize the bandwidth of the server.

Started by Hendrix, Apr 10, 2019, 11:23 PM

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Hendrix

Hi  ::)

it would be possible that vcmp is compatible with Fast Dl in that way the mod would download faster as in cs1.6.

dracc

Bad title - too unspecific and somewhat misleading.

Bad "problem" - FastDownload in Counter-Strike off-loaded file serving to a HTTP server which oftentimes were faster. That much is true.
But is downloading in VCMP really that slow that placing file downloads elsewhere is worth the hassle? I'd argue it's not. Local downloads (and downloads from fast servers) is close to instantaneous in my experience.

NicusorN5

@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.

Stormeus

Quote from: Athanatos on Apr 11, 2019, 12:41 PM@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.

FastDL uses HTTP, which works over TCP. VC:MP actually works the other way around; right now file downloads use UDP over RakNet, which is less than ideal to say the least.

We'll revisit the issue of implementing HTTP downloads and see what we can do.

Hendrix

Quote from: Stormeus on Apr 12, 2019, 12:31 AM
Quote from: Athanatos on Apr 11, 2019, 12:41 PM@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.

FastDL uses HTTP, which works over TCP. VC:MP actually works the other way around; right now file downloads use UDP over RakNet, which is less than ideal to say the least.

Quote from: Stormeus on Apr 12, 2019, 12:31 AMWe'll revisit the issue of implementing HTTP downloads and see what we can do.

Excellent ;D

Hendrix

Quote from: Athanatos on Apr 11, 2019, 12:41 PM@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.
Counter-Strike 1.6 use the UDP protocol and use fastDL. everything is likely, you just have to try