Realistic Bullet Holes (prototype)

Sebastian

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Sebastian

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Re: Realistic Bullet Holes (prototype)
« Reply #4,  »
Quote from Athanatos on October 13th, 08:01 PM
Ery nais. Question: are the bullets visible trough other objects, or are they actual verticies drawn into the world space?
So far, they are just 3D Sprites created where player is shooting at.

MEGAMIND

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Re: Realistic Bullet Holes (prototype)
« Reply #5,  »Last edited
Suggestion : Donot let the holes fade away, it will bring more realism,  if anyone passes by he/she may see that someone here fought here before, btw bring gta iv in vcmp XD
1.we have gta iv handlings
2.bullet holes
3.parachute system
4.swiming in some way
5.what next? ;)

Sebastian

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Re: Realistic Bullet Holes (prototype)
« Reply #6,  »
Quote from MEGAMIND on October 14th, 07:24 AM
Suggestion : Donot let the holes fade away
There will be a const MAX_HOLES = 100; which you change to whatever you like, or 0 for never fading :P
Quote from MEGAMIND on October 14th, 07:24 AM
may see that someone here fought here before
Thought about it, but like @DizzasTeR said, sending a stream every time (somebody hits something) will just freeze the game.


Imagine 10+ players around, playing with minigun.
We would be needed to send code to server about everybody, everytime they hit, and then stream the holes for everybody around.


So, for now, it will be just a client effect

MEGAMIND

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Re: Realistic Bullet Holes (prototype)
« Reply #7,  »
Quote from Sebastian on October 14th, 08:59 AM
Quote from MEGAMIND on October 14th, 07:24 AM
Suggestion : Donot let the holes fade away
There will be a const MAX_HOLES = 100; which you change to whatever you like, or 0 for never fading :P
Quote from MEGAMIND on October 14th, 07:24 AM
may see that someone here fought here before
Thought about it, but like @DizzasTeR said, sending a stream every time (somebody hits something) will just freeze the game.


Imagine 10+ players around, playing with minigun.
We would be needed to send code to server about everybody, everytime they hit, and then stream the holes for everybody around.


So, for now, it will be just a client effect
naais

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