[0.4] Argonath RPG 3.0

Doom_Kill3R

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[0.4] Re: Argonath RPG 3.0
« Reply #15, on August 4th, 2015, 07:19 PM »
Quote from Klaus on August 4th, 2015, 06:27 PM
Quote from Doom_Killer on August 3rd, 2015, 05:25 AM
I hope this time argonath can save weapons too with the ammo player has
You should come and play, then you would've known this was already implemented.
No doubt argo is one of my favorite server, I just need to take some time out since i have my own server to handle.

KAKAN

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[0.4] Re: Argonath RPG 3.0
« Reply #16, on August 5th, 2015, 03:10 PM »
Quote from Doom_Killer on August 4th, 2015, 07:19 PM
No doubt argo is one of my favorite server, I just need to take some time out since i have my own server to handle.
Same for all the scripters :P :(
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
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aXXo

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[0.4] Re: Argonath RPG 3.0
« Reply #17, on August 13th, 2015, 02:02 PM »
Developer Diary: Triangular Trade System

Hi Argonathians,

This is the second developer diary for the Argonath RPG VC:MP Server. It is the sequel of the previous developer diary which explained how smuggling would work.
Today, we will exhibit the rewards granted through smuggling.

Each smuggler who survives the Yacht journey receives one random reward, which could be:
  • 50% chance to be a weapon
  • 25% chance for an item which is exclusively available through smuggling.
  • 25% chance for a transferable economic deal that grants you discounts on huge purchases.

The probabilities are split as:

(click to show/hide)
Grant Ammo for one random Tier 1 weapon: (20% probability)
600 Ingram
600 Tec
600 Uzi
180 Python

Grant Ammo for one random Tier 2 weapon: (15% probability)
600 Mp5
600 Ruger
200 Stubby
30 Grenades

Grant Ammo for one random Tier 3 weapon: (10% probability)
600 M4
500 M60
200 Spaz
30 Molotovs

Grant Ammo for one random Tier 4 weapon: (5% probability)
200 Laserscope
25 Rocket Launcher
100 Flamethrower

Exclusive Items (25% probability)
Weed seeds, Car Bombs, C4(Required for rob bank), other stuff that has not been decided or scripted yet.

Cocaine Deal (5% probability)
A Columbian cartel leader owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next cocaine deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Heroin Deal (5% probability)
A Thai Dang Ho owed a favour to the smugglers you assisted. The smugglers have given you the contact information for the cartel leader.
You will receive a 100% discount on your next heroin deal. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Property Deal (5% probability)
The smugglers gave you some sensitive information about an alleged real-estate scam in Vice City. The information can be useful to blackmail the property dealership.
You will receive a 25% discount on your next property purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Vehicle Deal (5% probability)
The smugglers gave you information of a German shipwreck containing high-end vehicle parts. This information can be exploited by vehicle manufacturers.
You will receive a 25% discount on your next vehicle purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days

Stock Deal (5% probability)
One of the smuggler's uncle is an auditor at Vice City Porting Authority. He has promised to keep a blind eye on the business stock you order.
You will receive a 50% discount on your next business stock purchase. Use /avail <code> to activate the deal.
Code: --Insert random Code here-- (Take a screenshot and keep this a secret). Expiry: 30 days



A triangular trade system is a trade cycle established by 3 parties who holds interests of other parties. Each party trades their surplus goods in exchange for what they need. The three criminal parties in Argonath would be:
  • Scripts(disguised as Smugglers, Colombians etc) who inject the items and money into the economy.
  • Organized Crime: They are crime families who do not get into open shoot-out against police. Their illegal activities are not public and are usually well role-played. They would be looking for one of the deals or items that can only be earned through smuggling and are good value in long term. They will pay good money upfront to players who possess the items they need.
  • Other criminals: They are newbies, low level criminals, street thugs, gangsters who smuggle a lot. They do not hesitate to get in trouble with cops hence, may possess items that are exclusively available through smuggling. They will be looking forward to sell any deal or item that they can not use or store to benefit them in short term.
This system aims to encourage player to player competition and trading. It also opens a primary method of income for criminals, which can be used by experienced veterans and new players alike.

The next developer diary would introduce the Drug Garnering system designed to bring cocaine, heroin and weed into the server.

FinchDon

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[0.4] Re: Argonath RPG 3.0
« Reply #18, on August 28th, 2015, 10:55 AM »
Cool Its Looking Great Now Good Work!
For any help and support Join #s-s at IRC for Help in Scripting
( For Newbies )

KAKAN

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Xmair

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VU Full Member | VCCNR Developer | KTB Developer | EAD Ex-Scripter

Klaus

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[0.4] Re: Argonath RPG 3.0
« Reply #21, on August 30th, 2015, 06:43 PM »
Screenshot:

Meeting with the Gvardia Mafia

Fuzzie

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[0.4] Re: Argonath RPG 3.0
« Reply #22, on September 15th, 2015, 12:59 PM »
Hello Argonathians,

While we wait for Axxo's next Developer Diary about the drug garnering system, let's take a look at a new addition to Argonath VC:MP; Mini-missions. Mini-missions were introduced into the server to give criminals more money-making opportunities as well as to provide some role-playing action. All mini-missions require a minimum of 2 cops and 2 civilians to begin, so gather your friends and let the fun begin. What are the available mini-missions you asked?

1. Washed Up
Crates were spotted being washed up to beaches and shores all across Vice City. When you are notified about the crate, find it and sell it. You can receive up to a maximum of $1,200! But be careful, the cops will be on the hunt for the same crate to confiscate it so be quick.

2. Pirate's Treasure
Back to the days of the old smuggle (1.9). The pirates are back and they have stashed some valuables on the abandoned sea shack. With crates worth up to $3,000, it's no wonder the cops are also after this crate. Get a cop too close and you'll be wanted. Do it while no one is watching, and the cash are all yours.

More mini-missions will be added in the future. Until then, head in-game and try the new mini-missions out for yourself.

KAKAN

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[0.4] Re: Argonath RPG 3.0
« Reply #23, on September 15th, 2015, 02:03 PM »
Way nice work! Keep it up
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

Fuzzie

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[0.4] Re: Argonath RPG 3.0
« Reply #24, on January 23rd, 2016, 02:20 PM »
Developer Diary - New Mini-Missions

Hello Argonathians,

The last 2 mini-missions were a success. Many players who tried them out love 'em. Haven't tried it out yet? Head in-game and experience it yourself! As we inch closer to the release of the highly anticipated Bank Rob, we wanna treat out players to another 2 more similarly themed mini-missions to get players hyped up. Here they are,



Diamond Heist

Businesses are blooming all over Vice City. The jewel stores in the city are stock piling tons of diamonds to sell to their customers. Based on the classic robbery, players will have to rob a jewel store and protect the lead robber while doing so for not 1, not 2 but 5 minutes! After successfully surviving that, they have to sell the diamonds to the dealer at the Old Warehouse, Vice Port. (The place where Lance's brother got killed in the opening cut-scene. Don't know where it is? Go and player Single-player and watch the first cut-scene. :D) How much could you get from this?
  • Jewellery Shop, NPM: $500 - $1,000
  • Jewellery Shop, Vice Point: $750 - $1,200
  • Jewellery Shop, Downtown: $1,000 - $1,400



Armoured Truck

Bearer bonds. Every criminal wants it. This mini-mission is all about driving skills. Players will have to drive a bullet-proof Securicar parked behind V.A.J Finance, Downtown (The place where you first pick up Candy Suxx. Don't know where it is? Go play Single-player until you buy the Film Studios and play their first mission. :D) and drive it all the way to either 8-Balls Garage, Vice Port for criminals or the back of El Banco Corrupto Grande, Little Havana and unload the goods with up to $500 for cops and $1,000 for criminals. Think it's gonna be an easy ride? Think again.



More mini-missions as well as new scripts will be added to the server in the future. Until then, head in-game and experience it for yourselves.

KAKAN

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Klaus

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aXXo

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[0.4] Re: Argonath RPG 3.0
« Reply #27, on February 8th, 2016, 06:24 PM »
Hi Argonathians,

The latest addition to the server is the Heist script, popularly known as the robbank in the previous versions.

A group of criminals can plan a heist targeting the El Banco Corrupto Grande(Vice City Bank) to earn heavy rewards. The heist needs to be carried out under supervision of an administrator, so all the below features only work after an admin enables the heist.

One of the robbers would need to create a heist team using the /addheist <player> command. This sends out an invitation to the player to join the heist. Players who have joined the heist team would be able to interact with the vault and load money into briefcases, so it is necessary that all the robbers involved are added to the team.

The players who want to plan a heist should inform an admin privately about their intentions. The admin would  evaluate the following pre-requisites.
Heist pre-requisites:
  • The heist team has at least 4 robbers.
  • One of the robber is carrying 5 explosives.
  • The number of cops on the server is adequate.
The heist team would need to be present inside the bank. Any robber can plant an explosive at the vault by entering the blue checkpoint shown in the screenshot. Arming the bomb would alert the cops and a 5 minute timer would commence for detonation. The robbers would need to defend the planted bomb from cops.

Cops can disarm the planted bomb by stepping on the pickup for 10 seconds. This will end the heist.


After the 5 minute countdown is over, the vault door will be opened through an explosion. Several cash pickups worth $500 will be created.

Robbers objective:
  • Step on the cash pickups to load cash into your briefcase. A robber can hold maximum $50,000. The vault contains $100,000 lootable cash by default, though this value can be changed by an administrator.
  • If you believe you have picked enough cash, try to evade the cops. On successfully losing the heat, the amount of cash picked will be rewarded to you.
  • If a robber dies while holding cash, the cash is dropped which can be picked up by another member of the heist team. Cops can also pickup the dropped cash to confiscate it.


Related commands:
  • /heist: Displays information about the current heist stage and instructions on how to proceed.
  • /addheist: Sends an invitation to a player to join the heist.

KAKAN

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[0.4] Re: Argonath RPG 3.0
« Reply #28, on February 9th, 2016, 05:25 AM »
That's Fantastico! Amazing work! I only saw the video of Heist playing in GTA 5 lol
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

Doom_Kill3R

  • VC:MP Beta Tester
  • Infinite loops defy infinity by overflowing memory
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[0.4] Re: Argonath RPG 3.0
« Reply #29, on February 9th, 2016, 11:18 AM »
Developer Diary - Garbage Collector
                                                                                                                   

Hello Argonathians,

The government of Vice City has established a new company known as Vice City Waste Disposal ( VCWD ) in-order to take care of the city's garbage. The company is looking for people to join as a Garbage Collector and collect the trash around the city from time to time. So if you fancy a new job head over to the Junkyard. Once you have arrived at the Junkyard in Little Haiti, enter the pickup as shown in the picture.

Take a Trashmaster to begin your duty. You will be able to collect trash from different places around Vice City. You will see a blip on your radar ( mini-map ). Proceed to each one to get the next location.
Once you have collected trash from a maximum of 5 locations, you will have to return to Junkyard and use the command /dumptrash. You will be rewarded based on how many trash bags you have collected. Now you can come back later to see if any trash needs to be collected.

> Related Commands:

-> /garbagehelp - Instructions.
-> /dumptrash - Dump the trash that you have collected and claim your reward.