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[Custom Object] Wrestling Ring
[Custom Object] Detached interior objects »

MacTavish

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[Custom Object] Wrestling Ring
« on February 13th, 2016, 08:55 PM »Last edited on February 24th, 2016, 06:00 PM
I was learning from @sseebbyy's tut ( Detach an object from a group ) then i ported this from GTA SA :). i've also made a Speaker (from scratch) but that was too huge like a building because i dont know what are the correct sizes for objects they looks small in gmax and zmodeler even in dff viewer but they become huge in game..

Screens:






Collision file added

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Sebastian

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[Custom Object] Re: Wrestling Ring
« Reply #1, on February 13th, 2016, 09:48 PM »
That's smthing I wanted to convert a while ago. Looks good.

Doom_Kill3R

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[Custom Object] Re: Wrestling Ring
« Reply #2, on February 14th, 2016, 02:53 AM »
Neat work.

Cena

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[Custom Object] Re: Wrestling Ring
« Reply #3, on February 14th, 2016, 04:13 AM »Last edited on February 14th, 2016, 08:04 AM
OH! I always try to make a wrestling ring but always fail.
Want To Meet Me Come #Cena At Lunet

Cenz Tom

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[Custom Object] Re: Wrestling Ring
« Reply #4, on February 17th, 2016, 02:07 AM »
That is Great Absolutely Brilliant

KAKAN

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[Custom Object] Re: Wrestling Ring
« Reply #5, on February 17th, 2016, 09:41 AM »
Lets make a custom weapon with custom animation for wrestling,

Ontopic: Nice work!

P.S:- I dunno how to make .ifp :D
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Cenz Tom

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[Custom Object] Re: Wrestling Ring
« Reply #6, on February 17th, 2016, 03:07 PM »
Not Working I add this on my object.xml

Code: [Select]
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="I_vggybox.txd" />
<collision path="none" />
<model path="a_vgsgymboxa.dff" distance="299" />
</object>
</objectlist>

and I create this CMD

Code: [Select]
else if ( cmd == "wwe" )
{
CreateObject( 6000, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}

Object is Created but it look likes White Pillars

EK.IceFlake

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[Custom Object] Re: Wrestling Ring
« Reply #7, on February 17th, 2016, 03:53 PM »
Great job! What I like to do is simple use SAiVC and use a map editor to find object names, autogenerate collisions and put that in store folder. I've even copied a building off GTA SA
@Cenz Tom you didn't load the texture properly

Cenz Tom

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[Custom Object] Re: Wrestling Ring
« Reply #8, on February 18th, 2016, 02:11 AM »
I dont know how tho?

EK.IceFlake

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[Custom Object] Re: Wrestling Ring
« Reply #9, on February 18th, 2016, 01:46 PM »
That speaker part...
I was making a stunt tube SAMP style...
and guess what?
F*ING SHIT IT COVERED A RADIUS OF ABOUT A MILE! LITERALLY!

Cenz Tom

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[Custom Object] Re: Wrestling Ring
« Reply #10, on February 24th, 2016, 07:36 AM »
help?

Zeeshan.Bhatti

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[Custom Object] Re: Wrestling Ring
« Reply #11, on February 24th, 2016, 08:41 AM »
Really a great job..

KAKAN

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[Custom Object] Re: Wrestling Ring
« Reply #12, on February 24th, 2016, 11:42 AM »
Well, I just tested the things you posted. And it doesn't work work me. The object's have no collison file too.
I was testing this: http://forum.vc-mp.org/?topic=1034.0
They don't work for me. Can you tell me how to make it work?
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Cenz Tom

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[Custom Object] Re: Wrestling Ring
« Reply #13, on February 24th, 2016, 11:57 AM »
@KAKAN do you test this WWE Ring? it also has no collision and its not working

MacTavish

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[Custom Object] Re: Wrestling Ring
« Reply #14, on February 24th, 2016, 12:06 PM »
As i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
Code: [Select]
<collision type="autogenerate" />
instead of
Code: [Select]
<collision path="none" />

@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight

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[Custom Object] Detached interior objects »