Recent posts

#71
Support / Re: Rhino bug shoot
Last post by Eva - Sep 27, 2025, 05:00 PM
You can set this in the xml file
#72
Support / Re: Rhino bug shoot
Last post by Adrenaline - Sep 27, 2025, 04:44 PM
Quote from: habi2 on Sep 27, 2025, 09:02 AM
Quote from: Adrenaline on Sep 27, 2025, 02:35 AMShots are not reflected on the other screen, is there a way to solve this?


https://youtu.be/VN9wJalWCx8
Is that white object on video  a custom tank?
Yes, it's a custom tank

Quote from: Eva on Sep 27, 2025, 10:15 AMBut it also doesnt do any damage as far i can see, isnt that the problem?

correct, the shots are not visible and it does no damage either.
#73
Support / Re: Rhino bug shoot
Last post by Adrenaline - Sep 27, 2025, 04:43 PM
Quote from: DewsmokeYT on Sep 27, 2025, 08:07 AMHow are you doing this? I have a command called nuke that does the same thing but all over the map to mimic bomb explosions. If you PM me on Discord I can send you my code, since it shows on all players' screens. It's probably something simple.
Thanks, I'll write to you on Discord.
#74
Servers / Re: [0.4] Argonath RPG 3.0
Last post by DewsmokeYT - Sep 27, 2025, 12:10 PM
Quote from: Thijn on Jul 28, 2015, 07:03 AM
Quote from: KAKAN on Jul 28, 2015, 05:59 AMNow can u tell me how a server becomes official?
By being a good one, stable, unique and having mature management. I doubt any server currently not official is fitted at this point.
>:(
#75
Support / Re: Rhino bug shoot
Last post by Eva - Sep 27, 2025, 10:15 AM
But it also doesnt do any damage as far i can see, isnt that the problem?
#76
Support / Re: Rhino bug shoot
Last post by habi2 - Sep 27, 2025, 09:02 AM
Quote from: Adrenaline on Sep 27, 2025, 02:35 AMShots are not reflected on the other screen, is there a way to solve this?


https://youtu.be/VN9wJalWCx8
Is that white object on video  a custom tank?
#77
Support / Re: Rhino bug shoot
Last post by DewsmokeYT - Sep 27, 2025, 08:07 AM
How are you doing this? I have a command called nuke that does the same thing but all over the map to mimic bomb explosions. If you PM me on Discord I can send you my code, since it shows on all players' screens. It's probably something simple.
#78
Support / Rhino bug shoot
Last post by Adrenaline - Sep 27, 2025, 02:35 AM
Shots are not reflected on the other screen, is there a way to solve this?


https://youtu.be/VN9wJalWCx8
#79
Servers / Re: [PTB] - Plant the Bomb
Last post by (vG)DesTroYeR^ - Sep 26, 2025, 07:18 PM
Update (7):
Anti Speed Hack has been added (100%) and tested with 0 bugs.
It is also worth noting that PTB has already moved (since 4 Days) to new powerful panel for better gameplay experience
Looking for staff members -> Current Staff: 6 members
Have fun!
#80
Script Showroom / Next-Level Anti-Death Evasion ...
Last post by (vG)DesTroYeR^ - Sep 26, 2025, 05:33 PM


Key_WIN <- BindKey(true, 0x5B, 0, 0); // Better add this at onScriptLoad();
Evaders <- [];
function onKeyDown(player, key) {

if(key == Key_WIN){
if(player.Action == 42 || player.Action == 43 || player.Action == 54){
Evaders.append(player.UID);
Message("[#FFF000]"+player.Name+" [#FF0000]has been banned for [#FFA540]Death evasion");
player.Kick();
}
}


function onPlayerPart(player, reason){
if(player.Action == 42 || player.Action == 43 || player.Action == 54){
Message("[#FFF000]"+player.Name+" [#FF0000]has been banned for [#FFA540]Death evasion");
Evaders.append(player.UID);
}
}


function onPlayerJoin(player){
foreach(val in Evaders) {
if(val == player.UID) player.Kick();
}
else return;
/*
OR YOU CAN TRY THIS
if(Evaders.find(player.UID) != null) player.Kick();
I guess this is better than 1st method
*/
}



The idea is that KeyBind is WAY faster than player.Away (built-in), so player.Away might take upto 3 seconds to detect an AFK state