Recent posts

#1
Community Plugins / Re: New Python Plugin
Last post by 2b2ttianxiu - Today at 04:34 PM
up to now, we have refactored all the relevant c(or cpp) code to rust
until now, we are testing the Rust and Python code to make sure all functions work!
if you're interested in our project, you can contribute your code and send a pull request to us!
we have incorporated some features that the Squirrel language does not natively support into our project
of course, this also includes a server hot-reload feature (reference: https://forum.vc-mp.org/index.php?topic=9251.0)

if you'd like to give it a try, you can check it out at https://github.com/tianxiu2b2t/vcmp-python-plugin.
#2
oh, i understand it
#3
maybe you use forward udp?
#4
How everybody is doing. With the help of openai models, i quickly made this tool which do what written in subject.

(mediafire) (library, how-to and source) (23.80 KB)

1. You need to create a text file npcnames.txt in server directory:
Alfred
John
medic
npc100
mike

2. Find libvcmpintercept.so in downloaded files and put it also in server directory.

3. Preload the library and specify the server port to run the server
VCMP_SERVER_PORT=8192 LD_PRELOAD=./libvcmpintercept.so ./mpsvrrel64_v39

Images

The npcs Alfred and mike are connected, their names entered at sl.no 1 and 5 respectively in npcnames.txt is not shown in the list to a client !

PS: The source could be more bit more optimized.
#5
Scripting and Server Management / Re: How to Block Action 42
Last post by PLAYER - Jul 14, 2025, 09:26 AM
Thanks You Guys For Helping I Appreciate It
#6
Server & Plugin Updates / Re: Server Update 0.4.7.1 Rel...
Last post by habi2 - Jul 13, 2025, 08:21 AM
perhaps @Sebastian  could include like many skins and also scattered hp giving pickups and others in his next blank server update.
*.. runs.
#7
Server & Plugin Updates / Re: Server Update 0.4.7.1 Rel...
Last post by Rafael - Jul 11, 2025, 09:49 PM
It would be great if the standard server package had:
1. Basic plugins included.
2. Basic scripts included.
1. Several different models, maybe 10 ids (something like: police, medics, FBI, Military, taxi driver, bikers, mafia).
2. They would appear in different places on the map.
3. So that weapons, armor and health would be scattered around the map.
This would allow any gamers to use the assembly for a local game or a small server, without understanding the intricacies of how scripts work. Thanks for you work.
#8
Community Plugins / Re: NPC/Bots implementation in...
Last post by [TDA]Speed - Jul 09, 2025, 05:45 PM
fixed from along time in linux you should use full plugin name with .so
thanks
#10
Community Plugins / Re: NPC/Bots implementation in...
Last post by habi2 - Jul 05, 2025, 02:54 PM
Quote from: PLAYER on Apr 07, 2025, 07:51 AMHi Habi I am Having Problem With Loading These Plugins
Failed loading plugin: rpclib
Failed loading plugin: actionlib
 Loaded 0 plugins.

AN ERROR HAS OCCURRED [the index 'GetTarget' does not exist]
CALLSTACK
*FUNCTION [Check()] npcscripts/shoot.nut line [8]

ConnectNPC("bot","shoot.nut",false,"","rpclib actionlib");
@PLAYER  @[TDA]Speed

I see you guys are having problem in loading rpclib and actionlib on 64-bit linux.

Solution:
Use suffix 64 with the library name:
ConnectNPC("bot","shoot.nut",false,"","rpclib64 actionlib64");
Then it will search for rpclib64.so and actionlib64.so in
npcscripts/plugins