« [ Gamemode ] MHC | ManHunt City Server
[ #D~ Tools ] Map Editor

kokia

  • Jr. Member
  • Posts: 86
[ #D~ Tools ] Re: Map Editor
« Reply #15, on August 22nd, 2015, 12:04 PM »
/loadmap crashes server without any error message
some more errors
Code: [Select]
AN ERROR HAS OCCURED [the index 'check_map' does not exist]

CALLSTACK
*FUNCTION [onPlayerCommand()] scripts/Editor.nut line [139]

LOCALS
[text] "lmao2"
[cmd] "newmap"
[player] INSTANCE
[this] TABLE

AN ERROR HAS OCCURED [parameter 1 has an invalid type 'null' ; expected: 'string']

CALLSTACK
*FUNCTION [onPlayerCommand()] scripts/Editor.nut line [150]

LOCALS
[text] NULL
[cmd] "addobject"
[player] INSTANCE
[this] TABLE
line 150 =
Code: [Select]
else if( text != "" && IsNum( text ) )

Doom_Kill3R

  • VC:MP Beta Tester
  • Infinite loops defy infinity by overflowing memory
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[ #D~ Tools ] Re: Map Editor
« Reply #16, on August 22nd, 2015, 12:40 PM »
Just tested, no errors, nothing wrong, I have never came across those errors and I bet you have done something wrong.

kokia

  • Jr. Member
  • Posts: 86
[ #D~ Tools ] Re: Map Editor
« Reply #17, on August 22nd, 2015, 12:51 PM »
i didnt even edited a single alphabet

Thijn

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FinchDon

  • Sr. Member
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[ #D~ Tools ] Re: Map Editor
« Reply #19, on August 22nd, 2015, 03:04 PM »
lmao i test my senior system no doubt there is error nothing work Perfect
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Doom_Kill3R

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[ #D~ Tools ] Re: Map Editor
« Reply #20, on August 23rd, 2015, 04:44 AM »
Update - v1.2.3
Code: [Select]
- Changelog - v1.2.3
- ► Fixed errors.
- ► Fixed crash on loading map.
- ► Fixed some other things regarding errors and crashes.

Since I updated to v 1.2.2 I accidentally did a minor mistake leading the whole editor to not work and end up giving errors and crashes, these are all fixed now and fully working. @kokia.

kokia

  • Jr. Member
  • Posts: 86
[ #D~ Tools ] Re: Map Editor
« Reply #21, on August 23rd, 2015, 05:05 AM »
@Doom_Killer thanks if any error comes again, i will tell you :)
and how to edit "Z" courd.

Doom_Kill3R

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NC

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Bon Appétit

FinchDon

  • Sr. Member
  • Posts: 252
[ #D~ Tools ] Re: Map Editor
« Reply #24, on August 24th, 2015, 02:51 AM »
Kokia for z Coords You need to first press 1 to turn rotation off then page up and page down ;)
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Doom_Kill3R

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[ #D~ Tools ] Re: Map Editor
« Reply #25, on September 19th, 2015, 11:04 AM »
Update - v1.2.4
Code: [Select]
- Changelog - v1.2.4
- ► Now with free camera view! /cam to toggle!

I think this is going to be a great advantage for things like this, and I also believe this will push the level of Editor to a better standard, Since thanks to @Juppi for his freeview script, I took some time to adjust it and make it compatible with the Editor itself, You can now easily view your maps from different angles, as well as use it as a teleporting tool as well.

Since @Thijn came out with that pretty clean mirror and download image facility, I also used it for purpose to download the next update.

Cheers!
Regards,
Doom_Kill3R!

KAKAN

  • Wiki Contributor
  • Posts: 3,346
[ #D~ Tools ] Re: Map Editor
« Reply #26, on September 19th, 2015, 12:48 PM »
Nice work you did! This is gonna help us!
Thanks to @Juppi, and @Thijn too
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

Wolf

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  • Posts: 47
[ #D~ Tools ] Re: Map Editor
« Reply #27, on September 20th, 2015, 06:56 AM »
here a bug i loaded this and open i try to create a object but it can't
No one is greater then @Stormeus . I like stormeus.

FinchDon

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[ #D~ Tools ] Re: Map Editor
« Reply #28, on September 20th, 2015, 07:45 AM »
/addobject <id>
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Wolf

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[ #D~ Tools ] Re: Map Editor
« Reply #29, on September 21st, 2015, 02:22 PM »
What a script.
No one is greater then @Stormeus . I like stormeus.