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Messages - vito

#391
I use this aim at LW since its allowed there:

#392
General Discussion / Re: A Great Idea
May 07, 2016, 06:59 AM
Hanney, any chats is absolutly server-side, so just ask your server's admin to store logs.

Hashing every file in data and models its too long time... And not help in some cases.
#393
Quote from: Thijn on May 05, 2016, 08:24 PMDo we really need such a function now that we have GUIs?
For single-player atmosphere - yes. Of course alot of ways to make "legend" via gui, but not in this screen's location...
#394
General Discussion / Re: A Great Idea
May 05, 2016, 08:22 PM
Quote from: aXXo on May 05, 2016, 07:57 PMSteps would also need to be taken to make the screenshots write protected and somehow unreadable to the player himself. No-one would hand over their own ban evidence :D
We can use semi-cryptography to make md5(unical_key_from_server + md5(image_file)) and send it back to server to check valid this file later. It's still can be hacked and it's not so big problem. Any realisation will be fine. But sending file right after creating screenshot will be better.
#395
chat is absolutly part of vcmp gui, i dont think it so hard to make function (i mean method for us) to hide/show it :/
#396
General Discussion / Client-side suggestions
May 05, 2016, 06:32 PM
I want to use announce style 0 - http://wiki.vc-mp.org/images/d/dd/TextStyle0.jpg but I need a method to hide player's chat for show it normal.
#397
Off-Topic General / Re: Shab-E-Miraj Mubarak
May 05, 2016, 10:27 AM
Quote from: KAKAN on May 05, 2016, 07:21 AM
Quote from: Murdock on May 04, 2016, 06:09 PMTime for some bitmap art


Done using objects? Ah, that plugin?
Do you think he will public it? :D
#398
Quote from: Zihad-VCMP on May 05, 2016, 06:30 AMYay! Now we can make VCMP more realistic and beautiful with custom timecyc :D
And more stabile for players with modifications...
#399
General Discussion / A Great Idea
Apr 30, 2016, 02:42 PM
Is it possible to add function to make remote screenshots of the game? This is will be useful to detect txd mods like no-leafs generic.txd
#400
Quote from: NE.CrystalBlue on Apr 14, 2016, 12:18 PM@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?
As I know - every.

#401
Quote from: NE.CrystalBlue on Apr 13, 2016, 01:09 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.

It's my way, I used KEd. Collisions is in generic.col

Soon, I will release something to help to work with maps.
#402
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

You can get furniture from saivc mod. No any 3d editors needed. I not include furniture for small size only.
#403
Content Type: Map (interiors without furniture)
Original Author: Team of GTAPlace.hu, X-Seti aka. McKay, Kr0Tchy, wantoo, CBool
Source Link: http://www.moddb.com/mods/san-andreas-in-vice-city
Modifications: extracted COL/TXD/DFF files, created XML files to VC-MP format
Modified By: Vito
Authorized By Original Author?: No
Content Screenshots:



Video:

https://youtu.be/FSomuERLUQw

sa_offices_unp.7z (1.72 MB)
objects.xml from <object id="0"> to <object id="36">
sa_offices.xml from <item model="6000" to<item model="6036"

Teleports:
FindPlayer(0).Pos=Vector(355.266, 162.094, 1026.78);
FindPlayer(0).Pos=Vector(245.047, 168.672, 1003.5);
FindPlayer(0).Pos=Vector(246.234, 117.805, 1005.61);
FindPlayer(0).Pos=Vector(246.141, 80.313, 1004.08);

Downlaod: https://www.solidfiles.com/v/82K8pYNN7zrAa
Minror: http://rghost.ru/8DSMYF995