I use this aim at LW since its allowed there:
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Show posts MenuQuote from: Thijn on May 05, 2016, 08:24 PMDo we really need such a function now that we have GUIs?For single-player atmosphere - yes. Of course alot of ways to make "legend" via gui, but not in this screen's location...
Quote from: aXXo on May 05, 2016, 07:57 PMSteps would also need to be taken to make the screenshots write protected and somehow unreadable to the player himself. No-one would hand over their own ban evidenceWe can use semi-cryptography to make md5(unical_key_from_server + md5(image_file)) and send it back to server to check valid this file later. It's still can be hacked and it's not so big problem. Any realisation will be fine. But sending file right after creating screenshot will be better.
Quote from: KAKAN on May 05, 2016, 07:21 AMDo you think he will public it?Quote from: Murdock on May 04, 2016, 06:09 PMTime for some bitmap artDone using objects? Ah, that plugin?
Quote from: Zihad-VCMP on May 05, 2016, 06:30 AMYay! Now we can make VCMP more realistic and beautiful with custom timecycAnd more stabile for players with modifications...
Quote from: NE.CrystalBlue on Apr 14, 2016, 12:18 PM@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?As I know - every.
Quote from: NE.CrystalBlue on Apr 13, 2016, 01:09 PMQuote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work , I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell meI have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work , I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
objects.xml from <object id="0"> to <object id="36">
sa_offices.xml from <item model="6000" to<item model="6036"
FindPlayer(0).Pos=Vector(355.266, 162.094, 1026.78);
FindPlayer(0).Pos=Vector(245.047, 168.672, 1003.5);
FindPlayer(0).Pos=Vector(246.234, 117.805, 1005.61);
FindPlayer(0).Pos=Vector(246.141, 80.313, 1004.08);