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Messages - MacTavish

#31
Battlefield 4 Warsaw ost theme

https://m.youtube.com/watch?v=4bCnn4NFQ4w
#32
Off-Topic General / A Goodbye With Love
Aug 06, 2016, 07:48 PM
@. @DeViL_JiN @Doom_Kill3R @Stormeus @Thijn and some other friends. I really had a great time with you guys. But the time is come to say goodbye to you (from vcmp). Please forgive me if i'd said something wrong. I am gonna miss you guys :'(
#33
@Finch Real link updated in first post
#34
Quote from: Stormeus on Jan 14, 2015, 08:42 PMJust got back here on account of college applications, scholarship applications, schoolwork, etc. Unfortunately I don't have as much time as I'd like to for VC:MP-related activity, so I'll be dropping in and out.

As far as this thread goes, I said before that Player.Gravity only even exists because of a sync hack in the old R2 Squirrel server by the LU devs, and I've been stringently opposed to adding it to 0.4 unless it can be properly synced (e.g. in worlds). If this is what the community wants, I'll add it once I find some spare time. However, I will provide absolutely no support for it, and if firefights, vehicle sync, or anything else goes wrong because of setting mixed player gravities in a world, that's on you for now.
#35
Simple just delete the database and you will got unbanned :)
#36
Quote from: KAKAN on Apr 21, 2016, 06:41 AM
Quote from: MacTavish on Apr 20, 2016, 07:20 PM
Quote from: KAKAN on Apr 20, 2016, 07:54 AM( Don't say me to use GMAX, I have some errors while doing in GMAX, like we can't select multiple objects to export )

Then why don't you attach those objects and then export :)
I failed in attaching 'em though

Its easy just click on one object and convert it to mesh then in right side modify panel scroll down a bit then there will be an option attach list select all and attach. now you can export it if you still have any problem ill help you through Team Viewer tonight :)
#37
use this
function LastActive(player)
{
local now = date(), CorrectMonth;
CorrectMonth = now.month+1;
local q = QuerySQL(db, "SELECT Name,LADate FROM LastActive WHERE Name='"+player.Name+"'");
if (GetSQLColumnData(q,0) == null)
{
QuerySQL(db, "INSERT INTO LastActive (Name, LADate) VALUES ('"+player.Name+"', '"+ now.day + "/" + CorrectMonth + "/" + now.year + " " + now.hour + ":" + now.min + ":" + now.sec +"')");
}
if (GetSQLColumnData(q,0) == player.Name)
{
QuerySQL(db, "UPDATE LastActive SET LADate='"+ now.day + "/" + CorrectMonth + "/" + now.year + " " + now.hour + ":" + now.min + ":" + now.sec + "' WHERE Name='" + player.Name + "'");
}
FreeSQLQuery( q );
}
#38
Quote from: KAKAN on Apr 20, 2016, 07:54 AM( Don't say me to use GMAX, I have some errors while doing in GMAX, like we can't select multiple objects to export )

Then why don't you attach those objects and then export :) BTW i have never tried to create such thing for skin but last night i'd learned to create bone structure and i will give a try

Edit: not succeed. can anybody give me a tut about converting skins i've searched on youtube but most of them was in bad quality and most of them didnt worked for me.
#39
save your progress as .3ds open in 3ds max or gmax and export collisions

edit: but in this way i got some rotation problem to axis Y ( creating dff in zmodeler and exporting col through 3ds ) so i just set Rotation axis Y to -180 and it worked
#40
i have a question. how we can apply them in game? is there any way to get the correct coords? i would be great if @Doom_KiLL3R can add a way to apply and save them in his map editor. i hope he got what i meant
#41
without collisions let me know if you need the collisions :)

ported with zmodeler
#42
actually what i do is to put every part on correct coords in Zmodeler and attach them in one dff and export then import dff in 3ds or gmax then generate .col via kams max script by this way the object become easier to place anywhere in game :)
#43
Quote from: . on Apr 12, 2016, 08:02 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

Ever heard of 3DS Max and Kam's Max Scripts?

i haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)
#44
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
#45
Even after removing collisions and Shadow the file size is same i've removed collisions from DFF with Zmodeler2 and exported collision file with Collision Editor2 here is the arc
https://www.solidfiles.com/v/BqXyeDQeDawe7