Same problem in desktop with small size of browser's window
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Show posts MenuQuote from: Kessu on Apr 01, 2017, 03:42 PMYou saying that I do not know the definition of deathmatching is ridiculous at best.But this fact is not so ridiculous. Deathmatch means getting scores by deaths of enemy. Not just killing/exploding people. However vc-mp is full of silly terms like as 'deathevade' so you're not the first in the that list.
Quote from: Doom_Kill3R on Apr 01, 2017, 02:19 PMwhats so "hard coded" there?Resolution value.
Quote from: Kessu on Apr 01, 2017, 09:18 AMkeep exploding vehicles in populated areasWhat kind of terrorist will explode car in non-populated area
Quote from: Doom_Kill3R on Apr 01, 2017, 08:20 AM(1280/1280)/2 * clientX => 0.5 * clientXNo, hardcoding resolution is a bad idea for 'ultimate Relative positioning'
Wasn't my post enough?
Quote from: zeus on Mar 25, 2017, 05:28 PM server namehttps://forum.vc-mp.org/?topic=4383.0
But i don't have a partner
} else if(("dance" == cmd)||("damce" == cmd)){
if((42 == player.Action)||(43 == player.Action)){
MessagePlayer("[#cccccc]* You can't dance laying on ground.", player);
} else {
if("1" == text){
player.SetAnim(28,226);
} else if("2" == text){
player.SetAnim(28,227);
} else if("3" == text){
player.SetAnim(28,228);
} else if("4" == text){
player.SetAnim(28,229);
} else if("5" == text){
player.SetAnim(28,230);
} else if("6" == text){
player.SetAnim(28,231);
} else if("7" == text){
player.SetAnim(28,232);
} else {
player.SetAnim(28,226);
}
}
}
QuotePlayerAs you can see, no 'World' listed here. So you need to get it from server.
Property Type (read-only)
Type: int
The type of this entity, always OBJ_PLAYER.
Property ID (read-only)
Type: int
Property Local (read-only)
Type: bool
Whether this is the local player.
Property Name (read-only)
Type: string
Property Health (read-only)
Type: float
Property Armour (read-only)
Type: float
Property Position (bound)
Type: Vector