I know exactly what you're talking about, I remember this. But yea it was simply the result of bad vcmp sync. Now that the sync is better, that is gone. I see no need for it to return tbh

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Should be pointed to the .jar file. I can't 100% guess for sure the name of it without seeing what's inside the "dist" folder, but I'd assume it's probably something like:classPath=C:\Users\geren\Documents\NetBeansProjects\vcmp-java-script\dist\vcmp-java-script.jar
Quote from: HunTinG on Aug 14, 2019, 02:53 PMDon't use the widescreen fix .asi because the shots/hitboxes will be wrong in multiplayer, you can just use this command to enable and disable widescreen:QuoteHud.IsEnhancedWidescreen() - true if ThirteenAG's widescreen fixes are active, false otherwise.
Hud.AspectRatio() - gets the aspect ratio that the HUD is drawn at. Without ThirteenAG's widescreen fixes, this can be 4:3 (widescreen off) or 16:9 (widescreen on). When the widescreen fix is enabled, this is the window width divided by height.
you mean we can use widescreen fix patches by thirteenAG?
Quote from: Stormeus on Aug 14, 2019, 04:04 AMYou'll have to restart the game after changing it.
- Incorporated the widescreen fixes into the client. To enable the widescreen fixes, use /setconfig game_widescreen 1. To disable them, use /setconfig game_widescreen 0.
- Shooting is now accurate when players with different camera FOVs shoot each other.
Quote from: Sebastian on Feb 23, 2019, 12:52 AMThere is a Discord plugin for javaplugin, made by @NewKSmall correction here; The discord module I made was for the javascript plugin, not the java plugin, java already has a discord library
Quote from: dracc on Feb 19, 2019, 06:36 AMI doubt it could be worse if it's already an ongoing issue even when the source code is NOT freely available?Regardless of being an ongoing issue or not, it would still make it worse as cheaters would take of advantage of vcmp internals to make better cheats. Also I think you're overestimating the amount of willing and knowledgeable people available that could contribute in a positive manner. Something stormeus also mentioned:
Also, more eyes on the code means more brains to find fixes for exploits.
Quote from: Stormeus on Jun 02, 2018, 06:11 AMthe few community members I figured were knowledgeable enough in C++ and good ambassadors of the community don't seem to be active anymore eitherThis was proven when VCMP devs made the code for VCMP 0.1 available. It's been public for years now, and all that's happened in the meantime was that 1 or 2 people made clones of it to create their own version of VCMP but then quickly abandoned it once they faced issues.
Quote from: dracc on Feb 18, 2019, 01:12 PMHas there been any official explanation as to why this is a closed source project?Yea stormeus talked about it before:
Quote from: Stormeus on Jun 02, 2018, 06:11 AMI don't want VC:MP to die considering there's still an active community surrounding it. I honestly don't know what to do though -- the few community members I figured were knowledgeable enough in C++ and good ambassadors of the community don't seem to be active anymore either, and I've been away for so long that I don't even know if there's anyone I can recruit as a developer. As many have also noticed and taken advantage of, the anti-cheat infrastructure isn't robust, so completely open sourcing VC:MP is also out of the question since I have no doubt that any positive contributions by the community would be immediately outweighed by people changing the code to cheat.While I appreciate the open source model I do agree with stormeus there. Open sourcing VCMP would do more harm than good. Atleast for the time being, seeing as there's many VCMP cheats being developed every day. This is something that probably not many people notice unless you run a popular server and have to deal with it daily.