Current VCMP projects

Started by Mötley, Oct 17, 2016, 02:07 PM

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Mötley

I would like to attract the attention of all of those who are currently working on servers/projects in VCMP,
And or if you are helping out someone else feel free to mention it.



I will go first, Those might remember that I had left [LU] due to the community, Hackers, Developers etc, Sadly I returned due to Server count, I managed to help a server owner that goes by the alias 'Theremin', after a hard update we eventually upgraded the server. We attracted a player base until an individual came by crashing any player that joins that server, I was reminded why I left in the first place.

I wanted to fully return to VCMP, This is a very stable and secure multi-player.

I have started off from scratch, I wanted something new, The server is currently a very well death-match that is in an Alpha build. The server is very interesting and will be more than just a death-match in time. I look forward to updating a server that wont receive terrible attacks.

I hope to hear something interesting ;)

EK.IceFlake

#1
I'm working on a cross between RP and DM with awesome features you will not dream about.
:edit: Actually it's more towards the Fantasy|Dream side. Kind of like DDRP but with different features of course.

rww

#2
LU is over...

I'm working on LCS-DM, but very slow.
Join to Irrelevant Club Discord: https://discord.gg/MsPPZ5uV4X

Kewun

#3
Im working on a rp server, progress around 60%

Edit: First Public Beta tests will be open this day at 18:00 i guess

EK.IceFlake

Quote from: EK.CrystalBlue on Oct 17, 2016, 02:31 PMI'm working on a cross between RP and DM with awesome features you will not dream about.
Screenshots:

Live chat + Notification system

Awesome login screen (yes, I know, easy)

Yes enjoy copying this you know I love freedom! :)
Good luck trying this though, was very hard
not worry i will dont _mem.nut the files you can enjoy them also it will be copylefted
but i scripted client side scripts in very bad way xD not on purpose though

vito

Well when I publish my small server it will be a surprise for vcmp morality level. Cannibalism and shitting is including.

PunkNoodle

This thread feels familiar :D

Quote from: vito on Oct 17, 2016, 09:32 PMWell when I publish my small server it will be a surprise for vcmp morality level. Cannibalism and shitting is including.
To be honest I can't deny the above post totally caught my interest, looking forward for more info soon. 8)

As for myself, I'm working on my personal project at a snail's pace, I don't wanna disclose too much at the moment, hopefully it will be a surprise. The server will be based on a VC mod, The progress is yet very little, I'm currently focusing on converting this mod, I haven't reached the scripting part yet, but I have half an idea on what the gamemode may be. That's all I can say as of now. :)

[Elv]Woodland

Quote from: vito on Oct 17, 2016, 09:32 PMWell when I publish my small server it will be a surprise for vcmp morality level. Cannibalism and shitting is including.

grandpa on a mission

Xmair

Me and @Woodland are working on a project, it's not even 5% completed(woodland is going to kill me now) since I started it and I'm very lazy to script it up, its a kind of, ummm, DM + RPG?

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

vito


.

#10
I wanted to work on a game-mode in C++ and hoping that I would remove the need for commands because they tend to clutter the code (especially in C++) by using GUIs and streams but when i started to use the GUIs in VC:MP I realized what a f*ed up implementation they've done. I'd rather slit my throat and bleed out than to touch that sh!t again. So yeah, long story short: F* you VC:MP. You ain't worth it :)

I've been waiting to do this project long before GUI appeared but waited for GUI because it makes the implementation cleaner. The client side scripting turned out to be absolute sh!t and now I guess it'll stay like that forever.
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EK.IceFlake

#11
Unfortunately, I can't continue for a moment on the project because VirtualKiller spilled water near the power button and now it's refusing to open.

I'll try to get it fixed as soon as possible ان شاء الله.

EK.IceFlake

Quote from: . on Oct 18, 2016, 04:30 PMF* you VC:MP. You ain't worth it :)
Can you do better?

DizzasTeR

Quote from: EK.CrystalBlue on Oct 21, 2016, 11:05 AM
Quote from: . on Oct 18, 2016, 04:30 PMF* you VC:MP. You ain't worth it :)
Can you do better?

Yes if allowed and not anymore because its useless. I also waited for alot of shit in GUI but doesn't turn out as expected. Crashes and limitations aren't even giving the client-side power. A _mem can't provide privacy but that's not the only thing. Can't even send data other than strings, integers, floats and booleans or bytes that's a big limitation and I mean seriously worthless.

Making strings long as hell then doing different split shit on client is just pain.

Long story short, I'd say your question is invalid.

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