Suggestion - Opcodes

SpitFire

  • Newbie
  • Posts: 4
Suggestion - Opcodes
«  »
I've been thinking for a long time about what can help to make scripting easier. And i've got the answer. Why not just make opcodes usable? Like, this will open up so many new possibilities that is still unavailable.It includes swimming, attaching to entities, creating particles and fires, some checks and moreover.

umar4911

  • Sr. Member
  • Creating own server!
  • Posts: 387
Re: Suggestion - Opcodes
« Reply #1,  »
Slc can help you in this. I cannot tag him here
I am gamer, programmer and hacker. Try to find me!
xD

Athanatos

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SpitFire

  • Newbie
  • Posts: 4
Re: Suggestion - Opcodes
« Reply #3,  »
It can be used without .cs or .scm scripts, on C++ language, by using plugin SDK.

Athanatos

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Re: Suggestion - Opcodes
« Reply #4,  »
Quote from SpitFire on December 24th, 2018, 08:34 PM
It can be used without .cs or .scm scripts, on C++ language, by using plugin SDK.
It cannot be done server-side. You will need to use modified vcmp clients for this.

SpitFire

  • Newbie
  • Posts: 4
Re: Suggestion - Opcodes
« Reply #5,  »
Um, Its a suggestion to VCMP Developers, i just need some support from community, thats why i posted it here.