SpitFire

  • Newbie
  • Posts: 4
Suggestion - Opcodes
«  »
I've been thinking for a long time about what can help to make scripting easier. And i've got the answer. Why not just make opcodes usable? Like, this will open up so many new possibilities that is still unavailable.It includes swimming, attaching to entities, creating particles and fires, some checks and moreover.

umar4911

  • Sr. Member
  • Creating own server!
  • Posts: 460
Re: Suggestion - Opcodes
« Reply #1,  »
Slc can help you in this. I cannot tag him here
I am gamer, programmer and hacker. Try to find me!
xD

Athanatos

  • Hero Member
  • Just stopped playing VC:MP.
  • Posts: 759

SpitFire

  • Newbie
  • Posts: 4
Re: Suggestion - Opcodes
« Reply #3,  »
It can be used without .cs or .scm scripts, on C++ language, by using plugin SDK.

Athanatos

  • Hero Member
  • Just stopped playing VC:MP.
  • Posts: 759
Re: Suggestion - Opcodes
« Reply #4,  »
Quote from SpitFire on December 24th, 2018, 08:34 PM
It can be used without .cs or .scm scripts, on C++ language, by using plugin SDK.
It cannot be done server-side. You will need to use modified vcmp clients for this.

SpitFire

  • Newbie
  • Posts: 4
Re: Suggestion - Opcodes
« Reply #5,  »
Um, Its a suggestion to VCMP Developers, i just need some support from community, thats why i posted it here.

SamsunJ4

  • Newbie
  • Posts: 2

Radon

  • Full Member
  • Posts: 165
Re: Suggestion - Opcodes
« Reply #7,  »
Quote from SamsunJ4 on January 20th, 04:07 PM
yes fuck off, no one is gonna do this
None even invited you here, you should better fuck out of this topic if you got nothing else better to say.

Anyways, seems a cool idea but with the actual status of the developers, will take some good time..

SamsunJ4

  • Newbie
  • Posts: 2
Re: Suggestion - Opcodes
« Reply #8,  »
Quote from Radon on January 21st, 08:56 AM
Quote from SamsunJ4 on January 20th, 04:07 PM
yes fuck off, no one is gonna do this
None even invited you here, you should better fuck out of this topic
In this case, pls show me your invitation, you, yourself can gtfo of this forum if cant show me your invitation.

Athanatos

  • Hero Member
  • Just stopped playing VC:MP.
  • Posts: 759
Re: Suggestion - Opcodes
« Reply #9,  »
Can agree that opcodes can be a good idea (please dont implement the the save game,rc vehicle or, cutscenes opcodes) .

 Anyway, tbh the devs aren't going to implement that because they don't have time for anything related to vcmp.

Doom_Kill3R

  • VC:MP Beta Tester
  • Infinite loops defy infinity by overflowing memory
  • Posts: 1,093
Re: Suggestion - Opcodes
« Reply #10,  »
Definitely a big boost in the features of VCMP, however its up to the developers when they have time and interest, they are currently inactive.

Locked to avoid further absurd conversations.

@SamsunJ4, Watch your language next time, take this as a warning.