Nothing

  • Jr. Member
  • Posts: 91
[Scripts] VPT's v1.0
« on June 25th, 2015, 05:18 PM »Last edited on June 25th, 2015, 05:23 PM by Thijn
Hi Guys,
            Today I Am Releasing A Scripts. That Can Use Anyone.It is Warcheif.Now It is For 0.4 VCMP.I Want To Help Peoples so i am releasing this.
                                        Name Scripts = VPT's Scripts
                                       Version = V1.0B
                                       Scripter = KingOfVC + [VPT]Rizwan
                                        Credits = KratOS
                                        New Things = AkinaHill
                                        Objects = A New Park in Starfish Island
                                        Link =  - Link removed -

Thijn

  • VC:MP Beta Tester
  • Posts: 1,689
[Scripts] Re: VPT's v1.0
« Reply #1, on June 25th, 2015, 05:26 PM »
Link removed.

1. Don't add any binaries to your releases. No database browser, plugins or server. This will reduce the possibilities for viruses and greatly reduces the size.
2. Your passwords are saved un-hashed. I wouldn't want to play on a server running this script, knowing the owner can easily read my password.
If people start using this script there will be servers everywhere saving passwords the wrong way. Let alone what will happen when people use the same password ingame as somewhere else and the database gets stolen.

Either edit your script or don't release it and never use it again.

dEaN

  • Newbie
  • I wouldn't know a good script if it bit me
  • Posts: 45
[Scripts] Re: VPT's v1.0
« Reply #2, on June 25th, 2015, 05:43 PM »
Quote from Thijn on June 25th, 2015, 05:26 PM
Link removed.

1. Don't add any binaries to your releases. No database browser, plugins or server. This will reduce the possibilities for viruses and greatly reduces the size.
2. Your passwords are saved un-hashed. I wouldn't want to play on a server running this script, knowing the owner can easily read my password.
If people start using this script there will be servers everywhere saving passwords the wrong way. Let alone what will happen when people use the same password ingame as somewhere else and the database gets stolen.

Either edit your script or don't release it and never use it again.
Follow the rules! Rizwan! :p
I think first impressions are important when i pick up a Main.nut script and I'm sticking to the script, I'm putting that organic feeling back in the game.
-Since 2012-

Stormeus

  • VC:MP Developer
  • oh god how did i get here im not good w computer
  • Posts: 1,123
[Scripts] Re: VPT's v1.0
« Reply #3, on June 25th, 2015, 05:45 PM »
Quote from [vρт]яιzωαη on June 25th, 2015, 05:18 PM
Today I Am Releasing A Scripts. That Can Use Anyone.It is Warcheif.Now It is For 0.4 VCMP.
I'm going to go brace myself for the influx of 40 servers all running Warchief, more than half of them being modified to steal passwords.

Nothing

  • Jr. Member
  • Posts: 91
[Scripts] Re: VPT's v1.0
« Reply #4, on June 26th, 2015, 02:42 AM »Last edited on June 26th, 2015, 02:45 AM
Quote from Thijn on June 25th, 2015, 05:26 PM
Link removed.

1. Don't add any binaries to your releases. No database browser, plugins or server. This will reduce the possibilities for viruses and greatly reduces the size.
2. Your passwords are saved un-hashed. I wouldn't want to play on a server running this script, knowing the owner can easily read my password.
If people start using this script there will be servers everywhere saving passwords the wrong way. Let alone what will happen when people use the same password ingame as somewhere else and the database gets stolen.

Either edit your script or don't release it and never use it again.
Thijn Can You See This?

Here is Owner Message. HE Said You Can Release Anyway Now I Am Removing The Scripts Myself.

Stormeus

  • VC:MP Developer
  • oh god how did i get here im not good w computer
  • Posts: 1,123
[Scripts] Re: VPT's v1.0
« Reply #5, on June 26th, 2015, 03:00 AM »
To clarify @[vρт]яιzωαη , your server wasn't removed because we don't think you have permission to from the original scripter. It was removed because your release was bad and had files like server.exe and modules which could've been infected with malware, which happened all the time before we banned including them.