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Messages - HunTinG

#46
Quote from: Spiller on Jan 15, 2021, 12:19 PMEDIT: lol Hunting, I like you are dedicated to what you've discovered but whatever you threw above is the surest way to ravage this topic.

if you wouldn't have known me before then i think this reply would make sense.. never having a rank or hanging out with people in bigger function than others will guarantee anyone any better than the usual players
always the people who respond back to such faggotry are seen as "the faulty ones" or "the bad", i never tolerated anyone doing this any single time i was involved, if adtec thought i insulted him some way or another, he could talk to me about it, but when dogs get involved situation becomes a step too far and may have to deal with it accordingly, nobody has the right to be a faggot hiding behind ranks, this is a really major problem with admins and server owners in vcmp


that break anim whenever you crouch will never work, and even so you cannot implement such a shitty fix in a VCMP server

only adtec or stormeus can deal with this, it's simply nothing we can do but wait, as far as i know adtec has a really busy life (from what i heard), i didn't hear from stormeus ever since we spoke in PM regarding rel007 update release, and that was 2 years ago..
don't hope for quick results anyway, just avoid glitching like this and you'll be fine.
i've no idea when next update will come, it won't be any soon though..
#47
back on topic, yes, it's not frame limiter's fault.
60 fps is stable enough to handle DM physics, what it's not good for is driving, flying skimmer on water, among some other issues.
#48
??? :|

lol i asked him, it's up to him if he can do or not... chill the fuck out

warn all you want lol, be careful who you are talking to like that, i am not tolerant with this coming from a mark, i haven't insulted anyone, but don't make me do it, and i surely hope you are currently aware that you should mind scripting, you are completely parallel with DM, and unless you've anything to say ON TOPIC, don't say it

asslicking him like that does not guarantee you a higher rank than others, and i hope i made myself clear with this.

i asked him only if he can bring this, i did not say DO IT or else... why would i do that?
and lay off cowboy shit, i don't think you ever would know what you could use that for, si ia vorba asta asa cum suna, nu esti primul si nici ultimul.. nu cred ca m.ai cunoscut si nu iti doresc asta, asa ca stai dreacu potolit
#49
ok here i am back with some new information that might help the case

apparently, stubby and shotgun are the only ones affected by this, spaz is not really affected like them, still some shots may miss but i think it may be blamed on the fact that this bug exists at all.

after a long research this is what i found:

https://www.youtube.com/watch?v=9S3XXCI8N8Q

the probability of shotgun repeated crouch is 0%, as you can see, however some c-glitch shots may actually be received, 50% of them at least..

https://www.youtube.com/watch?v=ZWExn-gY_oo

the same with stubby, however this weapon does not require glitching at all to be played with, it's only problematic when you try to double shot with crouch, which is indeed frustrating.

https://www.youtube.com/watch?v=SZi5-egbQek

however as i expected, spaz does a much better job with this. as you can see this weapon does NOT get affected almost at all by this annoying bug, since its accurate shots are 95% (both crouching and glitching), due to the fact that this bug exists, however it's not really affected that hard


so you might want to revise the shotgun and stubby, and improve the gameplay for everybody.

the question is, why is shotgun most affected?
simply, it's because this weapon often requires a ton of crouch spamming in order to hit a target, due to the fact it has same bullets spread as the spaz, but longer range.

stubby doesn't require because its shooting anim is way shorter than shotgun's, and because in a close range you don't need to spam crouch that much as i see.


ps: switching to fist ( the null switch as i call it ) makes it even worse miss shots

@Piterus may know since he played in his own servers /dm stubby arenas, and might have at some point noticed his shots are just desynced totally.


in conclusion: for perfect gameplay and non missing shots, play with spaz until this bug is fixed
stubby will work out too if it's not spammed ( not required but may be preferably to do so by many old players)
avoid shotgun fights, you will never be able to get absolutely accurate results, because this weapon in usual gameplays is totally bugged:

https://www.youtube.com/watch?v=1JTPXshuNK0

@AdTec_224 i'm waiting for an answer as soon as you're active, or at least take this topic into account and manage to deliver an update in time this summer, i'd love to play with everything fully working, and i think everyone here would prefer the same.
#50
https://www.youtube.com/watch?v=D1KFFZmXht4

here's a 0.3z gameplay which may help for the case

the hit rate was shit compared to 0.4's, but there was no shots missed (ps: hit rate in 0.3 is affected mostly by the fact that C-glitch works same as rel003, which makes player slide when he pressed C immediatly after shooting a weapon, no longer present in 0.4 thankfully), however the shots got synced good, as every single time there was not even 1 missed shot of the continuous crouch
#51
i will let devs do this the best way they know it should be done, they fixed worse bugs in past, they even dealt with aimbots lol...
as i said. all that matters is we have this back in shortest amount of time possible, i understand that everyone has a personal life and vcmp fixes may need a little more waiting
#52
i agree with gulk, something is broken in the switch.

but i don't think it will be a hard one to fix, because i remember hanney made at beginning of 0.4 a video called "fs missing shots", in which same bug was happening, as i mentioned above, but it was happening when shooting normally with fast switch (LW gameplay)

developers can bring this back without any effort, i'm sure of that, the problem is how long will it take and how much more we'll have to endure this pain of shotgun bullets not arriving in time and struggling to hit each other even if we have 30 vs 30 ping fights :\

btw, the thing in your video still happens, and afaik it will be fixed in rel007.
this is NOT what i'm talking about, i don't ask you to add a 0.3z feature because it was "cool", i am asking you to fix an annoying bug which will occur in any 1v1 combat no matter what



if the fast switching problem could be fixed (rel004 fixed it as far as i remember), then most likely it won't be a hard fix this time either, it just needs concentration, developers dealt with way bigger problems before, it's only a matter of time till they get to work ;D
#53
to clarify the situation, any lower versions than rel006_2 DOES NOT fix this:
https://www.youtube.com/watch?v=TVELYGiY9wg

rel003 is the final good version of 0.4, i doubt any lower versions will have this, because as i remember hanney made a video regarding this issue (but it was happening while spamming fast switch only, which is fixed now)

however, this did not resolve the C-spam apparently...

this is a SERIOUS issue, many players lost skills in 0.4 due to this, please fix this bug ASAP.
#54
https://www.youtube.com/watch?v=fs24KsszXNk

if this helps, there's no such bug for any other weapons than the 3 shotguns
#55
if you have any server for test, we can go there.. although i'm not sure this will work, i saw a refresh script of animations a while ago on mk gta5's server, and shots were messed up there as well :\

i think as long as vcmp client won't permit it, we won't be able to do anything server-side, but i could try either way to do so.. any time you're free, i am not good at coding at all so don't expect me to run a localhost for this xD
#56
https://www.youtube.com/watch?v=mZYaRVN6cno
0.3z video with same glitching ways

ps: it would be cool to have this before rel007 update please @AdTec_224
#57
i think this feature somehow got lost after 0.4 release, for some reason ( it never affected slide ), the delay between crouch and the fired shotgun bullet is too big, leaving too much space inbetween times

first shot will ALWAYS be synced, then if you repeat shots too fast, sync will get confused and eventually glitch out your ped animations


as a side note, it's not a really big loss for stubby and spaz, but shotgun REALLY is underpowered since this happens... you could test it out yourselves to see, there's no way you can play with this annoying thing, imagine when this happens during combat.. and you're not switching rapidly AT ALL...(ps: it doesn't need to be as quick as i did it in video, you could do it much slower and expect same results)


you could try to experiment on a rel003 server, or a 004, but this feature i can tell you undoubtedly that it's present ever since i have been playing 0.4..
#58
have you ever wondered why the fuck laggers and even NORMAL ping players can NOT be hit under fast c-bug storming with mostly shotguns?

well, here's why..
https://www.youtube.com/watch?v=KEKPHEPdwWo

in short, repeatedly spamming C ("storming" or "droching"), will eventually result in every single shot missing, which becomes annoying....

plz fix this soon, it becomes annoying even when playing against 80 ping players lol, laggers not even going to mention..

as a side note, 0.3z was perfectly giving out shots at the given moments, there were no shots missed back then like this...

https://www.youtube.com/watch?v=PeWvfWGnGKw

^ this (minus the slide bug) would give vcmp a WAAY more comfortable gameplay..
#59
any news so far?
#60
so is there a release date yet???