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Messages - HunTinG

#46
to clarify the situation, any lower versions than rel006_2 DOES NOT fix this:
https://www.youtube.com/watch?v=TVELYGiY9wg

rel003 is the final good version of 0.4, i doubt any lower versions will have this, because as i remember hanney made a video regarding this issue (but it was happening while spamming fast switch only, which is fixed now)

however, this did not resolve the C-spam apparently...

this is a SERIOUS issue, many players lost skills in 0.4 due to this, please fix this bug ASAP.
#47
https://www.youtube.com/watch?v=fs24KsszXNk

if this helps, there's no such bug for any other weapons than the 3 shotguns
#48
if you have any server for test, we can go there.. although i'm not sure this will work, i saw a refresh script of animations a while ago on mk gta5's server, and shots were messed up there as well :\

i think as long as vcmp client won't permit it, we won't be able to do anything server-side, but i could try either way to do so.. any time you're free, i am not good at coding at all so don't expect me to run a localhost for this xD
#49
https://www.youtube.com/watch?v=mZYaRVN6cno
0.3z video with same glitching ways

ps: it would be cool to have this before rel007 update please @AdTec_224
#50
i think this feature somehow got lost after 0.4 release, for some reason ( it never affected slide ), the delay between crouch and the fired shotgun bullet is too big, leaving too much space inbetween times

first shot will ALWAYS be synced, then if you repeat shots too fast, sync will get confused and eventually glitch out your ped animations


as a side note, it's not a really big loss for stubby and spaz, but shotgun REALLY is underpowered since this happens... you could test it out yourselves to see, there's no way you can play with this annoying thing, imagine when this happens during combat.. and you're not switching rapidly AT ALL...(ps: it doesn't need to be as quick as i did it in video, you could do it much slower and expect same results)


you could try to experiment on a rel003 server, or a 004, but this feature i can tell you undoubtedly that it's present ever since i have been playing 0.4..
#51
have you ever wondered why the fuck laggers and even NORMAL ping players can NOT be hit under fast c-bug storming with mostly shotguns?

well, here's why..
https://www.youtube.com/watch?v=KEKPHEPdwWo

in short, repeatedly spamming C ("storming" or "droching"), will eventually result in every single shot missing, which becomes annoying....

plz fix this soon, it becomes annoying even when playing against 80 ping players lol, laggers not even going to mention..

as a side note, 0.3z was perfectly giving out shots at the given moments, there were no shots missed back then like this...

https://www.youtube.com/watch?v=PeWvfWGnGKw

^ this (minus the slide bug) would give vcmp a WAAY more comfortable gameplay..
#52
any news so far?
#53
so is there a release date yet???
#54
yes exactly no need of messing developer's work just enable through sv properties blablabala release 0.4.7 without this shit it makes no difference it cavn be added in a later version
#55
fuck hydraulics, just fix bugs and release no need of more reasons for bugs to come up and more delay
#56
lol why the fuck would u need hydraulics for a voodoo car?
the hydraulics will make all servers crash and voodoo unusable
#57
lol fuck them just release 0.4.7 fast
#58
so that means the next testing servers will be ran tomorrow (sunday) if you manage to fix the bugs? or it will 100% happen around next week?

we're so impatient to play, i've been one of the only players to experience it and i can honestly say good job on this one.
#59
thx for the info
#60
one more question @newk @stormeus will /setconfig game_widescreen 1 support ANY 16:9 resolution? even higher than monitor display? (res upscale)