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Messages - MEGAMIND

#691
in your server.conf

<PlayerPos x="-1515.6725" y="-978.0356" z="23.3579"/>
 <CamPos  x="-1515.2781" y="-971.8694" z="23.3579"/>
 <CamLook  x="-1517.0947" y="-1005.3253" z="23.3579"/>
<WorldBoundaries x1="5000.0" x2="-5000.0" y1="5000.0" y2="-5000.0"/>

in your server.conf
<PlayerPos x="416.5839" y="527.1917" z="13.3346"/>
<CamPos x="416.9803" y="534.7847" z="13.589"/>
<CamLook x="415.5994" y="520.7214" z="12.9916"/>
<WorldBoundaries MaxX="5000.0" MinX="-5000.0" MaxY="5000.0" MinY="-5000.0"/>
#692
is that how we do it

GUIMemobox

Constructor GUIMemobox()

Constructor GUIMemobox(position, size, colour)
Parameter types: VectorScreen, VectorScreen, Colour
Memo <- GUIMemoBox( VectorScreen(1280,720), VectorScreen(10,10), Colour(0,1,0) );

Constructor GUIMemobox(position, size, colour, flags)
Parameter types: VectorScreen, VectorScreen, Colour, int

Function AddLine(line)
Parameter types: string. Return type: void.
Memo.AddLine( " My new FOcking textdraw!");

Function AddLine(line, colour)
Parameter types: string, Colour. Return type: void.
Memo.AddLine( "Another line bich");

Function Clear()
Return type: void.

Property DisplayPos
Type: float

Property LineHeight
Type: int

Property LineCount (read-only)
Type: int

Property HistorySize
Type: int

 function Script::ScriptLoad( ) {

LoadScript( "main.nut" );
dofile( "main.nut" );
include( "main.nut" );
Console.Print("Hello World!");
print( "Client side scripts loaded." );
Console.Print( GetTicks( ).tostring( ) );

}
function Script::ScriptUnload()
{
    Console.Print("Disconnect!");
}

 function Player::PlayerDeath( player ) {

Console.Print( player.Name + " has died." );

}

kindly help im new at  this side
#694
will i have to make a dofile in my main.nut to run dofile( "Store/Scripts/main.nut" ); ?
if not sir i think ur sysntax is wrong im  new at this thing so please guide step by step
#695
Quote from: Thijn on Jul 21, 2016, 05:45 AMWhy wouldn't they?
If you find an old 0.3 snippet, just try it out and fix any bugs that come up.
Quote from: Finch Real on Jul 21, 2016, 07:53 AMHere is the Example
Add this on playerkill
function onPlayerKill( killer, player, reason, bodypart )
{
killer.Score++;
player.Score = 0;
if ( killer.Score == 10 )
{
PrivMessage( killer, "wow 10 kills" );
Message( " " + killer.Name + " is on a killing spree of 10 kills in a row" );
killer.Cash += 25000;
}
}

like the way u guyzz think
#696
i know exactly but there are 2 much timers in my seerver
#697
Skin Showroom / Re: Skins Collection
Jul 21, 2016, 09:02 AM
just download the weapons xmlx and put them in ur store then take there ids and add them into ur player class weapons slot
#698
Off-Topic General / Re: Free hax
Jul 21, 2016, 08:59 AM
lol nix viddeo its all trapi
#699
General Discussion / VCMP HOST
Jul 21, 2016, 02:26 AM

LINK http://vcmphostingmrdk.boards.net/

Quick Order your Host now!
Just three slots available

IGAVE AWAY MY TWO SERVERS TO KHATTAK$-HOSTING  AND THEY R ONLINE AND FREE
#700
btw i dont need it and i tested it not wrks okay
#701
where to add this thing sir
#702
Quote from: KAKAN on Jul 20, 2016, 05:58 PMI no longer script in VCMP :p
but, you can give a try to GUIMemobox
GUIMemobox

Constructor GUIMemobox()

Constructor GUIMemobox(position, size, colour)
Parameter types: VectorScreen, VectorScreen, Colour

Constructor GUIMemobox(position, size, colour, flags)
Parameter types: VectorScreen, VectorScreen, Colour, int

Function AddLine(line)
Parameter types: string. Return type: void.

Function AddLine(line, colour)
Parameter types: string, Colour. Return type: void.

Function Clear()
Return type: void.

Property DisplayPos
Type: float

Property LineHeight
Type: int

Property LineCount (read-only)
Type: int

Property HistorySize
Type: int
what does it do actually
#703
Quote from: Doom_Kill3R on Jul 20, 2016, 05:54 PM

Spreading hands, calling members 'Sir' and saying 'plzz' won't give you anything.
im not spreaddiing hands im just giving him respect
#704
sry sir but i cant still .....can u plzz just give me the exact code if possible?
#705
General Discussion / Re: bug or hack?
Jul 20, 2016, 05:47 PM
yes same thing happened in my server 2 days before