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Messages - MEGAMIND
1
Clans and Families / Re: DK - Dark Killers
« on November 16th, 06:19 PM »
aham aham it already exists so better remove your clan or anyone who is running it https://forum.vc-mp.org/?topic=3144.0
2
General Discussion / Re: Hello everyone
« on October 31st, 03:31 PM »
Welcome to the community mate
3
Videos & Screenshots / Re: TDC screenshots/videos
« on October 23rd, 10:20 AM »
4
Script and Content Requests / Re: Drift Counter
« on October 23rd, 06:57 AM »
Quote from Motley on October 23rd, 06:23 AM
I suppose I could write a drift counter if I had an accurate vehicle angle script as I can calculate: North, East, South, West, Ne, Nw, Sw, Se.

But to be honest  surface.dat multipliers, functions and constants should be added to the wiki. Liberty Unleashed has it and a drift counter could be created easily off there library.

An example of creating a random poly around a player http://forum.liberty-unleashed.co.uk/index.php/topic,2703.msg15477.html#msg15477.

With calculating the vehicle's facing angle, If it's facing North but moving east for two seconds begin a drift counter from there, or whatever is best to prevent random drift messages. I don't think it's wise to script on the event onPlayerMove as it's called way to many times.

Should be easy but time consuming
Appreciated but it is done ill be showing off a video in video/screenshots 8)
5
Script and Content Requests / Re: Drift Counter
« on October 23rd, 04:15 AM »
Quote from umar4911 on October 23rd, 02:12 AM
Quote from MEGAMIND on October 22nd, 05:05 PM
Quote from umar4911 on October 22nd, 04:46 PM
Quote from MEGAMIND on October 22nd, 03:53 PM
Quote from umar4911 on October 22nd, 01:18 PM
Go through the GetHandlingData, you might come up with a solution.
My server already contains my every handling mod i created, dtift counter is something else, sort of a gui counter which counts for a vehicle slide , its easy to acheive in samp but not in vcmp so far
you want server side or client side?
the way it gets easier but ill prefer clientside
sp server side's complete? Means you calculated the drift distance and the reward?
nope havent just made it working properly drifting via handling
6
Script and Content Requests / Re: Drift Counter
« on October 23rd, 04:13 AM »
Quote from KingOfVC on October 23rd, 02:53 AM
Quote from MEGAMIND on October 22nd, 08:16 PM
i get nearly a play count of almost 20 plrs in a day
hmm k
http://thijn.minelord.com/stats/vcmp/stats.php?ip=182.185.41.237&port=5192
Lel my ip changes daily so u cant get it lel, btw onto topic stop messing arround
7
Script and Content Requests / Re: Drift Counter
« on October 22nd, 08:16 PM »
Quote from [SC]Spartan on October 22nd, 07:44 PM
Are not you tired of writing the new features of your server? Do not you realize that your server is almost never online and nobody plays it? No offense
No one plays it? Yea right i get nearly a play count of almost 20 plrs in a day so yea its still better, and a heavy update is soon coming up so u better mind ur own work
8
Script and Content Requests / Re: Drift Counter
« on October 22nd, 05:05 PM »
Quote from umar4911 on October 22nd, 04:46 PM
Quote from MEGAMIND on October 22nd, 03:53 PM
Quote from umar4911 on October 22nd, 01:18 PM
Go through the GetHandlingData, you might come up with a solution.
My server already contains my every handling mod i created, dtift counter is something else, sort of a gui counter which counts for a vehicle slide , its easy to acheive in samp but not in vcmp so far
you want server side or client side?
the way it gets easier but ill prefer clientside
9
Script and Content Requests / Re: Drift Counter
« on October 22nd, 03:53 PM »
Quote from umar4911 on October 22nd, 01:18 PM
Go through the GetHandlingData, you might come up with a solution.
My server already contains my every handling mod i created, dtift counter is something else, sort of a gui counter which counts for a vehicle slide , its easy to acheive in samp but not in vcmp so far
10
Script and Content Requests / Re: Drift Counter
« on October 21st, 08:25 PM »
Quote from =RK=MarineForce on October 21st, 07:05 PM
MEGAMIND, i got idea for you.. -sorry bad ingles -

When Player Move in car, like in 15 speed pos.X.Y.Z  it will count it.

Example:
Function OnPlayerMove(player.X,Y,Z)
{
if(player.IsDriving) MessagePlayer(" Failed",player);
if(player.Move) MessagePlayer(" Nice ",player);
else{
///add some new timers etc
}
}

:( sry i can't help u but i try to help u but can't :P
-_-
11
General Discussion / Re: We need a plan
« on October 19th, 04:09 PM »
Quote from . on October 19th, 03:27 PM
Quote from MEGAMIND on October 18th, 04:01 AM
Just advertise vcmp to many social media as possible & every multiplayer forum
In that case, let me advertise something here:


And I'll also go advertise it on facebook, twitter, reddit and every social media I can think of.

After that, we'll definitely of these on the road.


At least that would be the case if what you're saying is proven to work.



Moral of the story:

You can't sell broken sh!t dude. You're not Apple.
As i said Gaming multiplayer forums & pages , while posting make sure it is in there offtopic section.

"Kindly read before highlighting someone"
12
General Discussion / Re: We need a plan
« on October 18th, 08:00 PM »
Quote from UrbanY on October 18th, 04:43 PM
We can not give up we must devise a plan so that those who left it come back to resuscitate the vcmp this community can not fall!
Did u even started advertising? If not kindly advertise
13
General Discussion / Re: We need a plan
« on October 18th, 03:35 PM »
Quote from Athanatos on October 18th, 02:35 PM
No one cares about VC:MP tho. Everyone today only cares about graphics. If we advertise it , that would be a loss of time and effort. Give up. VC:MP is dead. Even pakis started leaving it.
Ummm, yea sort off well i cant say anything about that but if something came out as 0.5 then users back to vcmp ^^
14
General Discussion / Re: We need a plan
« on October 18th, 04:01 AM »
Just advertise vcmp to many social media as possible & every multiplayer forum
15
Script and Content Requests / Re: Drift Counter
« on October 12th, 07:27 AM »
Quote from Doom_Kill3R on October 12th, 06:13 AM
Stop bumping this topic, nobody is sitting here for you to get your personal requests completed, you have posted your request, its up to the community if someone wants to sit down and volunteer write the script for you, you don't have to keep bumping.

On the other side why don't you try doing something yourself, pretty sure its hard because this isn't something that you can copy from a server.
k i wont bump again as ik know one has experienced this thing, +  i have tried this thing my self didnt worked well + no server in the histroy of vcmp has made drift system except mine for changing handling lines via my mod on gta inside

the rest is left drift points so i think i wont be needing them now.... maybe later i will.