Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - AdTec_224

The main focus of this update has been improving foot/weapon sync however I've also ported some features over from the old 0.4.7 beta.

  • Added support for HTTP downloads.
    • A proxy can be used by setting the option net_dl_proxy to the proxy's URI, e.g. /setconfig net_dl_proxy or /setconfig net_dl_proxy socks4:// The proxy can be disabled by using /setconfig net_dl_proxy 0.
  • Added support for custom cull zones.[nb]To use custom cull zones, add a file named maps/cullzones.xml to the server store with the following format:
    <?xml version="1.0" encoding="ASCII" ?>
        <!-- Disable rain -->
        <cull min_x="-200.0" min_y="-200.0" min_z="-10.0" max_x="200.0" max_y="200.0" max_z="40.0" flags="8" />
  • Added support for replacing the surface traction table by adding a maps/surface.dat file.
  • Added support for 3D arrow blips
  • Added support for turning the engine off
  • Added the ability to open automobiles' bonnets
  • Added the ability to pop open automobiles' boots
  • Fixed death anims when headshot in car
  • Allow weapons as usable objects in XML maps
  • Implemented fine-grained drunk visuals and handling
  • Rewritten module list code
  • Partially re-written foot sync to improve accuracy (more changes may be made over time)
  • Updated third-party components.

As usual, this update will take effect upon reloading the browser and joining a server.
  • Added support for http downloads using server config option 'storeurl' followed by the url to the root of the store
  • Add player option for toggling bleeding peds
  • Added plugin call to kill player
  • Server will now randomly pick car colours if either colour is set to -1
  • Added support for turning the engine off
  • Added plugin call to open automobiles' bonnets
  • Added plugin call to pop open automobiles' boots
  • Added plugin calls for player 3D arrow blips
  • Implemented fine-grained drunk visuals and handling
  • Changes to module list (now includes a file hash)

Server downloads:
Windows Server (x64)
Windows Server (x86)
Linux Server (x64)
Linux Server (x86)

Plugin SDK header
As some of you may have been aware, the server running the web services for this community was hit by ransomware a few weeks ago, while we have been able to restore services fairly quickly it seems our forum was one of the casualties. Upon restoring the old forum (Wedge) it became obvious there we problems, some users being unable to post or even login. After several attempts to fix these problems and still no luck, I decided it was time to try a different approach...

Welcome back SMF!

Why the move? Simple! SMF is well maintained, unlike Wedge and offers a wide variety of mod and theme support should we be decide to utilise them. I have also managed to successfully convert most (if not all) user data and messages over from Wedge, however if anyone notices any issues feel free to report them.

Happy posting! :)
A client update has been released for 04rel006.

This release was supposed to go live back in December but apparently I actually forgot to release it (sorry!)

  • Fixed OnPlayerShoot eventing not being called for shotguns or snipers.
  • Fixed checkbox crash on clicked in buildmode.
  • Fixed filepath sprite crashes in buildmode.
  • Updated Squirrel.
  • Fixed shotguns shooting through objects with wall glitch disabled.
  • 'PlayerShoot' now gets called when firing in first-person view.
  • Fixed 'onObjectShot' for explosions being called for everyone.
  • Hopefully fixed a few issues with the Steam version
  • New splash screen (credits to Spiller, thanks!)

This update will take effect upon reloading the browser.
An update for VC:MP 0.4 (04rel006) servers has been released.

  • Fixed reference counting issue resulting in checkpoint bug located here.

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
Hello everyone :)

Today I am pleased to announce the grand opening of our official Discord channel! This has been created in an attempt to unite the community in one place, in the hopes to help grow and improve the community as a whole. In this server users are free to chat with one another, seek help with client issues or scripting problems, share memories and funny moments in our pics and vids channel and so much more!

To join our discord server, use the link below:

Please remember this discord server is a work in progress and certain channels/features are incomplete and/or subject to change.

Big thanks to PunkNoodle and everyone else who helped make this server possible!
A client update has been released for 04rel006.

  • Fixed vehicles taking damage while upside down and in the air
  • Fixed buildmode crash when a function returns the local player

This update will take effect upon reloading the browser.
An update for VC:MP 0.4 (04rel006) servers has been released.

  • Fixed GetAmmoAtSlot returning incorrect values
  • Fixed "Whenever you set the double of an ammo of a weapon you have, you get kicked."
  • Fixed "Equipping Brass Knuckles kicks you"

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
An update for VC:MP 0.4 (04rel006) servers has been released.

  • Fixed typo in streaming code causing massive memory issues
  • Fixed potential crash relating to nicknames
  • Fixed server adding IP to the ban list if the IP is already there
  • Fixed crashes when changing/destroying entities while deleting a player
  • Fixed race condition when teleporting players in vehicles
  • Fixed small memory leak
  • Fixed GetWeaponSlotAmmo not updating if anticheat is disabled
  • Fixed OnPlayerAwayChange triggering when dying using the default death timer
  • Added 'logging' config option
  • Added '-nologging' command line parameter
  • Added 'w' option to MVL vehicle filename format for weapons, e.g. v6400_t0_p2_w_Hunter.7z (still requires xml info to be present)
  • Updated third-party components
  • Fixed players being able to launch missiles while frozen/unable to attack
  • Fixed projectile crash exploit

NOTE: This update is optional but recommended.

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
A client update has been released for 04rel006.

While this is NOT the 0.4.7 update it does include a lot of the quality-of-life improvements (and more!) from 0.4.7 all while still being backward compatible with current 0.4.6 servers!

  • Fixed crash when enabling color tags after creating element
  • Fixed crash when deleting elements after OnClick
  • Fixed elements with keyboard control refocusing themselves
  • Fixed not being able to unfocus GUI elements
  • Fixed camera breakage when spectating while drunk
  • Fixed boat wakes rendering incorrectly on non-default water levels
  • Client now hides 2dfx and special sounds when world is hidden
  • Fixed corona reflections on non-AGP graphics
  • Stopped VC disabling disk caching (this may improve I/O on older machines)
  • Fixed pickup shadows that were broken when VC was ported to the PC
  • Fixed critical shot immunity
  • Fixed fall damage immunity
  • Fixed some objects becoming undeletable when moved
  • Custom hunters can now fire missiles (requires updated server to function)
  • Fixed game text style 5 not clearing as it should
  • Fixed KillCommandDelay sdk function
  • Fixed script crash when printing long messages
  • Fixed being able to enter vehicle as passenger while frozen
  • GUI events are no longer processed if the element is hidden
  • Fixed /recordkey command
  • UID2 is now unique per server
  • Fixed checkpoint position not updating correctly
  • Fixed spectate graphical issue
  • Fixed setting water levels when using custom waterpro.dat
  • Fixed checkpoints not updating correctly
  • Checkpoints now use the alpha value correctly
  • Fixed vehicle horn sync
  • Fixed some (if not all) SetHandlingData issues
  • Fixed GUI skins not loading in build mode
  • Fixed game crashing when World.FindLocalPlayer() is called
  • Fixed exceptions from custom content being unhandled in build mode
  • Fixed an issue where onObjectShot was not being called for explosions
  • Fixed element 'FontSize' not changing size correctly if called before 'Text'.
  • Updated third-party components
  • Fixed players being able to launch missiles while frozen/unable to attack (requires new server)
  • Fixed projectile crash exploit (requires new server)
  • Added the ability to replace the generic.txd - /store/maps/generic.txd
  • Other general fixes and improvements

This update will take effect upon reloading the browser.

NOTE: Changes have been made to UID2. This will mean all clients have a new UID, possibily invalidating previous bans.

Happy Holidays :)
Servers / [0.4] Liberty City Unleashed
May 20, 2016, 07:47 PM

IP Address:
Gamemode: LC Unleashed
Author: AdTec_224
Player Slots: 50

This mod is based on the GTA: Liberty City Mod for Vice City.
Download size on join is about 36MB.
This server uses the PAC account system.

GTA: Liberty City Team

Command List:
login <password>
register <password> <email>
spawncar <model>
wep <weapon>



Community Plugins / [REL] Hashloader
Jan 09, 2015, 12:36 AM

Provides hash loading/saving/editing functions for Squirrel like those in the R2 Squirrel server.
Originally written by VRocker ported to 0.4 by AdTec_224.


  • HLoad( name, filename );
  • HSave( name );
  • HClose( name );
  • HAdd( name, section, data );
  • HGet( name, section );
  • HInc( name, section, [amount] );
  • HDec( name, section, [amount] );
  • HDel( name, section );


- Extract to plugins directory.
- In server.cfg, append HashLoader32 or HashLoader64 to the plugins line.

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)

Source code


The Windows version of this plugin is compiled with Visual Studio 2013 and therefore will require the Visual Studio 2013 redistributable files.