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Messages - Alpays

Bugs and Crashes / Re: [Bug] Wallshots
Mar 15, 2021, 06:54 PM
Quote from: Xmair on Mar 15, 2021, 06:45 PMDisable wall glitch?

Doesnt work.
Shooting through objects is possible with shotguns normally disabling wall glitch used to prevent that.


What you were doing when the bug happened

What you think caused the bug
This started to happen since the last client update.


The first clip is from old 04rel006 update, you can see disabling wall glitch prevents shoots go through the object
Second clip is from the latest 04rel006 update.
Hey is it possible to change position of chat box? Like changing from top left to mid right?
Quote from: Athanatos on Jan 16, 2021, 01:33 PMSorry for the damn bump, but does this work with the lastest releases? I want to use it for my Zombie Survival server.

Update 1: Apparently not. That's a shame. create_actor(...) doesn't do anything, and I double checked the set_port("") call :(

how? it works fine im using latest server and client
I agree, especially the second one
Hope to see in next updates.
Quote from: UncleRus on Dec 25, 2020, 08:03 PMUpdate this script please

Script works with new version already i think there is nothing to update.
Quote from: habi on Dec 07, 2020, 01:49 PMNow it is clear.

pluginFuncs = globalFuncs;

Put it reverse like
globalFuncs =pluginFuncs

How did i missed this xD  thank you for your help
also xmair for this tutorial
I build a plugin it works
#include "VCMP.h" // plugin api
#include "Main.h" // main.h same as the tutorial

PluginFuncs* globalFuncs;

uint8_t serverInitialise() {
    printf("Plugin initialised.\n");
    return 1;

void playerJoin(int32_t playerid) {
    printf("Player joined with id %d", playerid);

unsigned int VcmpPluginInit(PluginFuncs* pluginFuncs, PluginCallbacks* pluginCalls, PluginInfo* pluginInfo)
    pluginInfo->apiMinorVersion = PLUGIN_API_MINOR;
    pluginInfo->apiMajorVersion = PLUGIN_API_MAJOR;

    pluginCalls->OnServerInitialise = serverInitialise;
    pluginCalls->OnPlayerConnect = playerJoin;

    pluginFuncs = globalFuncs;

    return 1;

but when i add a function from plugin.h like
globalFuncs->SetPlayerWeapon(playerid, 26, 999); to onPlayerConnect callback

it builds fine but crashes when a player join (or if i add pluginFuncs->SetServerName("blabla"); in on server init it crashes on server start) this happens at every function without anything simply server closes with no error
Plugin works but i cant use functions in vcmp.h i try calling from pluginFuncs->but server crashes
It happenned to me when first time i played delete mods and asi files you need clean vice city
Banning someone because of bumping? lol makes no sense
Quote from: Athanatos on Sep 24, 2020, 05:38 PMNgl, this is bullshit. Why bother spamming an almost dead multiplayer mod?

I Agree makes no sense also waste of time
Delete if you have mods installed.
It works fine for me btw wrong board