Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Stormeus

#31
Thanks for the report. We've had rare reports of this happening in the past but nothing consistently reproducible. A more minimal script would help though, since I don't know what this.Up() and this.Down() are defined as.
#32
General Discussion / Re: Vice City updated?
Apr 28, 2019, 11:06 AM
Vice Cry is a pretty good retexturing and remodeling project, but unfortunately it changes the map, so you might get kicked from servers if you stand on a modded piece of map no one else can see. What you can do instead is use the Vice City Visual Enhancements mod, which includes textures and vegetation from Vice Cry along with other things like higher-poly vehicles from the Xbox.
#33
Bugs and Crashes / Re: 740 Error
Apr 27, 2019, 04:31 AM
Can you go to %APPDATA%\VCMP\04beta and see if there are any crash logs?
#34
Wiki CAPTCHAs should be fixed now.
#35
Bugs and Crashes / Re: 740 Error
Apr 26, 2019, 12:06 AM
QuoteI set the game to launch accounting Windows XP 2 and/or Windows Me.

Have you tried setting it to Windows XP SP3? VC:MP doesn't support SP2.
#36
Quote from: dracc on Jan 20, 2019, 09:13 AMIt would seem the reCAPTCHA is down.

Noted. It's going to be a couple of days before I can get around to fixing it.
#37
Quote from: DiaZ on Apr 20, 2019, 11:37 AMMy client is not updating automatically

Is your updater url set to u04.vc-mp.org?
#38
Bugs and Crashes / Re: [BUG] FPS Uncapped
Apr 19, 2019, 06:07 PM
We just fixed this (didn't make a separate patch note for it); try reloading the browser.
#39
A client update has been released for 04rel006.
  • Fixed the Steam version of the mod launching single player and then crashing.
This update will take effect upon reloading the browser.
#40
A client update has been released for 04rel006.
  • Fixed a couple of regressions that could cause the game to crash.
  • Fixed LOD model issues with custom maps when the model name did not start with "LOD" in uppercase.
This update will take effect upon reloading the browser.
#41
A client update has been released for 04rel006. Thanks to everyone who tested the publicbeta changes. This round of updates focuses on performance improvements that should make everyone's experience smoother, especially those on low-spec machines.
  • Implemented client-side changes for a future update giving server owners an option to disable crouching.
  • Nametags and console messages have been optimized to reduce CPU and GPU usage. Specifically:
    • Instead of fully redrawing text on every single frame, the textures representing text are now cached in memory.
    • The console is no longer closes and reopens the log file on every single message received.
  • Miscellaneous optimizations to reduce CPU and memory pressure.
  • Fixed inconsistent GUILabel initialization when using the constructor with no arguments.
  • Fixed GUI::GameResize and GUI::KeyPressed not being called while in build mode.
#42
The patches fixing high FPS have been disabled while we figure out why they completely uncapped FPS.
#43
A client update has been released for 04rel006 on the publicbeta branch.
  • Fixed game physics breaking at framerates higher than 30fps.
  • Further optimizations for chat console performance.
  • Fixed a rendering error with nametags that made them invisible when antialiasing is on.
  • Fixed a caching issue with the console that caused old chat lines to repeat when the console scrollback was full.
  • Fixed a regression that broke build mode.
This update is a release candidate. If no further issues are reported, this build will be promoted to the stable 04rel006 branch.

To enroll in the publicbeta branch, go to your browser settings and set the Updater password to publicbeta. Since there are no mandatory gameplay or netcode changes, you'll be able to use this branch on regular 04rel006 servers.

Please report any issues in the Bugs and Crashes board.
#44
Quote from: Athanatos on Apr 11, 2019, 12:41 PM@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.

FastDL uses HTTP, which works over TCP. VC:MP actually works the other way around; right now file downloads use UDP over RakNet, which is less than ideal to say the least.

We'll revisit the issue of implementing HTTP downloads and see what we can do.
#45
Bugs and Crashes / Re: [Bug] Nametags Bug
Apr 10, 2019, 08:45 PM
Noted, a fix for this will be out soon.