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Messages - Stormeus
1
What Linux distribution are you running on?
2
I don't see how this is a problem.
3
General Discussion / Re: Stop Alex, Ya vasta de Alex
« on July 23rd, 09:44 PM »
Please take this somewhere else. This forum is neutral ground and we want nothing to do with interpersonal drama.
Quote from UrbanY on July 23rd, 07:11 PM
what I want to ask Stormeus and Moxarato is to prohibit your server in the master list and if it is Possible to ban your account in everything that has to do with VCMP, this guy is disgusting for the VCMP society.
Again, no.
  • This myth that VC:MP developers can ban people from everything VC:MP-related needs to die. We don't run the servers, there's no code in the client or server for blacklisting people, and we're never going to add it.
  • We only delist servers from the masterlist when they're used for personal attacks, flooding, or listing anything that isn't a VC:MP 0.4 server.
4
Support / Re: readinistring
« on July 21st, 08:37 PM »
If you're going to the effort of writing Squirrel code in an INI file, why not just get rid of the INI part and use dofile?
5
ysc3839's VC:MP Launcher / Re: Preview 5
« on July 14th, 05:46 PM »
Quote from ! on July 11th, 10:55 AM
The vcmp official browser didn't give this but this one do.

<snip>
This happens when you download a program from the internet which hasn't been used before, like an updated browser build. This isn't something we can fix; if you just select "Run anyway" you'll help reduce the chances of this message appearing in the future.
6
Bugs and Crashes / [Bug] Re: Rel006 Streaming issue?
« on July 14th, 05:18 PM »
Is there any info in %APPDATA%\VCMPbeta\debuglog.txt when you do this? Note that this file is emptied every time you join a server.

Can you also try this with /showdebug 1 and post logs?
7
Bugs and Crashes / Re: ?????
« on July 13th, 05:56 AM »
Quote from vitogta on July 13th, 05:37 AM
Quote from Stormeus on July 13th, 05:26 AM
Part of the challenge is figuring out which game functions to call and hook to override the behavior that's been preprogrammed to behave in ways we don't like.
I am not aware how deep knowledge reverse engineering of vc-mp devs. Just I think it's critical part of gameplay needed to be improved. I personally don't like 'punchers' who abusing this sync bug but I also do not want fixsage of it by removing punch from game mechanics at all. Needs an alternative way to keep variety of gameplay.
We understand, and we solved part of the problem of punch animations from playing for other players on your screen. Unfortunately that may not have solved the issue of players running into other players or some other edge cases we haven't reproduced, which we'll keep looking into.
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Bugs and Crashes / Re: ?????
« on July 13th, 05:26 AM »
Quote from vitogta on July 13th, 04:07 AM
Quote from Stormeus on July 13th, 03:29 AM
Because when you're hacking the internals of a 15 year old game that you don't have source code for to add multiplayer it's not as simple as using a "OverrideEverythingExceptShooting" function.
Isn't remote players are under full control of vc-mp and can be protected of being knocked down at local's player screen?
Part of the challenge is figuring out which game functions to call and hook to override the behavior that's been preprogrammed to behave in ways we don't like.
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Bugs and Crashes / Re: ?????
« on July 13th, 03:29 AM »
Quote from vitogta on July 13th, 12:36 AM
Quote from Stormeus on July 12th, 07:32 PM
They were bumped by another player before they started shooting. It's possible that the patches we added to prevent this from happening aren't working properly, or don't cover all cases.
Why state 'shooting' from player won't overwrite anything else (bumped/lying on ground/etc)?
Why remote player can be knocked by shotgun at shooter's screen while he are not knocked at his own screen? Why it not synchronized from knocked (or not knocked) player only? It could to help to avoid alot of problems with missed shoots.
Because when you're hacking the internals of a 15 year old game that you don't have source code for to add multiplayer it's not as simple as using a "OverrideEverythingExceptShooting" function.
10
Bugs and Crashes / Re: ?????
« on July 12th, 07:32 PM »
I have my own theory that doesn't involve lag, hacking or broken hitboxes.



They were bumped by another player before they started shooting. It's possible that the patches we added to prevent this from happening aren't working properly, or don't cover all cases.
11
Quote from MEGAMIND on July 9th, 08:42 AM
there is still one error which says incompatible api for squirrel plugin
Quote from VK.Angel.OfDeath on July 9th, 08:33 AM
Nice update, I am however getting this error from the console: 'plugins/squirrel04rel32.dll' plugin is for incompatible API version 0.0 (current is 2.0). I have the latest server.exe from 2018-06-28 and downloaded the plugin pack you linked.
Fixed. Looks like this only affected Windows builds.
12
  • Sockets
    • Fixed a heap corruption issue that broke the sockets plugin when built with newer compilers.
    • Fixed a memory leak in the sockets plugin when closing a socket connection while the plugin was still processing incoming packets.
  • Java
  • The source code for officially maintained plugins has been updated on Bitbucket to use the new plugin SDK introduced in rel004 if they haven't already been updated.
An updated plugin pack for 04rel006 servers can be found here:
https://v04.vc-mp.org/allplugins_04rel006_patch2.7z
13
Quote from EK.IceFlake on July 7th, 08:28 AM
When you modify something, you gain copyright over what you've created. It also inherits the original copyright which is why there's the apache license notice included in the original header file.
That's not really how copyright works, but it doesn't really matter since this is compatible with the Apache License we use for the SDK anyway.
14
Off-Topic General / Re: Game Recorder
« on July 4th, 02:06 AM »
Quote from Sami on July 3rd, 09:02 AM
Quote from Xmair on July 3rd, 05:06 AM
Start vc as single player and increase your resolution, then again try to launch VC:MP and record.
Why start single-player when you can adjust your resolution in multiplayer. Try this [link removed] goto the resolution adjuster bar ad put your desired resolution and click on apply and there you go! I prefer action to record  gameplay.  BTW, this is not a hack it is based on graphics like m4 mode gives you a closer look similar to first person, nothing else.
Banned, the website you link to distributes a trainer.
15
Support / Re: Help-Me
« on July 3rd, 11:06 PM »
Most of the documentation for client-side scripting is here:

https://forum.vc-mp.org/?topic=2719.msg20159#msg20159

I'd like to write some improved documentation, though.