Office interiors from San Andreas

vito

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Office interiors from San Andreas
« on April 12th, 2016, 04:10 PM »Last edited on April 12th, 2016, 04:38 PM
Content Type: Map (interiors without furniture)
Original Author: Team of GTAPlace.hu, X-Seti aka. McKay, Kr0Tchy, wantoo, CBool
Source Link: http://www.moddb.com/mods/san-andreas-in-vice-city
Modifications: extracted COL/TXD/DFF files, created XML files to VC-MP format
Modified By: Vito
Authorized By Original Author?: No
Content Screenshots:



Video:


https://youtu.be/FSomuERLUQw

sa_offices_unp.7z (1.72 MB)
Code: [Select]
objects.xml from <object id="0"> to <object id="36">
sa_offices.xml from <item model="6000" to<item model="6036"

Teleports:
Code: [Select]
FindPlayer(0).Pos=Vector(355.266, 162.094, 1026.78);
FindPlayer(0).Pos=Vector(245.047, 168.672, 1003.5);
FindPlayer(0).Pos=Vector(246.234, 117.805, 1005.61);
FindPlayer(0).Pos=Vector(246.141, 80.313, 1004.08);

Downlaod: https://www.solidfiles.com/v/82K8pYNN7zrAa
Minror: http://rghost.ru/8DSMYF995
 

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Sebastian

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Re: Office interiors from San Andreas
« Reply #2, on April 12th, 2016, 05:18 PM »
They look pretty cool. Have a lot of uses.
We can actually do small edits (textures - to fit VC) and make it perfect for our needs.

Thijn

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Xmair

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Credits to Boystang!

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KAKAN

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oh no

MacTavish

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Re: Office interiors from San Andreas
« Reply #6, on April 12th, 2016, 08:59 PM »
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

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Re: Office interiors from San Andreas
« Reply #7, on April 12th, 2016, 09:02 PM »
Quote from MacTavish on April 12th, 2016, 08:59 PM
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
Ever heard of 3DS Max and Kam's Max Scripts?
.

MacTavish

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Re: Office interiors from San Andreas
« Reply #8, on April 12th, 2016, 09:07 PM »
Quote from . on April 12th, 2016, 09:02 PM
Quote from MacTavish on April 12th, 2016, 08:59 PM
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
Ever heard of 3DS Max and Kam's Max Scripts?
i haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)

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Re: Office interiors from San Andreas
« Reply #9, on April 12th, 2016, 09:44 PM »
Quote from MacTavish on April 12th, 2016, 09:07 PM
i haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)
@Murdock also said using 3DS Max was hard to use and he was struggling with GMax and Zmodeler2 and had to deal with their hard to use interface, lack of support and the bugs that come with them. But then he realized it's not worth the trouble and he decided to spend a little more time to adjust with 3DS Max and we all know that wen't very well.

Trust me, 3DS Max is not very hard once you know the basics. And there's a long of tutorials and guides online (YouTube) as well as a lot of tools for them.
.

vito

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Re: Office interiors from San Andreas
« Reply #10, on April 13th, 2016, 07:35 AM »Last edited on April 13th, 2016, 07:44 AM
Quote from MacTavish on April 12th, 2016, 08:59 PM
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
You can get furniture from saivc mod. No any 3d editors needed. I not include furniture for small size only.

EK.IceFlake

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Re: Office interiors from San Andreas
« Reply #11, on April 13th, 2016, 02:09 PM »
Quote from MacTavish on April 12th, 2016, 08:59 PM
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.

vito

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Re: Office interiors from San Andreas
« Reply #12, on April 13th, 2016, 02:59 PM »Last edited on April 13th, 2016, 03:01 PM
Quote from NE.CrystalBlue on April 13th, 2016, 02:09 PM
Quote from MacTavish on April 12th, 2016, 08:59 PM
Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.
It's my way, I used KEd. Collisions is in generic.col

Soon, I will release something to help to work with maps.

EK.IceFlake

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vito

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