Hello Argonathians, this is the first of many to come developer diaries for Argonath RPG VC:MP server. These diaries will give you a brief description of upcoming updates to the server. As you know the server was released on 25th July with the basic scripts to get role-play up and going. It is missing a lot of features to inject money into the economy, especially for criminals.
The upcoming update will bring back smuggling. Smuggling is a system designed to appease newbies. Majority of VC:MP player-base lacks experience in role-play and can not lead a creative role-play situation. They tend to join the server, ask around for a quick way to make money and do not stick for long enough to familiarize with the community. To change this, smuggling will be a quick and exciting way to get rewards. The idea behind the new smuggle is to involve a heavy shootout between the police and the smugglers. Most newbies in VC:MP have a DM background, hence the shootout should be intense enough to be memorable. In a nutshell, executing a successful smuggling would be as much fun as executing a bank robbery.
The smugglers of Vice periodically move their goods from Ocean Bay Marina to the Pier behind junkyard in Haiti. They move these goods on a yacht, popularly known as the Cortez's Yacht. To prevent an intervention from police, they request criminals of Vice City to get 'All Hands on Deck' and defend the Yacht from police over the course of the journey. The smugglers would pay the surviving criminals rewards for the security on completion of the journey.
At least 4 players would be required to gather on the Cortez Yacht's to trigger the smuggling mission. It can only be triggered once every 2 hours. Once triggered, the Yacht will move(Yes! VCMP 0.4) and proceed with the journey. The course of the journey is:
Starts from Ocean Bay Marina, moves towards Vice port, moves towards the coastline at Escobar, runs along the western coastline(Escobar, Fort Baxter, Havana), docks at Haiti pier behind the junkyard.
The entire journey is approximately around 10 minutes. VCPD needs to take down each smuggler on the deck during this time. They have boats from the coast guard, hunter at Fort Baxter at their disposal. The Yacht travels along the coast line for 5-6 minutes during that time there is a potential of long range land to sea combat. A few ramps have been placed along the coastline for John Rambos who wish to bring a cop cruiser on a yacht ride.
As it seems, smuggling is not the cup of tea for every player. Players who role-play as organized crime and don't get into open shootouts with cops will be involved in a different way.
Smuggling successfully will reward random items to all surviving smugglers. The highest probability of rewards will be weapons. The reward will never be direct cash. Some of the smuggling rewards will be such that, a new player would not benefit from it in short term. He will be looking to sell it to a experienced player. The experienced player would be able to make use of that item in long term to get heavy profits, hence forming a triangular trade. That will include ingredients for garnering different items, contracts to unlock cocaine and heroin missions, weed seeds etc. This will be explained in detail in the next developer diary called the Triangular Trade system