You can avoid this entirely,
Preferably use REAL spawn protection with immunities, then disable immunities after the time, or when the player shoots (excluding the fist(or brassknuckles) from the shoot event, and set it(fist) as the wep they spawn equipped - this will prevent accident protection de-activation)
that's how I've set it in XE
Preferably use REAL spawn protection with immunities, then disable immunities after the time, or when the player shoots (excluding the fist(or brassknuckles) from the shoot event, and set it(fist) as the wep they spawn equipped - this will prevent accident protection de-activation)
that's how I've set it in XE