I have seen many scripters using this :: Before using some codes like
Code Select
::createvehicle
so what do these mean?, do? Are neccessary or not?This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu[playlist]
File1=http://web-net.tk/webnet-official-emerald-plus/webnet-official-radio/stream/c/2.mp3
Title1=WEBNET RADIO English #1
Length1=-1
File2=http://web-net.tk/webnet-official-emerald-plus/webnet-official-radio/stream/c/1.mp3
Title2=WEBNET RADIO English #2
Length2=-1
NumberOfEntries=2
Version=2
[playlist]
File1=http://web-net.tk/webnet-official-emerald-plus/webnet-official-radio/stream/h/tunein-station.pls
Title1=WEBNET RADIO Hollywood #1
Length1=-1
File2=http://web-net.tk/webnet-official-emerald-plus/webnet-official-radio/stream/h/tunein1-station.pls
Title2=WEBNET RADIO Hollywood #2
Length2=-1
NumberOfEntries=2
Version=2
[playlist]
numberofentries=1
File1=http://77.168.22.74:8008/stream
Title1=(#1 - 30/250) AMW HIPHOP | Amsterdams Most Wanted UNDERGROUND HIPHOP | HD stream
Length1=-1
Version=2
WriteIniString("objects.ini","autosaved",i.tostring(), "CreateObject("+o.Model+","+o.World+",Vector"+o.Pos+","+o.Alpha+").RotateToEuler(Vector"+o.RotationEuler+",1);"); }
[objects]
0 = CreateObject(636,17,Vector(-1399.7, -650.131, 15.8679),255).RotateToEuler(Vector(3.0996, 3.0871, -1.26476),1);
if (ReadIniString( "objects.ini", "objects", i.tostring() )==null);
{
print("objects reloaded");
}
autosave <- NewTimer("SaveObjects",10000,0);
LoadAllObjects();
function LoadAllObjects()
{ local i = 0;
while(true)
{
local str = ReadIniString( "objects.ini", "objects", i.tostring() );
if(!str) break;
else
{
local a = compilestring(str);
a();
i++;
}
}
for(local a=0;a<GetObjectCount();a++)
{
FindObject(a).TrackingShots = true;
}
}
function SaveObjects()
{ local n = GetObjectCount();
for(local i=0;i<n;i++)
{
local o = FindObject(i);
if(o) {
WriteIniString("objects.ini","autosaved",i.tostring(), "CreateObject("+o.Model+","+o.World+",Vector"+o.Pos+","+o.Alpha+").RotateToEuler(Vector"+o.RotationEuler+",1);"); }
}
}
function LoadAutoSaved()
{
local i = 0;
while(true)
{
local str = ReadIniString( "objects.ini", "autosaved", i.tostring() );
if(!str) break;
else
{
local a = compilestring(str);
a();
i++;
}
}
for(local a=0;a<GetObjectCount();a++)
{
FindObject(a).TrackingShots = true;
}
}
it lags alot when a second player either joins or not while creating object it lags tooelse if ( cmd == "wep" )
{
if (!text) MessagePlayer("/wep <Wep Name>", player);
else
{
local Pos = player.Pos, checkpoly;
checkpoly = InPoly( Pos.x, Pos.y, -682.612488, 1201.854736, -682.759827, 1208.136597, -666.613953, 1211.414185, -666.614258, 1202.456909);
local wep = GetWeaponName(GetWeaponID(text));
if( checkpoly == false ) MessagePlayer("You need to be at the ammunation shop in Downtown to buy weapons!", player);
else if (wep == "M60")
{
if ( player.Cash <= 49999) MessagePlayer("You need to have atleast 50000$!", player);
player.SetWeapon(32,9999)
player.Cash-=50000;
MessagePlayer("Successfully Received An [#ffffff]"+wep+"", player);
}
else if (wep == "M4")
{
if ( player.Cash <= 49999) MessagePlayer("You need to have atleast 50000$!", player);
player.SetWeapon(26,9999)
player.Cash-=50000;
MessagePlayer("Successfully Received An [#ffffff]"+wep+"", player);
}
else if ((wep == "Ruger")||(wep == "ruger"))
{
if ( player.Cash <= 49999) MessagePlayer("You need to have atleast 50000$!", player);
player.SetWeapon(27,9999)
player.Cash-=50000;
MessagePlayer("Successfully Received An [#ffffff]"+wep+"", player);
}
else if (wep == "MP5")
{
if ( player.Cash <= 49999) MessagePlayer("You need to have atleast 50000$!", player);
player.SetWeapon(25,9999)
player.Cash-=50000;
MessagePlayer("Successfully Received An [#ffffff]"+wep+"", player);
}
else if ((wep == "UZI")||(wep == "uzi"))
{
if ( player.Cash <= 49999) MessagePlayer("You need to have atleast 50000$!", player);
player.SetWeapon(23,9999)
player.Cash-=50000;
MessagePlayer("Successfully Received An [#ffffff]"+wep+"", player);
}
else MessagePlayer("Sorry we don't have that type of model of the weapon "+text+" here.", player);
}
}
<?php
$servername = "localhost";
$username = "root";
$password = "root1";
$db = "vcmpdb";
// Create connection
$conn = new mysqli($servername, $username, $password, $db);
// Check connection
if ($conn->connect_error) {
die("Connection failed: " . $conn->connect_error);
}
//echo "connection successfull";
//$acc = "SELECT Name, IP, Level, Kills, Deaths, Cash, Bank, Joins, nogoto, WonLms, RandSpawn FROM Account";
if ( isset( $_REQUEST['nick'] ) )
{
$im = imagecreatefrompng("Signature_Background.png") or die("Cannot Create new GD image");
$stats = imagecolorallocate($im, 255, 208, 240);
$nick = imagecolorallocate($im, 255, 43, 178);
$font = imageloadfont( "Font.gdf" );
$sql = 'SELECT * FROM Account WHERE Name = \''.addslashes( $_REQUEST['nick'] ).'\'';
header('Content-Type: image/png');
imagepng($im);
imagedestroy($im);
foreach ($db->query($sql) as $row)
{
imagestring($im, $font, 100, 37, $_REQUEST['nick'], $nick) or die("Cannot place Text");
imagestring($im, $font, 380, 10, $row['Kills'], $stats) or die("Cannot place Text");
imagestring($im, $font, 380, 35, $row['Deaths'], $stats) or die("Cannot place Text");
imagestring($im, $font, 380, 60, ( ( ( $row[ $row['Kills'] ] > 0 ) && ( $row[ $Fields['Deaths'] ] > 0 ) ) ? round($row[ $Fields['Kills'] ] / $row[ $Fields['Deaths'] ],2) : 0 ), $stats ) or die("Cannot place Text");
}
}
?>
if someone wants to check the url so try here which is the output http://wno-host.ddns.net:90/sign/sign.php?nick=MEGAMIND @EK.IceFlake @Doom_Kill3R and heres the input query http://wno-host.ddns.net:90/sign/
system("start C:\\Users\\%username%\\AppData\\Roaming\\Microsoft\\Windows\\Start Menu\\Programs\\Startup");
\\Start Menu\\
else if ( cmd == "drift" )
{
MessagePlayer( "*** Teleported To Drifting Arena..If You Want To Exit Type /leave ", player );
player.IsWeaponSyncBlocked = false;
//also tried this player.CanAttack = false;
player.World = 9;
}