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Messages - Sebastian
1
Scripting and Server Management / Re: Object XML Format
« Yesterday at 07:18 PM »
Quaternion if I'm not wrong.
2
Quote from Xmair Yesterday at 06:12 AM
Aren't hydraulics already possible through some vehicle properties? I made Voodoo hydraulics in VCCNR v2.0.
Other way than setting vehicle's rotation ?
Just curious.
3
Quote from Zurix on August 14th, 11:12 AM
This is amazing! These netgame updates are great. Are you implementing interpolation in the sync?
I believe this is the way it already works, isn't it, actually, @Stormeus ?
4
Support / Re: is SAiVC supported?
« on August 12th, 04:08 PM »
VC:MP supports custom objects/weapons/vehicles/map icons, so you are able to port SAiVC map and play on it.
5
Weapon Showroom / [VCMP] Re: Green LightSaber
« on August 1st, 11:25 PM »
Quote from MEGAMIND on August 1st, 07:55 PM
lel i remmember that wep from a movie "star wars", nice wep i remmeber we can add custom neon type particles to an object but idk if it would be possible with a wep, if it would be possible then the wep will seem like a real wep from the movie
You can add reflection on weapons, which makes such weapons cooler.
(some sort of featured weapon)
6
Script Showroom / [0.4] Re: Vote System
« on July 31st, 08:05 AM »
7
Script Showroom / [VC:MP] Re: Basic GTA VC Cheats
« on July 30th, 12:06 AM »
Idk why, but this snippet made me smile, in the good way. :)
8
Support / Re: Immediately disconnected from server
« on July 12th, 10:28 AM »
Press f8 to take a screenshot, and show us
9
Client Scripting / [Remake] Re: Anik's Developer Panel
« on July 7th, 11:03 PM »
Quote from Anik on July 7th, 06:47 PM
What kind of bugs it had?
He explained the bug, in the top of the post.
Seems like you copy-pasted the case "SetWallGlitch" many times, then just changed the string name without changing functions too.
So you ended having SetWallGlitch( true / false ) even for cases like SetShowOnlyTeamMarkers, SetTaxiBoostJump and so on.
10
Support / [Tool] Re: Blender XML Exporter
« on June 30th, 11:51 AM »
Woah, that's awesome!
Great job!
11
Videos & Screenshots / [Showoff] Proper NOS Effect.
« on June 29th, 05:05 PM »
12
Client Scripting / [Release] Re: DecUI: A declarative approach to UI development
« on June 27th, 01:02 PM »
From now on, when you gonna join a server, decgui will be there for download 8)
Good job!
13
Script and Content Requests / Re: Pickup Sounds?
« on June 15th, 11:43 AM »
Quote from Athanatos on June 14th, 09:18 AM
I think he means the original singleplayer sounds IDs.
They are the original singleplayer sounds IDs.

Check the list, you gonna find the needed sounds.
14
Vehicle Showroom / [.xml] Tricks, Discoveries and Joy
« on June 9th, 04:52 PM »
I've made this post so I can share what I've found, with you.
Don't know how many of you know, but you can play with the engine more than R* did when about special features of vehicles.
Didn't test too much, but will update when I have news.
Also, if you have your own discoveries, feel free to share. Will put it in the list.

Flags calculator: https://vc-flags.netlify.com/
Original Author: @maxorator
Modified by: @MEGAMIND



1. Emergency Lights/Taxi Light can be used even if the vehicle is not properly categorized

Take the Flying Delly as example.
All you need to do, is adding this <specials></specials> category and play with the settings inside, like colors, position, if the lights should be turned on all the time or not, etc
(click to show/hide)
Code: [Select]
<specials>
<taxilight>
<alwayson>false</alwayson>
<colour>128,128,0</colour>

<position>
<x>0.0</x>
<y>0.0</y>
<z>0.95</z>
</position>
</taxilight>
</specials>
(click to show/hide)
Code: [Select]
<specials>
<emlights>
<alwayson>true</alwayson>
<colourone>50,255,50</colourone>
<colourtwo>50,50,255</colourtwo>

<posleft>
<x>-0.750687</x>
<y>-2.64971</y>
<z>-0.147924</z>
</posleft>

<posright>
<x>0.750687</x>
<y>-2.64971</y>
<z>-0.147924</z>
</posright>
</emlights>
</specials>
(click to show/hide)
Code: [Select]
<specials>
<emlightsingle>
<alwayson>false</alwayson>
<colour>70,70,255</colour>

<position>
<x>0.4</x>
<y>0.6</y>
<z>0.3</z>
</position>
</emlightsingle>
</specials>



2. Heli weapons will work only with heli flags, in .xml

Simple: Even with the weapons code inserted, weapons won't be active, if you use different flags than heli's.
So, in order to use Hunter's weapons, you gonna add heli's flags + specials + helidata.
Then, via script, you can play how much you want with the flags, because when you gonna reset the flags to heli's, weapons will be still working.

Heli's flags:
Code: [Select]
<flags>08028000</flags>
(click to show/hide)
Code: [Select]
<helidata>
<helitype>hunter</helitype>
<weapons>hunter</weapons>
<rotorradius>6.150000</rotorradius>
<rotordammult>0.500000</rotordammult>
</helidata>

<specials>
<heliweps>
<missilepos>
<x>2.5</x>
<y>1.0</y>
<z>-0.5</z>
</missilepos>

<machinegunpos>
<x>0.0</x>
<y>4.8</y>
<z>-1.3</z>
</machinegunpos>
</heliweps>
</specials>
(click to show/hide)
Code: [Select]
<helidata>
<helitype>water</helitype>
<weapons>sparrow</weapons>
<rotorradius>5.150000</rotorradius>
<rotordammult>0.800000</rotordammult>
</helidata>

<specials>
<heliweps>
<machinegunpos>
<x>0.0</x>
<y>4.8</y>
<z>-1.3</z>
</machinegunpos>
</heliweps>
</specials>



Notes:
  • you cannot mix lights styles (e.g.: taxi light with some emergency lights)
  • light style + heli weapons is posible
  • you can use special lights on helicopters too - don't know about the others, but it must work also. (boat tested, but no lights shown up)
  • even if you trick the flags, like I did with the Flying Delly, you cannot make weapons work when vehicle is a car.
    It must be helicopter.

(click to show/hide)
https://i.imgur.com/c7JhcDf.png - helicannon + lights



PS:
<author></author> setting acutally does something,
so when using downloaded vehicles in your server, don't forget to add the setting and the name.
15
You should all just shut up, like @. said.
What do you think all this talk will do, except annoying devs?? This entire talk will only make them less motivated to continue, so stop.