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« on December 3rd, 12:26 PM »
It was running last week I checked ... I don't know what's going on.
@rwwpl. I'm not able to use that method as the plugin is required. I have to yield the script from getting that far. I wish the wiki was available.
Until then, maybe you can use this:
If you set your camera position really far from the player, the game won't load the textures fully.
Models won't load if you too far away.
Models load according to player, not to camera, so you must teleport player too
So when using player.SetCamera, you should also update the player.Pos too.
You can even hide player while camera is looking somewhere else, by using player.SetAlpha(0,0), then reset it by using player.SetAlpha(255,0), so it won't interfere with the view.
Will figure it out when I will need it
why not use this idea somehow http://archive.vc-mp.org/to2014/index.php?topic=2684.msg20268#msg20268
I don't know what you have done there, but that is not an alternative.
i did a boring alternate :) https://youtu.be/Sju-LIQvnoc?t=31
That's on my server's TODO list too - Drifting points.
You just gave me an idea for an new racing server, BUT how can I find when a car is drifting?
I've seen once, in a racing server, such a system, entirely in client-side.
That guy somehow returned vehicle's angle, all client-side.