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Topics - AdTec_224
1
An update for VC:MP 0.4 (04rel006) servers has been released.

  • Fixed reference counting issue resulting in checkpoint bug located here.

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
2
Hello everyone :)

Today I am pleased to announce the grand opening of our official Discord channel! This has been created in an attempt to unite the community in one place, in the hopes to help grow and improve the community as a whole. In this server users are free to chat with one another, seek help with client issues or scripting problems, share memories and funny moments in our pics and vids channel and so much more!

To join our discord server, use the link below:

https://discord.gg/mnTpR8pecJ

Please remember this discord server is a work in progress and certain channels/features are incomplete and/or subject to change.

Big thanks to PunkNoodle and everyone else who helped make this server possible!
3
Client Updates / Client Update for 0.4.6 Released (2020-12-27)
« on December 27th, 2020, 07:46 AM »
A client update has been released for 04rel006.

  • Fixed vehicles taking damage while upside down and in the air
  • Fixed buildmode crash when a function returns the local player

This update will take effect upon reloading the browser.
4
Server & Plugin Updates / Server Update Released (2020-12-27)
« on December 27th, 2020, 07:43 AM »
An update for VC:MP 0.4 (04rel006) servers has been released.

  • Fixed GetAmmoAtSlot returning incorrect values
  • Fixed "Whenever you set the double of an ammo of a weapon you have, you get kicked."
  • Fixed "Equipping Brass Knuckles kicks you"

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
5
Server & Plugin Updates / Server Update Released (2020-12-24)
« on December 24th, 2020, 09:01 PM »
An update for VC:MP 0.4 (04rel006) servers has been released.

  • Fixed typo in streaming code causing massive memory issues
  • Fixed potential crash relating to nicknames
  • Fixed server adding IP to the ban list if the IP is already there
  • Fixed crashes when changing/destroying entities while deleting a player
  • Fixed race condition when teleporting players in vehicles
  • Fixed small memory leak
  • Fixed GetWeaponSlotAmmo not updating if anticheat is disabled
  • Fixed OnPlayerAwayChange triggering when dying using the default death timer
  • Added 'logging' config option
  • Added '-nologging' command line parameter
  • Added 'w' option to MVL vehicle filename format for weapons, e.g. v6400_t0_p2_w_Hunter.7z (still requires xml info to be present)
  • Updated third-party components
  • Fixed players being able to launch missiles while frozen/unable to attack
  • Fixed projectile crash exploit

NOTE: This update is optional but recommended.

Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
6
Client Updates / Client Update for 0.4.6 Released (2020-12-24)
« on December 24th, 2020, 09:01 PM »
A client update has been released for 04rel006.

While this is NOT the 0.4.7 update it does include a lot of the quality-of-life improvements (and more!) from 0.4.7 all while still being backward compatible with current 0.4.6 servers!

  • Fixed crash when enabling color tags after creating element
  • Fixed crash when deleting elements after OnClick
  • Fixed elements with keyboard control refocusing themselves
  • Fixed not being able to unfocus GUI elements
  • Fixed camera breakage when spectating while drunk
  • Fixed boat wakes rendering incorrectly on non-default water levels
  • Client now hides 2dfx and special sounds when world is hidden
  • Fixed corona reflections on non-AGP graphics
  • Stopped VC disabling disk caching (this may improve I/O on older machines)
  • Fixed pickup shadows that were broken when VC was ported to the PC
  • Fixed critical shot immunity
  • Fixed fall damage immunity
  • Fixed some objects becoming undeletable when moved
  • Custom hunters can now fire missiles (requires updated server to function)
  • Fixed game text style 5 not clearing as it should
  • Fixed KillCommandDelay sdk function
  • Fixed script crash when printing long messages
  • Fixed being able to enter vehicle as passenger while frozen
  • GUI events are no longer processed if the element is hidden
  • Fixed /recordkey command
  • UID2 is now unique per server
  • Fixed checkpoint position not updating correctly
  • Fixed spectate graphical issue
  • Fixed setting water levels when using custom waterpro.dat
  • Fixed checkpoints not updating correctly
  • Checkpoints now use the alpha value correctly
  • Fixed vehicle horn sync
  • Fixed some (if not all) SetHandlingData issues
  • Fixed GUI skins not loading in build mode
  • Fixed game crashing when World.FindLocalPlayer() is called
  • Fixed exceptions from custom content being unhandled in build mode
  • Fixed an issue where onObjectShot was not being called for explosions
  • Fixed element 'FontSize' not changing size correctly if called before 'Text'.
  • Updated third-party components
  • Fixed players being able to launch missiles while frozen/unable to attack (requires new server)
  • Fixed projectile crash exploit (requires new server)
  • Added the ability to replace the generic.txd - /store/maps/generic.txd
  • Other general fixes and improvements

This update will take effect upon reloading the browser.

NOTE: Changes have been made to UID2. This will mean all clients have a new UID, possibily invalidating previous bans.

Happy Holidays :)
7
Servers / [0.4] Liberty City Unleashed
« on May 20th, 2016, 08:47 PM »

IP Address: 91.121.134.5:8194
Gamemode: LC Unleashed
Author: AdTec_224
Player Slots: 50
Forum: https://pacommunity.co.uk/forum/viewforum.php?f=18

Notes:
This mod is based on the GTA: Liberty City Mod for Vice City.
Download size on join is about 36MB.
This server uses the PAC account system.

Credits:
AdTec_224
Hanney
Juppi
maxorator
VRocker
GTA: Liberty City Team

Command List:
login <password>
register <password> <email>
spawncar <model>
spawnbike
spawnheli
wep <weapon>
fix
flip
airport
about

Screenshots:

(click to show/hide)







8
Community Plugins / [REL] Hashloader
« on January 9th, 2015, 12:36 AM »
HashLoader

Provides hash loading/saving/editing functions for Squirrel like those in the R2 Squirrel server.
Originally written by VRocker ported to 0.4 by AdTec_224.

Functions:

  • HLoad( name, filename );
  • HSave( name );
  • HClose( name );
  • HAdd( name, section, data );
  • HGet( name, section );
  • HInc( name, section, [amount] );
  • HDec( name, section, [amount] );
  • HDel( name, section );

Installation:

- Extract to plugins directory.
- In server.cfg, append HashLoader32 or HashLoader64 to the plugins line.

Download:
Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)

Source code

Notes:

The Windows version of this plugin is compiled with Visual Studio 2013 and therefore will require the Visual Studio 2013 redistributable files.