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Messages - KAKAN
General Discussion / Re: Fireside chat: the future of VC:MP
« on June 19th, 2018, 01:03 PM »
One option is to get a license of easy Anti-Cheat. But, they probably won't license it as it's a unofficial mod to the game.
Tutorials / [TUTORIAL][VIDEO] Re: Create custom objects
« on January 26th, 2018, 10:37 AM »
For the unsatisfied souls:
General Discussion / Re: Urgent request
« on November 27th, 2017, 08:32 AM »
@Thijn maybe a time for topic lock?
General Discussion / Re: Urgent request
« on November 25th, 2017, 02:44 PM »
Dafuq? Still with all of those securities, THE UID IS BEING TRANSFERRED TO THE SERVER, and so can be tampered with easily using something like Wireshark
Off-Topic General / Re: Last video game played?
« on November 18th, 2017, 07:31 PM »
MTA:SA, 1 or 2 months ago
Scripting and Server Management / Re: Get SQLColumn Data
« on November 16th, 2017, 08:29 AM »
I don't see how you call that code as "written for squirrel compiler"
Bugs and Crashes / Re: problem with
« on November 3rd, 2017, 05:42 AM »
Quote from NicusorN5 on November 2nd, 2017, 06:50 PM
Quote from Thijn on October 30th, 2017, 08:19 PM
Quote from NicusorN5 on October 30th, 2017, 06:48 PM
Quote from vitosca1 on October 30th, 2017, 05:59 AM
will be updated to new version of vc-mp browser with inbuilt a new domain.
Are you sure about that? VCMP is dead, move to MTA:SA,SAMP,MTA:VC or whatever. VCMP has no hope.
There's still a lot of people enjoying this game. So if you think it's dead, go ahead and leave no one will miss you.
And what, do I look like I care about these 12 years kids?
do we look like we care about you? You may leave this game and never come back, no one will miss ya. Cya.
Script and Content Requests / Re: Paying for a script to be made.
« on October 31st, 2017, 08:47 AM »
Quote from Django on October 31st, 2017, 08:19 AM
No i'm from England, i'm not Zool.
that pretty much ruins your reputation, specially in case of $$
Applications / Re: Host My Server
« on October 25th, 2017, 05:25 PM »
Scripting and Server Management / Re: quake sounds on kill
« on October 25th, 2017, 09:34 AM »
Code: [Select]
killer.PlaySound( 49999 + killer.Score );
If it doesn't work, try playing( your game ) in debug mode. It should print out if there's something wrong with the .wav file.
Support / Re: Help with function library
« on October 16th, 2017, 05:56 PM »
Don't load that file using your server. They'll be/should be downloaded and executed by the client, not by the server. Remove the dofile and it should work just fine.
Scripting and Server Management / Re: Player Immunity/Spawn Protection
« on October 16th, 2017, 12:46 PM »
NewTimer("visibility", 5000, 1, player.ID);
You're passing player.ID and automagically expecting it to become 'player' instance.
function visibility(player)
 player.Immunity = 0;
 MessagePlayer("Spawn Protection Disabled", player);
They all are player's IDs, not instances. So, your code is doing: 0.Immunity = 0; MsgPlr( "", 0 );
Support / Re: Help with function library
« on October 16th, 2017, 07:30 AM »
Both the examples you gave are correct and should be working fine. Can you re-check your server version( for client-side scripts ) and re-download the plugins( for server-side plugin related problems )?
Script and Content Requests / Re: CELO
« on October 13th, 2017, 07:21 AM »
And, I don't understand what you mean.
My best guess is that you meant to convert it to VCMP Compatible GUI, which may be possible if someone makes a coverter for it
Support / Re: Native plugin SDK
« on October 5th, 2017, 02:28 PM »
He's correct and should be given help. If you can't, then don't post anything.
Anyways, you can check out the source code of rel04 ready plugins to get it.