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SLC's Squirrel Plugin / [Script Module] Re: Custom Spawn Selection
« on December 30th, 2020, 06:40 AM »
Quote from Anish87 on December 27th, 2020, 07:30 AM
Quote from NewK on April 8th, 2020, 09:46 PM
It would seem this (memory leak) can't be reproduced on a blank server with an empty script, which makes me think this is somehow related to some vcmp entity (player, vehicle, pickup, sphere, checkpoint, etc...) and sitting on the spawn screen. 

If anyone can reproduce it on a blank script let us know.
Well, I guess I am bumping into the topic unnecessarily but the memory leak happens only when there is other stuff in the server like when an entity's data is being saved in arrays/tables/classes...
This was beyond my scope to address (i assume. i didn't even bother).
SLC's Squirrel Plugin / [Sample] Re: Sample SqMod Script
« on November 22nd, 2020, 12:18 PM »
Quote from Anish87 on November 19th, 2020, 03:01 AM
You need to have necessary dependencies to run the plugin... Download all vcredist versions and try. You will need the MySQL libraries as well.
AFAIK MySQL is embedded in the plugin (on Windows). So it is either compiled with the plugin or non existent at all. You don't need something else other than the DLL itself. On Linux it is another story as you just need to install MySQL from your package manager. Assuming it matches the one from the plugin.

As for runtime dependencies. People should learn that they need Visual C++ Redistributable Runtimes All-in-One for any kind of program. Not just this.
SLC's Squirrel Plugin / Re: Problems SqMod
« on May 26th, 2020, 04:35 PM »
Quote from UncleRus on May 25th, 2020, 07:16 PM see this i put fies do dofile but server dont accept this scripts
You're using the official plugin my friend. That's not SqMod. And as such, your topic makes no sense here.
Quote from ibee_19 on July 16th, 2019, 12:46 PM
And after D.E.[[V]].I.L blocked Vortex on discord.
So yeah the entire purpose of this topic is to signify that both RONNIE and VORTEX aren't associated with iNs in any way from now on and whatever they do, it won't be linked with iNs and its Entire members.

Quote from ibee_19 on July 16th, 2019, 12:46 PM
... Everything was running smoothly until ronnie adopted a "CHEAP LOVER" identity as he indulged into a love affair with a female VC:MP Player whose identity won't be disclosed here. He started damaging the reputation of iNs. I and D.E.[[V]].I.L took the notice of it and immediately suspended him from the clan and issued him a warning mentioning to EITHER stop doing such things which ruin the clan's reputation OR leave the clan permanently. ...
Dude, banning someone because he was trying to get some pussy makes you look bad either way.
If you use something like Process Explorer you will notice that bellow your `vice.exe` process (if you've configured Process Explorer to group parent/child processes) there's something like `gameux.dll`.

That `gameux.dll` is basically windows game explorer that's part of windows 7 and it tries to attach to your game to (likely) provide some in-game user interface and also to retrieve information about the game from the internet. That second task it does (connecting to the internet) it fails. Actually it doesn't happen so it hangs your game while trying.

This feature of windows cannot be removed (thank MICROSH!T for that) and it happens to more games than just Vice City. All you can probably do is to make windows game explorer forget about your games. IIRC, you can do that by removing some registry entries.

Just look up (i.e. google) how to prevent windows game explorer (or `gameux.dll`) from attaching and hanging your game.
If you don't have anything meaningful to contribute. Just shut the f* up and play the game.

Quote from Athanatos on May 29th, 2019, 06:39 PM
If you say so, it still doesn't make sense to me.
Basically that guy said what he wanted to say or he agreed with what the quote said. Can be interpreted wrong ofc. And a post-like would suffice. But some (many) people do that.
Client Scripting / Re: Real Time
« on May 21st, 2019, 10:01 PM »
Quote from dracc on May 21st, 2019, 09:01 AM
Well, you run System.GetDate and update the GUILabel on every single processed frame - no wonder it's slow.
Updating a GUI already happens at every frame.

His problem is that he is changing the font size at every frame. Which means the font atlas must be re-built on every frame. And that will actually kill your performance.

Basically it all boils down to this line:
Code: [Select]
::timer[ "date" ].FontSize = sX * 0.025;

This is a known issue. Pick a set of fonts and sizes and stick with them. Otherwise use a pre-generated image with the text and scale that.
wtf does this have to do with sqmod?
General Discussion / Re: Module SDK and Node NAPI addon
« on May 14th, 2019, 05:41 PM »
The reason is quite simple. Have you ever tried to Build V8? Because that's what node.js uses. And on top of that, have you ever tried to build Node.js itself? How do you deal with package installation and the environment that node.js needs in general? Have you ever asked yourself, `just why isn't there a fork of node.js that does things differently? like so many other open-source projects out there` The answer is quite simple. It would be a tremendous burden with a very complex setup that would require a significant amount of manpower and knowledge to maintain. This could work in a closed organisation with a common setup but the same can't be said about the general public.

Some of you are still baffled by the `index 'abc' does not exist` errors. And you want the developers trying to waste that amount of time in dealing with everyone's issues on setting up the whole thing and actually using.

I mean seriously tho. Try to reason with your fantasies. This is (waaaaay) beyond the scope of this project.


The only way this could be simplified is to make the server into a dynamic link library that you can then load into any program. Basically the server itself would be a plugin. I remember asking something like this in the past (link).

That way, you can load the server into any process and locate the entry point to initialize it and get a structure you can control and communicate with in return.

But that would get awkward eventually and is still beyond the scope of the project itself. I mean seriously tho, don't you think there are more pressing matters that need to be resolved first (if ever).
General Discussion / Re: Sorry i'm not very active in forums
« on November 12th, 2018, 04:31 PM »
I believe you somehow managed to open this topic on the wrong forum. Please try to read the URL to confirm you actually meant to say that here.
General Discussion / Re: We need a plan
« on October 21st, 2018, 08:25 PM »
Quote from Athanatos on October 21st, 2018, 08:16 PM
...  Seriously... Guess I'll move to SA:MP .
You do that. You go do SA:MP with PAWN and all the happy rainbows it comes with. Let's see how sad anyone here becomes.

General Discussion / Re: We need a plan
« on October 20th, 2018, 07:14 PM »
Quote from UrbanY on October 20th, 2018, 06:23 PM
It is not haci, none here we know the occupations of them they also have family and maybe children we must respect that part, very difficult to drop vcmp since it has always been a success started to fall the last 5 months.

In case that depends on update and add things my suggestion would be: that you can use all the symbols in the chat, that the installer adds hud of graphics to the vcmp that we can develop all of the community

Megamid created a kind of shadow under the vehicles that is observed very well that can be added to the hud ext.

Besides that they can create graphics vehicles and skins less pixelated and HD.

For my part I think that if you can save vcmp in the family this is all the possibility.
Your vision for this plan is very shortsighted. And as such, you are doomed to fail when cosmetic improvements are what you desire most.

Graphics? Are those the most critical thing that VCMP needs? That really shows you've never dabble into the scripting side of the mod.
General Discussion / Re: We need a plan
« on October 19th, 2018, 03:27 PM »
Quote from MEGAMIND on October 18th, 2018, 04:01 AM
Just advertise vcmp to many social media as possible & every multiplayer forum
In that case, let me advertise something here:

And I'll also go advertise it on facebook, twitter, reddit and every social media I can think of.

After that, we'll definitely of these on the road.

At least that would be the case if what you're saying is proven to work.

Moral of the story:

You can't sell broken sh!t dude. You're not Apple.