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Messages - UrbanY
1
Support / Re: How to start server with linux VPS
« on May 5th, 2019, 03:55 PM »
Cd directory, example: cd documents/gtavcserver

And screen ./server exe name, example screen ./server64
2
General Discussion / Re: Vice City Multiplayer
« on April 24th, 2019, 02:52 PM »
VCMP has better GM than any modern game here you can do a fornite or pubg mode and in those games the same VCMP is based

Sorry for my bad English
3
General Discussion / Re: Vice City Multiplayer
« on April 24th, 2019, 03:08 AM »
No game of these, however difficult, will ever surpass the detonator mission jj
4
General Discussion / Re: Vice City Multiplayer
« on April 23rd, 2019, 10:24 PM »

The truth does not believe this post in order to discuss, Athanatos if you do not agree with the group that we want vcmp to come back to life we ​​strive just do not think and so nobody will tell you anything








Sorry for my bad English
5
General Discussion / Re: Vice City Multiplayer
« on April 23rd, 2019, 04:38 PM »
Quote from Stormeus on April 23rd, 2019, 03:45 AM
Being allowed to make a thread on a random server's site doesn't really bring players. With VC:MP there's three main issues we have to contend with, in my opinion:
  • We have no exposure anywhere. Ever since we changed the client download link to point to our own server instead of ModDB, our ranking there went from place 10-20 to the 700s. Our GTAGarage page hasn't been updated in over a decade; it points to an expired domain and a super old client. We have no uploads on any other modding sites. GTA-Multiplayer.cz still lists 0.3z R2 as our latest version. I'll reach out to some site admins and see if I can rectify this; this also means I'll likely change the client download link to point to ModDB again as a means of having some source of players instead of keeping to ourselves. Being insular only reduces the influx of new players.

  • GTA:VC is inherently less expansive than San Andreas. SA:MP and MTA:SA are popular because there's still a lot you can do in its confines. Vice City's map, by contrast, is tiny. There are very few interiors. Vice City is also pretty flat with a lot of beachfront; even compared to GTA III, it simply feels less dense. There's only so much you can do with custom maps in this regard short of a total conversion (which LCS-DM and LC Unleashed do). This is also something we can help somewhat by adding more features for scripting.

  • We are very far removed from our original development team. It's easy to forget, but VC:MP was originally a testing project for SA:MP. At this point, though, the entire team has moved away from VC:MP, and apparently doesn't want to acknowledge our existence at this point. Back when 0.4 was still in public beta, I posted a thread over there inviting SA:MP people to play since we share a common development history. They actually went out of their way to delete the thread. This means we are completely on our own for support.
But GTAGarage is a page for mods but there should not be hacks like T2012

In this community we have a lot of power, medium VCMP knows how to make 3D models for interiors and we do not rely only on squirrel we also use c ++, java among other types of programming

The community is still extensive you can get people to support, even if it was for some samp you and others struggled for the game to come out alone, as this was a fad we strive to bring to life again






Sorry for my bad English
6
General Discussion / Re: Vice City Multiplayer
« on April 23rd, 2019, 04:23 PM »
Quote from umar4911 on April 23rd, 2019, 03:27 AM
Quote from UrbanY on April 22nd, 2019, 05:40 PM
Quote from umar4911 on April 22nd, 2019, 05:35 PM
well, if you didn't see that topic was kind of joke. The real way to promote this server is to advertise it on other forums of mostly SA:MTA and suggest the YouTubers having more than 100K subs to play this game as a test. The developers aren't really interested in the project. They even thought that this project is dead once a year ago.
Also if it is published in other forums you can be banned from the up in off topic since you are stealing players another of the things that have more fallen VCMP is the exaggeration of DM servers the programmers should also take a time for RPG and Minigames Poir that is cataloged the MTA and SAMP
we can request the hrads that this project is dying so in order to save it, we need players so let us make a topic. They might allow it. Also there are millions of forums on the world which allow advertising.
I understand but if you talk about advertising you have to do it and more with the initiative that Matheus https://www.youtube.com/watch?v=OKygNst02a0 , gave, I and my team will take some time to publish about this in all possible forums and that is allowed
7
General Discussion / Re: Vice City Multiplayer
« on April 22nd, 2019, 05:40 PM »
Quote from umar4911 on April 22nd, 2019, 05:35 PM
well, if you didn't see that topic was kind of joke. The real way to promote this server is to advertise it on other forums of mostly SA:MTA and suggest the YouTubers having more than 100K subs to play this game as a test. The developers aren't really interested in the project. They even thought that this project is dead once a year ago.
Invite my brother Gerald called on Youtube as Gezzy TV and try to make game plays in this game and it did not work out because there were no players

Also if it is published in other forums you can be banned from the up in off topic since you are stealing players another of the things that have more fallen VCMP is the exaggeration of DM servers the programmers should also take a time for RPG and Minigames Poir that is cataloged the MTA and SAMP
8
General Discussion / Vice City Multiplayer
« on April 22nd, 2019, 05:01 PM »
Hi, how are you doing this post to make a more understandable discussion than the previous topic This, what you are looking for is that Vice City Multiplayer is back to what it was even three years ago and the priority for that is to take things gently so as not to force the developers, I ask all the members of the community to make the suggestions they have for the developers so that they improve VCMP.

I suggest:

A better aesthetic but at the same time do it for PC with fewer resources, About this last mind Stormeus is giving initiative to this as it shows in his last post.

That a system is developed anti modifications and hacks that automatically the player enters the server all the dirty that it has does not work.

That there a team that keeps supervising the servers so that there is no administrative abuse and good treatment to the players that otherwise the server will be sanctioned a time in the master list.

And finally a better management of the developers to have good content on their servers and keep giving good updates on them.

That's what I'm asking for to improve our Vice City Multiplayer.

Remember to leave your suggestions here or ask what they ask in General Discussion Thanks.
9
Snippet Showroom / Re: Top Killers System
« on March 12th, 2019, 11:04 PM »
Quote from dracc on March 12th, 2019, 06:04 PM
Quote from UrbanY on March 12th, 2019, 03:12 PM
...
Wow, that must be the ugliest solution possible for a toplist. Especially since you sort by name instead of score. ????
I just came to help not to read the idiocies you want to say about my script.
10
Snippet Showroom / Re: Top Killers System
« on March 12th, 2019, 03:12 PM »
Code: [Select]
function onScriptLoad()
{
NewTimer( "TopKillers", 60000, 0 );
}
Code: [Select]
function TopKillers()

local
query = "SELECT Name, Mato FROM Accounts ORDER BY Name DESC LIMIT 5", //Top 5
q,
Name1, Name2, Name3, Name4, Name5,
Top1, Top2, Top3, Top4, Top5, i = 1; 
q = QuerySQL( db, query );
while( GetSQLColumnData( q, 0 ) )
{
switch(i)
{
case 1:
Name1 = GetSQLColumnData( q, 0 );
Top1 = GetSQLColumnData( q, 1 );
break;
case 2:
Name2 = GetSQLColumnData( q, 0 );
Top2 = GetSQLColumnData( q, 1 );
break;
case 3:
Name3 = GetSQLColumnData( q, 0 );
Top3 = GetSQLColumnData( q, 1 );
break; 
case 4:
Name4 = GetSQLColumnData( q, 0 );
Top4 = GetSQLColumnData( q, 1 );
break;
case 5:
Name5 = GetSQLColumnData( q, 0 ); 
Top5 = GetSQLColumnData( q, 1 );
break; 
}
GetSQLNextRow( q );
i++;
}
FreeSQLQuery(q);
Message("[#00ffff]Top 5 Matadores | Killers[#000000]: [#00bfff]" + Name1 + " [#ffffff]: [#00ff00]" + Top1 + ", [#00bfff]" + Name2 + " [#ffffff]: [#00ff00]" + Top2 + ", [#00bfff]" + Name3 + " [#ffffff]: [#00ff00]" + Top3 + ", [#00bfff]" + Name4 + " [#ffffff]: [#00ff00]" + Top4 + ", [#00bfff]" + Name5 + " [#ffffff]: [#00ff00]" + Top5 + "");
}
11
Clans and Families / Re: Register
« on February 28th, 2019, 01:36 PM »
SK exists created by MarK the former TRC
12
Support / Re: does not load the portuguese
« on November 19th, 2018, 04:47 PM »
THX :D
13
Support / Re: does not load the portuguese
« on November 18th, 2018, 03:45 PM »
Quote from KuRuMi^ on November 18th, 2018, 03:28 PM
Based from ternary operator expressions, you can only have one true expression and one false.
the error is in ":" lang_3 if I put & or | it does not give error but it does not load the Portuguese
14
Support / does not load the portuguese
« on November 18th, 2018, 03:05 PM »
function Info( lang_1, lang_2, lang_3, player ) !( MyLang.rawget( player.ID ) == 2 ) ? MessagePlayer( "[#00ff00][[#9966FF]INFO[#00ff00]] [#cccccc]"+lang_1, player ) : MessagePlayer( "[#00ff00][[#9966FF]INFO[#00ff00]] [#cccccc]"+lang_2, player ) : MessagePlayer(  "[#00ff00][[#9966FF]INFO[#00ff00]] [#cccccc]"+lang_3, player );

AN ERROR HAS OCCURED [end of statement expected (; or lf)]

CALLSTACK
*FUNCTION [onScriptLoad()] scripts/main.nut line [8]

LOCALS
[this] TABLE

does not load the portuguese only English and Spanish what will it be?
15
General Discussion / Re: Windows 10 VC:MP Problems, please help
« on November 11th, 2018, 01:28 PM »
Quote from Athanatos on November 11th, 2018, 07:53 AM
Hi there, one of my firend returned to vc:mp, but his mouse wasn't working in the game, but it was working in the main menu. I tried adding the dx input 8 dll, setting compatibility mode to Windows 98/ME and XP SP2, running compatiblity assistant, deleting the VC user files, setting the resolution to biggest and lowest values.

   I'm looking for a solution from ya. I was thinking about using Silent Patch in VC:MP but I think this is possible.
Restart the Controls