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1
Scripting and Server Management / Re: Is there a limitation of custom maps or objects added in?
« on May 21st, 10:37 AM »
Yes. There is a limit on both, the XML objects and custom objects. Although none of the limits are documented anywhere.
2
Script and Content Requests / Re: Who can give me this files?
« on April 1st, 12:56 PM »Habi in this channel i find 64 bits but i need 32 bitsQuote from habi on April 1st, 11:37 AM They are sqmod plugins, which may be downloaded atCode: [Select] https://discord.gg/JMcXBa3
Quote from . on August 24th, 2016, 12:12 AM Binaries can be found here: https://discord.gg/JMcXBa3
3
Off-Topic General / Re: Need a plugin
« on March 6th, 03:16 PM »Bruh... then can you make it again or provide its source code plz?
5
Community Plugins / Re: Whitelist plugin
« on February 26th, 11:17 AM »Include every .h file inside main.h and at last including main.h in every .cpp.
6
Support / Re: How can I obtain VCMP master list information from other clients??
« on February 22nd, 11:12 AM »I probably understand, is it possible to get the server name by sending a data packet whose protocol is UDP and whose format is byte set 32+strlen to the server IP and port?
One small thing to note is you should try changing the magic to 'VCMP' instead of 'MP04' since back when I was coding a browser, some servers wouldn't work if you used 'MP04' as magic.
7
Support / Re: How can I obtain VCMP master list information from other clients??
« on February 21st, 12:04 PM »
I don't really understand what you really mean but if you want to make something such as a server browser, here's what you need to do:
Firstly, you make a GET request to a master list URL (I usually use https://master.thijn.ovh/). This returns a JSON array of servers. You are provided with each announced server's IP, port and official status.
Afterwards, you loop through the server list received from the master list and you send a UDP packet to each of them. There's more information about this in the following wiki page:
http://wiki.thijn.ovh/index.php?title=Query_Mechanism
The page is pretty self explanatory but if you still face issues, you can always use a reference such as:
https://github.com/BigETI/SAMPLauncherNET/blob/master/SAMPLauncherNET/Source/SAMPLauncherNET/Core/Server.cs
Firstly, you make a GET request to a master list URL (I usually use https://master.thijn.ovh/). This returns a JSON array of servers. You are provided with each announced server's IP, port and official status.
Afterwards, you loop through the server list received from the master list and you send a UDP packet to each of them. There's more information about this in the following wiki page:
http://wiki.thijn.ovh/index.php?title=Query_Mechanism
The page is pretty self explanatory but if you still face issues, you can always use a reference such as:
https://github.com/BigETI/SAMPLauncherNET/blob/master/SAMPLauncherNET/Source/SAMPLauncherNET/Core/Server.cs
8
Support / Re: Could not load main.nut on linux
« on February 20th, 06:38 AM »
Change the file ending to LF (\n)
9
Script Showroom / Re: Set Grapics Command!
« on October 5th, 2021, 07:26 PM »khud banai hai -- translated: made it myself
11
Scripting and Server Management / Re: Client function ScreenPosToWorld
« on August 24th, 2021, 07:39 PM »Its the other way around. The Z parameter in Screen -> World Pos or World Pos -> Screen represents visibility. Value is between -1 or 0 (forgot exactly) if the vector is not visible on screen and anything else if it is. (You probably have to test)Quote from Xmair on August 24th, 2021, 06:43 AM This function is used to convert the world's 3D co-ordinates to the client's 2D screen co-ordinates.
12
Scripting and Server Management / Re: Client function ScreenPosToWorld
« on August 24th, 2021, 06:43 AM »
This function is used to convert the world's 3D co-ordinates to the client's 2D screen co-ordinates.
13
Support / Re: Stuttering issue....
« on June 6th, 2021, 09:39 PM »
@DizzasTeR faced the same issue. Apparently it's common for new hardware, VC is an old game.
14
Bugs and Crashes / Re: ini script systems
« on May 2nd, 2021, 05:11 PM »
Stop using INIs for storing account information, they are not meant for that.
15
Bugs and Crashes / Immunity does not work properly | CanAttack | Tanks
« on April 26th, 2021, 10:18 AM »
Immunity
Description
A player with immunity 1 can be killed with Helicannon.
Reproducible
Always
What you were doing when the bug happened
-
What you think caused the bug
-
PS: It would be awesome if we can get an immunity flag to prevent heliblade damage per-player. It's already the case for global and team based players.
CanAttack
Description
You can use the Helicannon even if your CanAttack/Controllable property is set to false. Stormeus fixed this in 0.4.7, the fix wasn't ported.
Reproducible
Always
What you were doing when the bug happened
-
What you think caused the bug
-
Tanks
Description
Tank's projectiles are not synced.
Reproducible
Always
What you were doing when the bug happened
-
What you think caused the bug
-
Description
A player with immunity 1 can be killed with Helicannon.
Reproducible
Always
What you were doing when the bug happened
-
What you think caused the bug
-
PS: It would be awesome if we can get an immunity flag to prevent heliblade damage per-player. It's already the case for global and team based players.
CanAttack
Description
You can use the Helicannon even if your CanAttack/Controllable property is set to false. Stormeus fixed this in 0.4.7, the fix wasn't ported.
Reproducible
Always
What you were doing when the bug happened
-
What you think caused the bug
-
Tanks
Description
Tank's projectiles are not synced.
Reproducible
Always
What you were doing when the bug happened
-
What you think caused the bug
-