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Messages - soulshaker
121
Closed Bug Reports / [BUG] In GetHandlingData
« on October 25th, 2014, 02:07 PM »
Code: [Select]
<~SouLy^> !exe Message(FindPlayer(0).Vehicle.GetHandlingData(1));
<&LoW> Error:the index 'GetHandlingData' does not exist
<~SouLy^> !exe Message(FindPlayer(0).Vehicle.GetHandlingData());
<&LoW> Error:the index 'GetHandlingData' does not exist
122
Servers / [0.4] Re: Low Gravity Server
« on October 25th, 2014, 01:38 PM »
Quote from sseebbyy on October 25th, 2014, 01:21 PM
Btw, you can try to increase the weight of cars
is it really possible, as i cant find anything related to that in wiki :/
123
Closed Bug Reports / [BUG] Re: The Server Crashes If No Internet Available.
« on October 25th, 2014, 12:23 PM »
why do you want to use the announce plugin if you are not having internet connection?
124
Servers / [0.4] Low Gravity Server
« on October 25th, 2014, 09:10 AM »

Server name: [0.4] Low Gravity Server[LG]
IP: 54.169.211.18:8192
Mode: Low Gravity
Forum: Under Construction
IRC : #LG @ GTAnet
Scripter: ThunderStorm
Developer: Souly^

Like vcmp 0.3 we have made low gravity based server for vcmp 0.4 also. Low gravity game mode is supposed to give players a great and new kind of fun while playing. Like 0.3 we have added prop system(this time more props are added) and vehicle system.

Known Bug:-

Cars fly due to low gravity, because in 0.4 a function doesn't exist still now(PLAYER.GRAVITY). Still we are finding ways to fix it :)
125
Servers / Re: |0.4| Ethical DeathMatch
« on October 20th, 2014, 06:24 PM »
@seby, done :D
126
General Discussion / [Forum] Re: Error - 403 Forbidden
« on October 20th, 2014, 05:59 PM »
was just about to post it, it happens with me too
127
Servers / Re: |0.4| Ethical DeathMatch
« on October 20th, 2014, 05:51 PM »
thanks for suggestion, will add it :)
128
Support / Re: Player.gravity not added?
« on October 20th, 2014, 05:48 PM »
hmm k :/

actually i was working with low gravity gamemode, but after i change the gravity to low in server.conf the cars start flying when player enters( which was fixed with player.gravity in 0.3)
129
Servers / Re: |0.4| Ethical DeathMatch
« on October 20th, 2014, 05:45 PM »
actually i personally don't like, but the players who play there regular like it so i have to keep it :/
130
Servers / |0.4| Ethical DeathMatch
« on October 20th, 2014, 05:17 PM »
Server name: |0.4|Ethical DeathMatch
IP: 188.165.86.50:8192
Mode: DeathMatchv3.1
Forum:- www.vcmp.in
IRC :- #EDM04 @ LUNet/center]
Scripter:- Human, SouLy^
Credits:- Thunderstorm,KP

For now we have only converted the 0.3 script into 0.4, and more functions will be added soon. We are using out old database of EDM 0.3 so that players will not need to register again who are already registered with our 0.3 server before

Available commands:-

register
login
newpassword
nogoto
report
fps
info
rules
admins
stats
wep
level
clanstats (shows clanstats of a registered clan)
ping
goto
hp
arm
fight (3 different battlezones to play)
leave
heal
spree
spawnloc
spawnwep
disarm
host
cd
car
eject
fix
topclan (Show top 5 registered clan according to stats)
topkillers (Shows top 5 killers according to stats)
anim
changeskin
paint
cwep/customwep

hotkeys added are:-

I - Used for nitro while on vehicle
Y - Used for boost jump while on vehicle
H - Used for Healing
P - Fixing vehicle
K - To see commands list
L - Flip while on vehicle
0 - Instant brake while on vehicle
Note:- Clans will be registered on request in forum by clan owners/managers/leaders
Please report bugs in our forum so that we can fix it.

Some videos related to server:-


https://www.youtube.com/watch?v=xHAiRGT7h8I

https://www.youtube.com/watch?v=apL20tjRtrA

https://www.youtube.com/watch?v=xTJRCm_HVzU

https://www.youtube.com/watch?v=GRqNMhgdHpM
Enjoy!! :)


131
Support / Player.gravity not added?
« on October 20th, 2014, 05:11 PM »
well is there any function 0.4 like player.gravity which was in 0.3?
132
Snippet Showroom / Re: Changeskin, paint -> Commands
« on October 18th, 2014, 05:53 PM »
Quote from sseebbyy on October 17th, 2014, 02:44 PM
Would be better if you make the paint command to change both colors of the vehicle. :)
Anyway, good job.
hmm, 2 wheelers dont need colour2, so i created a new command which changes colour2.
Post Updated
133
Snippet Showroom / Function Accessible Locs like on 0.3
« on October 17th, 2014, 06:17 AM »
Hello all.

As we know that there are many places like lovefist, vcn building, bloodring, etc which are  inaccessible in vcmp 0.4, so i made this function to make them work just like 0.3 using pickups.

Add this on your server.conf file before any pickup:-
Code: [Select]
<Pickup model="383" world="1" x="-935.85" y="-351.315" z="17.8038"/>
<Pickup model="383" world="1" x="-936.923" y="-351.838" z="7.22692"/>
<Pickup model="383" world="1" x="-557.433" y="782.167" z="22.8768"/>
<Pickup model="383" world="1" x="-551.781" y="787.953" z="97.5104"/>
<Pickup model="383" world="1" x="142.726" y="-1372.82" z="10.432"/>
<Pickup model="383" world="1" x="139.562" y="-1369.64" z="13.1827"/>
<Pickup model="383" world="1" x="531.76" y="-118.642" z="13.337"/>
<Pickup model="383" world="1" x="531.655" y="-131.936" z="32.5095"/>
<Pickup model="383" world="1" x="475.792" y="30.4263" z="12.0714"/>
<Pickup model="383" world="1" x="462.603" y="30.3705" z="30.9712"/>
<Pickup model="383" world="1" x="-893.381" y="1054.55" z="15.6737"/>
<Pickup model="383" world="1" x="-940.18" y="1077.63" z="11.0946"/>
<Pickup model="383" world="1" x="-829.876" y="1309.94" z="11.5467"/>
<Pickup model="383" world="1" x="-813.565" y="1354.24" z="66.4603"/>
<Pickup model="383" world="1" x="-1090.55" y="1311.23" z="9.50517"/>
<Pickup model="383" world="1" x="-1443.39" y="936.094" z="262.411"/>
<Pickup model="383" world="1" x="-1089.59" y="1351.05" z="9.50517"/>
<Pickup model="383" world="1" x="-1414.77" y="1155.04" z="267.429"/>
<Pickup model="383" world="1" x="-410.452" y="1118.05" z="11.0709"/>
<Pickup model="383" world="1" x="-449.024" y="1128.07" z="56.6909"/>
<Pickup model="383" world="1" x="-448.446" y="1249.33" z="11.767"/>
<Pickup model="383" world="1" x="-448.35" y="1249.3" z="77.3986"/>
<Pickup model="383" world="1" x="-874.715" y="1159.56" z="11.1825"/>
<Pickup model="383" world="1" x="-877.507" y="1160.53" z="17.8152"/>
<Pickup model="383" world="1" x="-1108.33" y="1331.05" z="20.1156"/>
<Pickup model="383" world="1" x="-1426.24" y="1507.62" z="302.902"/>
<Pickup model="383" world="1" x="-892.953" y="1048.69" z="15.6737"/>
<Pickup model="383" world="1" x="-893.477" y="1050.26" z="75.8666"/>

and

Add this function in your script:-
Code: [Select]
/*
VCMP 0.4 TelePickups Script
*/

function onPickupPickedUp( player, pickup )
{
 switch( pickup.ID )
  {
case 0:
player.Pos = Vector( -933.277, -351.746, 7.22692 ); // To bank locker
break;
case 1:
player.Pos = Vector( -933.531, -351.39, 17.8038 ); // From bank locker
break;
case 2:
player.Pos = Vector( -555.477, 788.2, 97.5104 ); // To Office Buliding Lift(UP)
break;
case 3:
player.Pos = Vector( -562.089, 782.275, 22.8768 ); // To Office Buliding Lift(DOWN)
break;
case 4:
player.Pos = Vector( 140.503, -1366.83, 13.1827 ); // To Lawyers Office
break;
case 5:
player.Pos = Vector( 145.115, -1373.62, 10.432 ); // From Lawyers Office
break;
case 6:
player.Pos = Vector( 531.82, -127.311, 31.8522 ); // To Roof access near malibu #1
break;
case 7:
player.Pos = Vector( 531.851, -111.883, 10.7477 ); // From Roof access near malibu #1
break;
case 8:
player.Pos = Vector( 456.443, 30.3307, 34.8713 ); // To Roof access near malibu #2
break;
case 9:
player.Pos = Vector( 481.619, 30.4486, 11.0712 ); // From Roof access near malibu #2
break;
case 10:
player.Pos = Vector( -943.87, 1077.19, 11.0946 ); // To Lovefist
break;
case 11:
player.Pos = Vector( -888.268, 1054.37, 14.689 ); // From Lovefistcase
break;
case 12:
player.Pos = Vector( -820.836, 1355.72, 66.4525 ); // To Roof Access in Downtown #1
break;
case 13:
player.Pos = Vector( -828.593, 1304.96, 11.5887 ); // From Roof Access in Downtown #1
break;
case 14:
player.Pos = Vector( -1423.86, 941.064, 260.276 ); // To Bloodring
break;
case 15:
player.Pos = Vector( -1088.61, 1312.74, 9.50517 ); // From Bloodring
break;
case 16:
player.Pos = Vector( -1412.4, 1159.08, 266.689 ); // To Racetrack(Stadium)
break;
case 17:
player.Pos = Vector( -1086.57, 1352.84, 9.50517 ); // From Racetrack(Stadium)
break;
case 18:
player.Pos = Vector(  -445.71, 1127.11, 56.6909 ); // To VCN Building
break;
case 19:
player.Pos = Vector( -408.424, 1114.92, 11.0709 ); // From VCN Building
break;
case 20:
player.Pos = Vector( -444.803, 1253.35, 77.4241 ); // To Roof Access in Downtown #2
break;
case 21:
player.Pos = Vector( -449.452, 1252.74, 11.767 ); // From Roof Access in Downtown #2
break;
case 22:
player.Pos = Vector( -880.359, 1159.52, 17.8184 ); // To V Rock(Near Lovefist)
break;
case 23:
player.Pos = Vector( -872.045, 1161.86, 11.16 ); // From V Rock(Near Lovefist)
break;
case 24:
player.Pos = Vector( -1332.08, 1453.91, 299.146 ); // To Dirtring
break;
case 25:
player.Pos = Vector( -1105.68, 1333.03, 20.07 ); // From Dirtring
break;
case 26:
player.Pos = Vector( -890.945, 1066.15, 75.8666 ); // To Lovefist roof
break;
case 27:
player.Pos = Vector( -887.988, 1046.99, 14.4515 ); // From Lovefist roof
break;
return0;
  }
}

Thanks to seby for giving me the idea to make it :D
Well if you find anymore locs which are not accessible in vcmp 0.4 but are accessible in vcmp 0.3, you can reply here, i will add them too :)

Enjoy :)
134
Snippet Showroom / Changeskin, paint -> Commands
« on October 17th, 2014, 06:16 AM »
Changeskin:-

Code: [Select]
if ( cmd == "changeskin" )
    {
        if ( !player.IsSpawned ) MessagePlayer( "[#EE3B3B]You have to be spawned to use this command.", player );
        else if ( !text ) MessagePlayer( "[#FFFFFE]Syntax:- /" + cmd + "[#EE3B3B] <ID/SkinName>", player );
        else if( IsNum(text) )
{
player.Skin = text.tointeger();
         MessagePlayer( "[#66CD00]Skin changed to: " + GetSkinName( player.Skin ), player );
        }
else
         {
local skin_id = GetSkinID(text);
         if (skin_id < 0) MessagePlayer( "[#EE3B3B]Could not identify the specified skin name.", player );
else
         {
player.Skin = skin_id;
MessagePlayer( "[#66CD00]Skin changed to: " + GetSkinName( player.Skin ), player );
}
}
    }

Paint1(Vehicle Colour 1):-

Code: [Select]
if ( cmd == "paint1" )
                {
                    if ( !player.IsSpawned ) MessagePlayer( "[#EE3B3B]You have to be spawned to use this command", player );
                        else if ( !player.Vehicle ) MessagePlayer( "[#FFFFFE]Error: [#EE3B3B]You must be in a vehicle to use this command", player );
                        else if ( !text ) MessagePlayer( "[#FFFFFE]Syntax:- /" + cmd + "[#EE3B3B] <ID> (Id must be between 0 to 94)", player );
                        else if ( !IsNum( text ) ) MessagePlayer( "[#FFFFFE]Error: [#EE3B3B]The color ID should be in integer/number.", player );
                        else if ( text.tointeger() > 94 ) MessagePlayer( "[#FFFFFE]Syntax:- /" + cmd + "[#EE3B3B] <ID> (Id must be between 0 to 94)", player );
                        else
                        {
                         player.Vehicle.Colour1 = text.tointeger();
                         MessagePlayer( "[#66CD00]You have change colour of your vehicle", player );
                        }
                }

Paint2(Vehicle Colour 2):-

Code: [Select]
if ( cmd == "paint2" )
                {
                    if ( !player.IsSpawned ) MessagePlayer( "[#EE3B3B]You have to be spawned to use this command", player );
                        else if ( !player.Vehicle ) MessagePlayer( "[#FFFFFE]Error: [#EE3B3B]You must be in a vehicle to use this command", player );
                        else if ( !text ) MessagePlayer( "[#FFFFFE]Syntax:- /" + cmd + "[#EE3B3B] <ID> (Id must be between 0 to 94)", player );
                        else if ( !IsNum( text ) ) MessagePlayer( "[#FFFFFE]Error: [#EE3B3B]The color ID should be in integer/number.", player );
                        else if ( text.tointeger() > 94 ) MessagePlayer( "[#FFFFFE]Syntax:- /" + cmd + "[#EE3B3B] <ID> (Id must be between 0 to 94)", player );
                        else
                        {
                         player.Vehicle.Colour2= text.tointeger();
                         MessagePlayer( "[#66CD00]You have change colour of your vehicle", player );
                        }
                }
Simple commands, but i thought these may help some people :)