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Messages - vito
1
General Discussion / Re: Any way to detect your position xyz?
« on April 21st, 2017, 05:43 PM »
Quote from EK.IceFlake on April 20th, 2017, 02:53 PM
Then use /s to display your current position.
MessagePlayer(player, "text") - incorrect
MessagePlayer("text", player) - correct
2
Script and Content Requests / Re: Need a script.!
« on April 21st, 2017, 03:30 PM »
Making good gaming script requires few days/weeks of coding, testing, coding again. Need some motivation to do that. This is reason why not every clan having their own server.
3
Snippet Showroom / [SA Style] Re: Parachuting System (now colorable!)
« on April 21st, 2017, 10:24 AM »
Can you tell me where model taken from? I'm going to use it in my server so I need credits of model, thanks.
4
General Discussion / Re: Need info about limits.
« on April 21st, 2017, 08:07 AM »

https://www.youtube.com/watch?v=YEoNd4QYPCs#

Note 1000*70 moving much faster than 1000*60, so maybe it's 65536
5
General Discussion / Need info about limits.
« on April 21st, 2017, 07:00 AM »
What is the limit of time in:

object.MoveTo( Vector pos, int time );
object.RotateTo( rotation, time )

I'm asking because I saw in some cases objects moving too fast (unexpected).
6
Script and Content Requests / Re: Need a script.!
« on April 21st, 2017, 06:50 AM »
Quote from KAKAN on April 21st, 2017, 12:54 AM
News: Religious/Country war broke out in VCMP Forums against a country.
MK.CTF has few country wars before getting stabile zero playercount. So be careful, it's really bad thing.

7
Servers / [0.4] Re: Argonath RPG 3.0
« on April 20th, 2017, 07:09 AM »
Quote from Klaus on April 19th, 2017, 11:50 PM
You'll also find a better explanation of this in the server rules, which you can find.
It's not about your rules, it's about basic gaming definitions of terms - deathmatch. If it defined wrongly in your rules or in your brains it's not my problems. However before I started explode cars, one were attacking me (reducing my HP from 100 to nearly 10) with no reason, being near cop, and cop did not nothing - corruption in your virtual state.
8
Servers / Re: ViceLand 2.0
« on April 17th, 2017, 08:00 PM »
Quote from KingOfVC on April 17th, 2017, 07:45 PM
Quote from vito on April 17th, 2017, 07:12 PM
Quote from KingOfVC on April 17th, 2017, 01:53 PM
vehicle export
Looks interesting, as feature from single player. How it works in your server?
Bring wanted vehicle to sunshine auto and get reward and XP. You can use /export to check wanted vehicle.
Just tested, looks nice. Bring more features from single player, it's really cool.
9
Servers / Re: ViceLand 2.0
« on April 17th, 2017, 07:12 PM »
Quote from KingOfVC on April 17th, 2017, 01:53 PM
vehicle export
Looks interesting, as feature from single player. How it works in your server?
10
He is using "_player" instance in timers...
Code: [Select]
NewTimer("delayedCash", realpos * 100, 1, _player, _payout);
11
why this topic started to be holywar about databases :<
12
Off-Topic General / Re: Scripting challenges!
« on April 12th, 2017, 07:55 PM »
serialization + splitting to packages its it above stream limit
13
Off-Topic General / Re: Scripting challenges!
« on April 12th, 2017, 07:43 PM »
Quote from happymint on April 12th, 2017, 07:19 PM
And what's the next challenge? Because these are fun.
fast json bridge server <-> client side, at least it will be useful
14
Off-Topic General / Re: Scripting challenges!
« on April 12th, 2017, 05:39 PM »
Quote from happymint on April 12th, 2017, 02:41 PM
Code: [Select]
function Generate(l) for (local f = function(p, l, x = 0, b = "") { while (++x <= l) b += x < (l-p) ? "." : "*"; return b; }, p = 0; p < l; ++p) print(f(p, l));
Quote from happymint on July 4th, 2016, 08:19 PM
Christ, what a horrible coding style you have. Why do you have to make everything in one line when it looks so ugly.
15
General Discussion / Re: Question about player.ID
« on April 12th, 2017, 01:01 PM »
Quote from KAKAN on April 12th, 2017, 11:22 AM
No, the IDs start from 0. So, if the max players is 12, then the max. ID is 11.
it's very obviously, but I remeber I reconnected to my local server with ID 1 instead 0.
I'm going to test it with different ping maybe I will get something.
Only devs knows how it work, this is reason why I asking for them.