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1
General Discussion / Re: Any way to detect your position xyz?
« on April 21st, 2017, 05:43 PM »Then use /s to display your current position.
MessagePlayer("text", player) - correct
2
Script and Content Requests / Re: Need a script.!
« on April 21st, 2017, 03:30 PM »
Making good gaming script requires few days/weeks of coding, testing, coding again. Need some motivation to do that. This is reason why not every clan having their own server.
3
Snippet Showroom / [SA Style] Re: Parachuting System (now colorable!)
« on April 21st, 2017, 10:24 AM »
Can you tell me where model taken from? I'm going to use it in my server so I need credits of model, thanks.
4
General Discussion / Re: Need info about limits.
« on April 21st, 2017, 08:07 AM »https://www.youtube.com/watch?v=YEoNd4QYPCs#
Note 1000*70 moving much faster than 1000*60, so maybe it's 65536
5
General Discussion / Need info about limits.
« on April 21st, 2017, 07:00 AM »
What is the limit of time in:
object.MoveTo( Vector pos, int time );
object.RotateTo( rotation, time )
I'm asking because I saw in some cases objects moving too fast (unexpected).
object.MoveTo( Vector pos, int time );
object.RotateTo( rotation, time )
I'm asking because I saw in some cases objects moving too fast (unexpected).
6
Script and Content Requests / Re: Need a script.!
« on April 21st, 2017, 06:50 AM »News: Religious/Country war broke out in VCMP Forums against a country.
7
Servers / [0.4] Re: Argonath RPG 3.0
« on April 20th, 2017, 07:09 AM »You'll also find a better explanation of this in the server rules, which you can find.
8
Servers / Re: ViceLand 2.0
« on April 17th, 2017, 08:00 PM »Bring wanted vehicle to sunshine auto and get reward and XP. You can use /export to check wanted vehicle.Quote from vito on April 17th, 2017, 07:12 PM Looks interesting, as feature from single player. How it works in your server?Quote from KingOfVC on April 17th, 2017, 01:53 PM vehicle export
9
Servers / Re: ViceLand 2.0
« on April 17th, 2017, 07:12 PM »vehicle export
10
Scripting and Server Management / Re: Strange FindPlayer, Player.Cash issue
« on April 15th, 2017, 09:11 AM »
He is using "_player" instance in timers...
Code: [Select]
NewTimer("delayedCash", realpos * 100, 1, _player, _payout);
11
Script Showroom / Re: Basic Property System (with pickup model changing)
« on April 14th, 2017, 07:28 AM »
why this topic started to be holywar about databases :<
12
Off-Topic General / Re: Scripting challenges!
« on April 12th, 2017, 07:55 PM »
serialization + splitting to packages its it above stream limit
13
Off-Topic General / Re: Scripting challenges!
« on April 12th, 2017, 07:43 PM »And what's the next challenge? Because these are fun.
14
Off-Topic General / Re: Scripting challenges!
« on April 12th, 2017, 05:39 PM »Code: [Select] function Generate(l) for (local f = function(p, l, x = 0, b = "") { while (++x <= l) b += x < (l-p) ? "." : "*"; return b; }, p = 0; p < l; ++p) print(f(p, l));
Christ, what a horrible coding style you have. Why do you have to make everything in one line when it looks so ugly.
15
General Discussion / Re: Question about player.ID
« on April 12th, 2017, 01:01 PM »No, the IDs start from 0. So, if the max players is 12, then the max. ID is 11.
I'm going to test it with different ping maybe I will get something.
Only devs knows how it work, this is reason why I asking for them.