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391
Off-Topic General / Re: SLAP
« on May 8th, 2016, 01:35 PM »
this topic created to be removed....
392
General Discussion / Re: VoIP support?
« on May 8th, 2016, 11:07 AM »
Most important option in voice chat - turn off it.
393
General Discussion / Re: Know Any Fancy/Good Mods or Huds?
« on May 7th, 2016, 04:32 PM »
I use this aim at LW since its allowed there:

394
General Discussion / Re: A Great Idea
« on May 7th, 2016, 07:59 AM »
Hanney, any chats is absolutly server-side, so just ask your server's admin to store logs.
Hashing every file in data and models its too long time... And not help in some cases.
Hashing every file in data and models its too long time... And not help in some cases.
395
General Discussion / Re: Client-side suggestions
« on May 5th, 2016, 09:27 PM »Do we really need such a function now that we have GUIs?
396
General Discussion / Re: A Great Idea
« on May 5th, 2016, 09:22 PM »Steps would also need to be taken to make the screenshots write protected and somehow unreadable to the player himself. No-one would hand over their own ban evidence :D
397
General Discussion / Re: Client-side suggestions
« on May 5th, 2016, 09:14 PM »
chat is absolutly part of vcmp gui, i dont think it so hard to make function (i mean method for us) to hide/show it :/
398
General Discussion / Client-side suggestions
« on May 5th, 2016, 07:32 PM »
I want to use announce style 0 - http://wiki.vc-mp.org/images/d/dd/TextStyle0.jpg but I need a method to hide player's chat for show it normal.
399
Off-Topic General / Re: Shab-E-Miraj Mubarak
« on May 5th, 2016, 11:27 AM »Done using objects? Ah, that plugin?Quote from Murdock on May 4th, 2016, 07:09 PM Time for some bitmap art
400
Client Updates / Re: Client Update Released (May 3)
« on May 5th, 2016, 08:35 AM »Yay! Now we can make VCMP more realistic and beautiful with custom timecyc :D
401
General Discussion / A Great Idea
« on April 30th, 2016, 03:42 PM »
Is it possible to add function to make remote screenshots of the game? This is will be useful to detect txd mods like no-leafs generic.txd
402
Map Showroom / Re: Office interiors from San Andreas
« on April 14th, 2016, 01:53 PM »@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?

403
Map Showroom / Re: Office interiors from San Andreas
« on April 13th, 2016, 02:59 PM »I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.Quote from MacTavish on April 12th, 2016, 08:59 PM Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
Soon, I will release something to help to work with maps.
404
Map Showroom / Re: Office interiors from San Andreas
« on April 13th, 2016, 07:35 AM »Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
405
Map Showroom / Office interiors from San Andreas
« on April 12th, 2016, 04:10 PM »
Content Type: Map (interiors without furniture)
Original Author: Team of GTAPlace.hu, X-Seti aka. McKay, Kr0Tchy, wantoo, CBool
Source Link: http://www.moddb.com/mods/san-andreas-in-vice-city
Modifications: extracted COL/TXD/DFF files, created XML files to VC-MP format
Modified By: Vito
Authorized By Original Author?: No
Content Screenshots:

Video:
https://youtu.be/FSomuERLUQw
sa_offices_unp.7z (1.72 MB)
Code: [Select]
Teleports:
Code: [Select]
Downlaod: https://www.solidfiles.com/v/82K8pYNN7zrAa
Minror: http://rghost.ru/8DSMYF995
Original Author: Team of GTAPlace.hu, X-Seti aka. McKay, Kr0Tchy, wantoo, CBool
Source Link: http://www.moddb.com/mods/san-andreas-in-vice-city
Modifications: extracted COL/TXD/DFF files, created XML files to VC-MP format
Modified By: Vito
Authorized By Original Author?: No
Content Screenshots:

Video:
https://youtu.be/FSomuERLUQw
sa_offices_unp.7z (1.72 MB)
objects.xml from <object id="0"> to <object id="36">
sa_offices.xml from <item model="6000" to<item model="6036"
Teleports:
FindPlayer(0).Pos=Vector(355.266, 162.094, 1026.78);
FindPlayer(0).Pos=Vector(245.047, 168.672, 1003.5);
FindPlayer(0).Pos=Vector(246.234, 117.805, 1005.61);
FindPlayer(0).Pos=Vector(246.141, 80.313, 1004.08);
Downlaod: https://www.solidfiles.com/v/82K8pYNN7zrAa
Minror: http://rghost.ru/8DSMYF995